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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sun Feb 22, 2015 4:54 pm Post subject: Ugors |
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Uglor as player chars. Has anyone made or played one? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 22, 2015 5:04 pm Post subject: |
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Interesting. Never played one, but the concept of a character that can dial his own attributes as needed is a tempting one. Improving skills would present a challenge, as a variable attribute value throws off how to determine the CP cost to improve a skill. You'd probably have to set a base of 2D-3D and use that to calculate costs.
EDIT: At least, I assume you were talking about Ugors, as there is no entry for Uglors either on Wookieepedia or the Holocron. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sun Feb 22, 2015 5:23 pm Post subject: |
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crmcneill wrote: | Interesting. Never played one, but the concept of a character that can dial his own attributes as needed is a tempting one. Improving skills would present a challenge, as a variable attribute value throws off how to determine the CP cost to improve a skill. You'd probably have to set a base of 2D-3D and use that to calculate costs.
EDIT: At least, I assume you were talking about Ugors, as there is no entry for Uglors either on Wookieepedia or the Holocron. |
Yes your right about the race name.
If i played one i would have a "default" attribute spread. I would it for skill incress and attribute incress.
The trouble i see is what you could play, a tech could work scrounging stuff and jury rigging thing to make them work in a resource poor campaign, but that is the most i could see as the caustic personality would be issue for most other functions other then thug.
I was looking at doing a Jedi but don't see how to work that in with the role-playing. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 22, 2015 5:34 pm Post subject: |
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I agree. Perhaps a penalty of some kind would be appropriate for any of Perception's interpersonal-relationship-type skills, due to their disgusting appearance and their personality.
Maybe not a Jedi, but perhaps an Alien Student of the Force? The species worships garbage, so maybe he is that religion's equivalent of a priest? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sun Feb 22, 2015 5:42 pm Post subject: |
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crmcneill wrote: | I agree. Perhaps a penalty of some kind would be appropriate for any of Perception's interpersonal-relationship-type skills, due to their disgusting appearance and their personality.
Maybe not a Jedi, but perhaps an Alien Student of the Force? The species worships garbage, so maybe he is that religion's equivalent of a priest? |
Rofl, i am a priest of garbage. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 22, 2015 5:46 pm Post subject: |
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You may laugh, but garbage hides great wisdom. In the end, all of us will be discarded, to be reabsorbed into the All that is the Universe, to be reborn anew. All that is new and fresh shall someday become garbage. It is the fate of all things. Meditate upon this wisdom, student.
EDIT: Oh, the fun I could have with this... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sun Feb 22, 2015 5:56 pm Post subject: |
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Okay you decide to run a pbp game I will play one |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 22, 2015 6:32 pm Post subject: |
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Savar wrote: | Okay you decide to run a pbp game I will play one |
You don't need me. Just make up an Ugor Alien Student of the Force with a penchant for bombastic speeches on the beauty and enlightenment found in garbage. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sun Feb 22, 2015 7:09 pm Post subject: |
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crmcneill wrote: | Savar wrote: | Okay you decide to run a pbp game I will play one |
You don't need me. Just make up an Ugor Alien Student of the Force with a penchant for bombastic speeches on the beauty and enlightenment found in garbage. |
Yup, just need to find a game. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Feb 23, 2015 2:19 am Post subject: |
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An interesting idea for a species. I don't think I would allow an Ugor PC for game balance reasons (at any given time, they can have 4D in any attribute). But I have used them as NPCs. They have comedic value, especially when encountering their arch rival species, the Squibs, you bet. One man's junk is an amorphous blob's treasure.
crmcneill wrote: | I agree. Perhaps a penalty of some kind would be appropriate for any of Perception's interpersonal-relationship-type skills, due to their disgusting appearance and their personality. |
I agree with your logic, but a penalty is pointless for a species that has variable attributes. Effectively, it would be the same thing as just having a lower maximum attribute for Perception. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 23, 2015 2:35 am Post subject: |
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Whill wrote: | I agree with your logic, but a penalty is pointless for a species that has variable attributes. Effectively, it would be the same thing as just having a lower maximum attribute for Perception. |
Depends on how you apply it. The basis for my idea is that not all Perception skills require interaction with other beings. Examples of this would include Forgery, Hide, Search and Sneak. In those cases, the Ugor would be fully capable of boosting its Perception up to 4D, with the attendant increase in skills. However, because of their annoying personalities and disturbing appearance, they would have greater difficulty with interpersonal relationship skills like Bargain, Command or Persuasion. In that case, applying a penalty to those skills would be like capping the Ugor's Perception attribute at 2D or 3D, but just for those skills. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 23, 2015 2:38 am Post subject: |
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crmcneill wrote: | You may laugh, but garbage hides great wisdom. In the end, all of us will be discarded, to be reabsorbed into the All that is the Universe, to be reborn anew. All that is new and fresh shall someday become garbage. It is the fate of all things. Meditate upon this wisdom, student.
EDIT: Oh, the fun I could have with this... |
If you ever watched the old tv show, Fraggle rock (a Jim henderson production), they had the 'great trash heap'! _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarm R'keeg Commander
Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Mon Feb 23, 2015 10:23 am Post subject: |
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See, this is why I love this place. It is literally the only place on the internet where you can find more than one person that actually know what a Ugor is, much less are discussing them. For a long time, this was my favorite race in Star Wars, from a conceptual standpoint (though I think they've since been superseded). Also, I'll lay ya odds that the Marvels audio drama in my sig is the only fan production you'll ever find to try and portray them outside of WEG...
In terms of a PC, could some sort of external attribute (similar to Control/Sense/Alter) be implemented to govern/limit a Ugor PC's ability to shift attribute dice, in order to restore some balance? With 'floating' skills ("improved to +1D+2 of the current attribute") that start at the maximum possible attribute cost for improving? (IE if Strength is up to 4D, to improve brawling +1 takes 4 character points; after you reach +1D, it takes 5 CP, +2D starts taking 6, etc.?) Essentially, as if the attribute is assumed to be the highest it can possibly be when factoring in CP cost, to keep improvement slow (which is compensated for by the abiltiy to bump those skills up to said max with a sufficient roll in the 'Extra Attribute for Shifting'?) _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 23, 2015 1:29 pm Post subject: |
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Well, if nothing else, if you were to make a Force Sensitive Ugor, any dice you put toward Force skills (or a Force Attribute) would be permanently lost to the Attribute pool. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 23, 2015 6:02 pm Post subject: |
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Zarm R'keeg wrote: | With 'floating' skills ("improved to +1D+2 of the current attribute") that start at the maximum possible attribute cost for improving? (IE if Strength is up to 4D, to improve brawling +1 takes 4 character points; after you reach +1D, it takes 5 CP, +2D starts taking 6, etc.?) Essentially, as if the attribute is assumed to be the highest it can possibly be when factoring in CP cost, to keep improvement slow (which is compensated for by the abiltiy to bump those skills up to said max with a sufficient roll in the 'Extra Attribute for Shifting'?) |
That's an interesting approach to balance them. Treat all skill improvements as if the attribute is always at max.. _________________ Confucious sayeth, don't wash cat while drunk! |
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