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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 06, 2015 1:10 am Post subject: Levels Above Heroic |
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So, what would be some names to use for Difficulty levels above Heroic? In the Dark Empire Sourcebook, some of the over-the-top Dark Side powers had difficulties in the Heroic + 10 range, and D6 Space shifted the high-end of the chart around a little (the Very Difficult range was reduced, Heroic was moved down, with Legendary added above it), so there is obviously some precedent for this. Do any of you use Difficulty levels that exceed the RAW, and what do you call them? I'm not looking for a copy-and-paste from the thesaurus, though... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 06, 2015 1:57 am Post subject: |
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Nope. I just say heroic+ what ever number.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Sep 06, 2015 1:21 pm Post subject: |
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We joke around with "superheroic." |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Sun Sep 06, 2015 2:28 pm Post subject: |
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Heroic
Superbad
Lengen- wait for it -dary _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 06, 2015 4:13 pm Post subject: |
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Superbad is a little too slangy for me...
I'm thinking Heroic, then Legendary, then Epic... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Sun Sep 06, 2015 10:03 pm Post subject: |
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One of my players referred to Heroic + as Effing Insane.
_________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Sep 07, 2015 3:20 am Post subject: |
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The 7th Sea system had the standard difficulties (i.e. very easy--very difficult) and then some of the more amazing rolls were characterized as:
35+: Never done before.
40+ Never to be done again. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Sep 07, 2015 11:45 am Post subject: |
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That would work if people would get capped at a max # of die they can increase skills to. But when you get pcs able to reach 10d+ in skills, 35 is an average roll for them. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Sep 07, 2015 1:28 pm Post subject: |
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Yeah, the scale would have to be stretched. I just thought they were cool ideas. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 08, 2015 12:22 am Post subject: |
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Then perhaps the scales need to get streched from the get go, not just at the 30+ Heroic level. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Sep 08, 2015 1:45 am Post subject: |
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garhkal wrote: | Then perhaps the scales need to get streched from the get go, not just at the 30+ Heroic level. |
I'd be very hesitant to change something so central to the game rules. Better to leave the lower levels as is and start adding levels above and beyond that only for when characters actually reach the point where the levels are a possibility. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu May 19, 2016 3:25 am Post subject: |
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I came across this while looking for something else, and thought I'd bump it with an update. Here's a revised standard difficulty list, with just a hint of D6 Space to add to the concept:Simple (Automatic Success)
Very Easy (1-5)
Easy (6-10)
Moderate (11-15)
Difficult (16-20)
Very Difficult (21-30)
Heroic (31-40)
Spectacular (41-50)
Prodigious (51-60)
Legendary (61-70)
Epic (71-80)
Supreme (81-90)
Transcendent (91-100)
Inconceivable (100+)
Impossible (Automatic Failure)
D6 Space was the source for the Legendary difficulty level (although I moved it up a few notches), but I kept the RAW's use of 10 digit values for levels above Difficult. I did this because it is the system with which everyone is familiar, and because it allows GMs to push levels much higher to deal with higher level PCs who begin to consistently make Heroic rolls. Start upping the ante.
EDIT: Added Simple & Impossible as per a suggestion over on G+ _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Wed Nov 15, 2017 9:30 pm; edited 2 times in total |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Thu May 19, 2016 4:03 am Post subject: |
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I don't use the difficulty levels and names.
I just use a number. Whatever it happens to be.
One man's 'Easy' is another man's 'Very difficult'.
If I give the number as 10...each player can figure out for themselves whether it's difficult, easy, or heroic for them to attempt it. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu May 19, 2016 4:08 am Post subject: |
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Dredwulf60 wrote: | I don't use the categories and names.
I just use a number. Whatever it happens to be.
One man's 'Easy' is another man's 'Very difficult'. |
You may use what you like, but the basic system we derive our own universes and rules from uses names. I make an effort to design house rules that use techniques already used within the RAW so as to be more readily familiar to those adapting the rule to their own game. In this instance, the RAW's Difficulty levels all have names. Therefore, so do the levels I add on. Besides, "Difficulty of 63" is just plain boring compared to "Legendary Difficulty". _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu May 19, 2016 6:43 pm Post subject: |
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EDIT: Added two more levels above Supreme, because I'm crazy like that. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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