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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Tue Mar 24, 2015 12:03 am Post subject: |
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crmcneill wrote: | IIRC, weren't there some still left to do? |
Raven Redstar wrote: | I think he was partially done with force users IIRC, which is why the collection is v0.85. |
Yes, I had barely started work on a Force Users section of the collection that was intended to cover Jedi, Sith, and other Force Users. But that was around the same time my gaming group moved on to Pathfinder. When not actively playing Star Wars, my attention shifted to the work of building a Pathfinder campaign. Since then, I just havent got back to finishing up the NPCs. I'm sure it will happen some day, but its hard to say when. I guess, whenever I can get my gaming group focused on Star Wars again, . . . maybe after this new movie comes out? |
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Tue Mar 24, 2015 12:35 am Post subject: |
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I take it you cant get them to watch Rebels? _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Tue Mar 24, 2015 12:57 am Post subject: |
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cynanbloodbane wrote: | I take it you cant get them to watch Rebels? |
Havent got to see Rebels yet myself, and of the gamers in my gaming group, I'm the one who is by far most interested in Star Wars. I've been wanting to pick up the DVD release to see if its any good, but our budget simply doesn't allow for it (We dont have cable, and we have fairly poor internet service. Between those, it limits our viewing options. ) Oh well, once we near the end of our current Pathfinder campaign, I plan to pitch a Star Wars campaign to gauge interest and to see if we can shift to that long enough to run a campaign, . . . I've been fighting the urge to dig out the Darkstryder campaign and see if I can get everyone on board for a modified version of that campaign. If we ever do get back into Star Wars, then I have every intention to get back into this, and several other projects that I have planned for Star Wars. |
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Tue Mar 24, 2015 1:01 am Post subject: |
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Been there, you play what you can, especially with the family. Best of luck! _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Tue Mar 24, 2015 1:13 pm Post subject: |
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I got to looking through my old notes, and it looks like I didnt get much further than making a list of what needed to be stated.
This is what my old files contained (Along with a bunch of empty stat blocks that still needed to be filled):
Jedi:
Quote: | Ag Corps
Antarian Ranger
Gray Paladin
Iron Knights
Jedi Healer
Jedi Instructor
Jedi Negotiator
Jedi Warrior
Jedi Initiate
Jedi Guardian
Jedi Consular
Jedi Sentinel
Jedi Padawan
Jedi Ace
Jedi Peacekeeper
Jedi Weapon Master
Jedi Youngling
Lore Keeper
Researcher
Seer
Investigator
Shadow
Watchman
Altisian
Altisian Jedi
Dathomir Witch
Fallanassi
Jensaari
Voss Mystic
Zeison Sha |
Sith:
Quote: | Dark Side Adept
Dark Side Prophet
Sith Warrior
Sith Assassin
Sith Lord
Sith Sorcerer
Apprentice
Sith Spy
Sith Inquisitor
Sith Minion
Sith Overseer
Sith Soldier
Loremaster
Krath
Nightsister
Sorcerer of Tund
Teepo Paladins |
Maybe once I can finish up a couple of other projects, I can get back to putting away at this a little bit at a time. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Tue Mar 24, 2015 4:10 pm Post subject: |
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As far as I know, Teepo Paladins are an offshoot of the Jedi, not Sith. They use blasters instead of a lightsaber as their weapon of choice. They're still a largely light-side based group. _________________ RR
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 24, 2015 4:36 pm Post subject: |
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Guardian_A wrote: | cynanbloodbane wrote: | Very nice Guardian! I'm not even sure how many hours you just saved me. |
Thats what I was making it for! WEG was great about releasing stats for characters all the time, but I always felt they were lacking in more generic stat for gaming. This project was my way of trying to give a little something back to a community that I love while complementing the less generic stat sets that WEG created over the years.
As for hour many hours I just saved you? I shudder to think of all the time I have invested in the collection. I figure it was somewhere between 75-100 hours (Give or take) to create the collection. Its amazing how quickly one can put together a range or stats for a character type once you've cranked out about a hundred of them, . . .
I'm just glad that people are still interested in the collection and are still putting it to use! |
Combined with all the time we spent editing them! _________________ Confucious sayeth, don't wash cat while drunk! |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Tue Mar 24, 2015 5:39 pm Post subject: |
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Raven Redstar wrote: | As far as I know, Teepo Paladins are an offshoot of the Jedi, not Sith. They use blasters instead of a lightsaber as their weapon of choice. They're still a largely light-side based group. |
Some of the later additions were just slapped indiscriminately onto the list, so the groupings might not be 100% accurate. Will be fixed whenever I get around to working on the project again.
garhkal wrote: | Guardian_A wrote: | cynanbloodbane wrote: | Very nice Guardian! I'm not even sure how many hours you just saved me. |
Thats what I was making it for! WEG was great about releasing stats for characters all the time, but I always felt they were lacking in more generic stat for gaming. This project was my way of trying to give a little something back to a community that I love while complementing the less generic stat sets that WEG created over the years.
As for hour many hours I just saved you? I shudder to think of all the time I have invested in the collection. I figure it was somewhere between 75-100 hours (Give or take) to create the collection. Its amazing how quickly one can put together a range or stats for a character type once you've cranked out about a hundred of them, . . .
I'm just glad that people are still interested in the collection and are still putting it to use! |
Combined with all the time we spent editing them! |
Very true, the members of this community spent countless hours pointing out all my spelling errors, discrepancies and blatant mistakes I made along the way. Not to mention all the time we all spent discussing the project and tossing around ideas. |
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Thx1138 Lieutenant Commander
Joined: 03 Feb 2015 Posts: 182 Location: Where ever the Force takes me
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Posted: Sat Mar 28, 2015 1:21 am Post subject: |
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I'm surprised that there was no inquisitor NPC in it. A well made supplement never the less. It will be a great help for my games. |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Sat Mar 28, 2015 9:21 pm Post subject: |
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Thx1138 wrote: | I'm surprised that there was no inquisitor NPC in it. A well made supplement never the less. It will be a great help for my games. |
I'm glad you're going to find the collection useful!
If you're talking about the individual The Inquisitor, then I made this collection before Rebels (Which I am yet to see) and the intention was to create a host of generic NPCs for GMs to drop into their games at will with only the need to add some flavor/background to the character and slip it into their game. If you're talking about an Inquisitor in more generic terms, then thats my own fault for missing the character type.
Both the Imperial Knight and the Shadow Guard in the Imperial section of the book could easily fit the bill for an Inquisitor. Hope that is helpful at least.
One of the reasons that I waved the Force Users portion of the project for last was because of the complexity of creating force users. The balance between making a character powerful (Or not so powerful) while leaving it open enough that a GM can add powers so it fits their own campaigns can be difficult at best. That and generally speaking, in my group's own games, Force Users are generally unique enough that they justify their own, well thought out set of stats. Hopefully there will be a wide range of useful Force User stats whenever I get around to finishing the collection. |
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Thx1138 Lieutenant Commander
Joined: 03 Feb 2015 Posts: 182 Location: Where ever the Force takes me
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Posted: Sat Mar 28, 2015 9:37 pm Post subject: |
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No just a generic inquisitor NPC, there were most likely a lot of weaker nameless ones under the high and grand inquisitors. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 31, 2019 12:24 pm Post subject: |
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Hey, Whill, can we add Guardian_A`s NPC compilations to the download page? The links in the OP are basically useless... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 31, 2019 4:03 pm Post subject: |
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Apparently, all of the NPC's listed decided to Coordinate their Sneak skill when I Searched for it... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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