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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Thu Feb 26, 2015 11:10 pm Post subject: shard char |
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Only equipment i could see a shard with is a droid. Now drop him in an active droid or just a shell. If a shell custom droid creation rules? Using subtracting the shards attribute dice from the droid dice total? Just create the 2 physical attributes and addons? |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri Feb 27, 2015 1:51 am Post subject: |
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There was mention, in another thread under this section (the one titled something like Droid Jedi Master - not what you're thinking), of the possibility of involving a shard in this character. The character basically came into being when a Jedi Master had created his holocron, and used a shard as part of the crystalline matrix for the holocron, and installed the holocron in a droid's head. As a result, the droid now thinks it's a Jedi Master, even to the point of being able to effectively wield a lightsaber.
I also suggested the possibility of, instead of using a Shard, using a Tsil from Nam Chorios.
How about if a Shard got hold of one of the brain-jar spider walkers used by the B'omarr Monks on Tatooine, changing out the brain jar for a receptacle designed to integrate their body properly into the rest of the droid? |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Fri Feb 27, 2015 8:53 am Post subject: |
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It's in the shard description about using droid body's, they prefer common models of droids so they don't attract attention. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4850
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Posted: Fri Feb 27, 2015 10:43 am Post subject: Re: shard char |
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Savar wrote: | Only equipment i could see a shard with is a droid. Now drop him in an active droid or just a shell. If a shell custom droid creation rules? Using subtracting the shards attribute dice from the droid dice total? Just create the 2 physical attributes and addons? |
I want to make sure I understand your meaning. Are you asking how a Shard's attributes interact with the droid attributes at the time of character creation? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Fri Feb 27, 2015 11:02 am Post subject: Re: shard char |
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cheshire wrote: | Savar wrote: | Only equipment i could see a shard with is a droid. Now drop him in an active droid or just a shell. If a shell custom droid creation rules? Using subtracting the shards attribute dice from the droid dice total? Just create the 2 physical attributes and addons? |
I want to make sure I understand your meaning. Are you asking how a Shard's attributes interact with the droid attributes at the time of character creation? |
Yes, as a balance issue.
Other wise just pick or build a droid body and go with that. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4850
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Posted: Fri Feb 27, 2015 11:29 am Post subject: |
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If I were to have a Shard character, I would make sure that their Shard attributes and their droid attributes combined to no more than 18D. I'd try to keep them balanced with other starting characters. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Feb 27, 2015 11:39 am Post subject: |
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cheshire wrote: | If I were to have a Shard character, I would make sure that their Shard attributes and their droid attributes combined to no more than 18D. I'd try to keep them balanced with other starting characters. |
That's what I do in my games. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Thx1138 Lieutenant Commander
Joined: 03 Feb 2015 Posts: 182 Location: Where ever the Force takes me
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Posted: Fri Feb 27, 2015 12:20 pm Post subject: |
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The Shards are an interesting species, since they require melding with a droid in order to move they must meld their abilities with the droid in question as well, In reality a Droid and a Shard are separate entities who work together for mutual benefit. The droid brings durability and movement to the equation while the shard brings force abilities. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Feb 27, 2015 12:58 pm Post subject: |
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Thx1138 wrote: | The Shards are an interesting species, since they require melding with a droid in order to move they must meld their abilities with the droid in question as well, In reality a Droid and a Shard are separate entities who work together for mutual benefit. The droid brings durability and movement to the equation while the shard brings force abilities. |
I am not sure there is concrete information to draw from to say that the droid is a companion. The information I have been able to find states "modified droids".
The Iron Knight's were Force sensitive and were trained to use the Force. Since the Iron Knight's were more martial in their interactions it stands to reason that they would have full control over their "housing". This allows them to react to the warnings and ebb of flow of the Force without having to relay that information to the droid. To me this just makes better sense to me.
From a character creation standpoint and game implementation its also the easiest fit. No need for two characters to be made or a player forced to play two characters.
Now, if the GM wants to have the duo-characters by all means do it. I think this is going to be a situation where its going to be up to the GM given how he wants to run his game and the ability of the player. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 27, 2015 1:10 pm Post subject: |
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Of course, the Iron Knight aspect brings up another question. If a Shard is Force Sensitive, how does its droid body restrict its use of Control? After all, the droid body is not technically part of the Living Force, so can a Shard use Enhance Attribute to increase the droid body's Strength or Dexterity? How closely is the Shard linked to the droid body; is it really "its" body, or is the Shard a pilot driving a droid-shaped Walker? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Feb 27, 2015 1:25 pm Post subject: |
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crmcneill wrote: | Of course, the Iron Knight aspect brings up another question. If a Shard is Force Sensitive, how does its droid body restrict its use of Control? After all, the droid body is not technically part of the Living Force, so can a Shard use Enhance Attribute to increase the droid body's Strength or Dexterity? How closely is the Shard linked to the droid body; is it really "its" body, or is the Shard a pilot driving a droid-shaped Walker? |
I would say no the shard could not augment a physical attribute of non-living material. As for the droid housing affecting his ability to use the Force. I look at the droid housing more as a tool than a physical augmentation or replacement. It it not like cybertech, requiring the removal of living tissue, thereby (and quite silly to me) making it harder for the person to use the Force. The shard is not removing anything from itself. At most it may have some type of interface that allows it to communicate through and control the actions of the "modified" droid body. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Feb 27, 2015 1:31 pm Post subject: |
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crmcneill wrote: | How closely is the Shard linked to the droid body; is it really "its" body, or is the Shard a pilot driving a droid-shaped Walker? |
I would say pretty close. In the material I was able to find it specifically said they don't have multiple "modified" droid bodies. I doubt it is an issue of cost but practicality. Perhaps it is dangerous or highly strenuous for the shard or the "modified" droid housing has some very specific and/or rare items/equipment needed for its construction.
I am not that familiar with shards but it would be very interesting to find out where the first droid bodies came from. I remember a Jedi Knight trained and founded the Iron Knights and was subsequently "excommunicated" from the Jedi Order for doing so. Prior to this had they been discovered by the universe and how did they interact?
If they did not become a part of the universe until after the Jedi arrived it could be inferred the droid housings were his creation and that he used either ancient Jedi lore, grey lore or was inspired by the Force for its creation. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 27, 2015 1:48 pm Post subject: |
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shootingwomprats wrote: | I would say no the shard could not augment a physical attribute of non-living material. |
I tend to agree, so it would behoove an Iron Knight to select the toughest, most capable body possible. Personally, I'd like to see a Shard implanted in a IG-100 Magnaguard.
Quote: | As for the droid housing affecting his ability to use the Force. I look at the droid housing more as a tool than a physical augmentation or replacement. It it not like cybertech, requiring the removal of living tissue, thereby (and quite silly to me) making it harder for the person to use the Force. |
It is worth noting that the penalty to use the Force does not come from having something taken out, but rather when something inorganic is put in to replace it. Why that is is anyone's guess. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4850
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Posted: Fri Feb 27, 2015 2:12 pm Post subject: |
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shootingwomprats wrote: |
I would say no the shard could not augment a physical attribute of non-living material. |
Not even if he hit the gym every day for like three hours a week? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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