shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Dec 26, 2015 5:34 pm Post subject: Quadrijet Transfer Spacetug (quadjumper) |
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Quadrijet Transfer Spacetug (quadjumper)
Model: Subpro Quadjet Transfer Tug
Type: Spacetug
Era: Force Awakens (~34 ABY)
Affiliation: General
Source: Star Wars Episode VII, Star Wars Episode VII Visual Dictionary, Star Wars Episode VII Incredible Cross-Sections, stats by +Oliver Queen
Scale: Starfighter
Length: 7.98 meters
Skill: Space transports: quadrijet
Crew: 1
Passengers: 2
Cargo Capacity:
Consumables: 3 days
Cost: 45,000 (new); 32,000 (used)
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Navigation Computer: No
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kph
Hull: 2D+2
Shields: None
Sensors:
-- Passive: 10/0D
-- Scan: 15/1D
-- Search: 30/1D+2
-- Focus: 2/2D
Weapons:
Tractor Beam
-- Fire Arc: Front
-- Scale: Starship
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1-3/6/12
-- Atmosphere Range: 100-300/600/1.2 km
-- Damage: 5D
Game Notes: Magnetic tow cable, cargo crane
Capsule: Orbital transfer yards are busy places, where every second spent moving a freight container means credits lost from a shipping firm's bottom line. Quadjumpers attach magnetic clamps to the undersides of cargo containers, then use their quartet of massive thrusters to shove and yank the containers wherever the yard boss needs them to be. The quadjumper's bow-cockpit is almost entirely viewports, giving the pilot maximum visibility amid the chaof port. The other seats are typicall reserved for relief pilots, engineers, or port officials.
Captain's of bulk freighters boast of flying from one side of the galaxy to the other, but most are helpless when it comes to seeing cargo across the final few kilometers between their hulls and their customer's hands. That job falls to spacetug pilots, and depends on their skill with throttles, control yole, and tractor beam emitters. Spacetug pilots are noticed only when they're in the way, and take perverse price in that fact.
Though quadjumpers are designed and sold as tugs, their power, maneuverability, and ability to perform in both atmospheric and spaceflight modes make them appealing to prospectors and smugglers. Special modifications are needed to increase the quadjumper's cargo and fuel capacity, but its dorsal attachment points can easily pair with exeranl fuel tanks, weapons mounts, and standard sensor packages.
Jakku is light-years from the nearest tranfer yard - the Empire's orbital facilities were reserved for military use, and blasted to scap decades ago. So what is an unmodified quadjumper doing out on the edge of the Unknown Regions? Junk dealer Unkar Plutt is planning to buy it from a team of junk haulers who moonlight as arms dealers, and talks vaguely of how credits will roll in once his plans for the craft are set in motion. In the meantime the quadjumper sits in Niima's Outpost Bay 3, next to the freighter Unkar keeps beneath a tarp. |
_________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat May 21, 2016 5:37 pm Post subject: |
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Have you considered the possible connection between this and the Baleen-Class? If the Baleen has a docking / cargo bay at the bow, with container docking points on the mid-deck lattice section, perhaps the Baleen and ships like it carry Quadjumpers to wrangle their containers for them when they reach port. Then, during transit, they ride in the docking bay. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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