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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 05, 2015 9:01 pm Post subject: Separatist Ships in Alliance Service |
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So, its somewhat established in the EU that a fraction of Separatist ships ended up in Alliance service. Personally, I like the idea, as a mish-mash of different (but still canon) ship types is much more in keeping with the "personality" of the Alliance, just as uniformity and conformity is with the Empire.
However, ships like this would require some major internal readjustments for non-droid crews. If you look at the stats, most of the canon Separatist starships have massive numbers of droids, but all a droid really needs is a wall socket to plug himself into. A living being takes up a lot more volume.
I want your opinions on the rate of exchange of switching out droid crew and passengers for living beings. Go. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Thx1138 Lieutenant Commander
Joined: 03 Feb 2015 Posts: 182 Location: Where ever the Force takes me
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Posted: Thu Feb 05, 2015 9:56 pm Post subject: |
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It is highly possible that sep ships would end up in the hands of the rebellion since the master control signal would have shut down all of the crews on them and to an extent, the ships them selves. By the battle of Yavin I like to think many of the surviving sep ships would have been destroyed by the empire. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14254 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 05, 2015 10:18 pm Post subject: |
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I'd say 20-30 droid slots equal one human, cause you not only need the space the person himself takes up, but life support, water/food AND berthing. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 06, 2015 12:02 am Post subject: |
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Thx1138 wrote: | It is highly possible that sep ships would end up in the hands of the rebellion since the master control signal would have shut down all of the crews on them and to an extent, the ships them selves. |
That, however, raises another issue. Exactly how hard would it be to override the lockdown caused by the Master Control Signal? Is it a command code hardwired into the CPU of every Separatist ship that can only be bypassed by completely replacing the CPU? That would get very expensive very quick.
Quote: | By the battle of Yavin I like to think many of the surviving sep ships would have been destroyed by the empire. |
Not me. I like the idea of Separatist ships helping fill out the ranks of the Alliance Fleet. Some of those ships are pretty good. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 06, 2015 12:04 am Post subject: |
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garhkal wrote: | I'd say 20-30 droid slots equal one human, cause you not only need the space the person himself takes up, but life support, water/food AND berthing. |
I can see that. Of course, how much would stock life support systems needed to be upgraded to safely support a much larger crew of organics?
I feel a stat-write-up coming on. Stats for prequel-era Separatist ships in Alliance service... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Fri Feb 06, 2015 12:28 am Post subject: |
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I just finished "Tarkin". The rebellion carrier, used in the book was an amalgam of scrapped or salvaged CIS cap. ships. Apparently CIS warships were modular in construction, and could be reassembled into new configurations. The rebels also made use of reactivated droids crew & fighters purchased on the black market and run with an old Nimodian Droid control computer. A small crew of sentients, less than 100, was able to run the entire ship. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 06, 2015 12:45 am Post subject: |
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I wonder if utilizing droid crews would be the exception rather than the rule... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Fri Feb 06, 2015 3:32 pm Post subject: |
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crmcneill wrote: | I wonder if utilizing droid crews would be the exception rather than the rule... |
The way I see it, without the Droid crews, the rebellion had only 2 options, install networks of Droid brains to allow the ship to be run with a smaller crew or install habitation modules with extra life support, vastly changing the look of the ship.
However, other than the gunners, crew positions could be filled by any droid with the correct skills, and in many cases would out perform your average battle droid crew. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 06, 2015 3:47 pm Post subject: |
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That brings me back to my previous point about overriding the shutdown order. Plus, as of the classic era, droids as crew aboard capital ships are almost exclusively support and maintenance staff, not combatants, so something happened during the Imperial period to make droids either unavailable as starship crews or so unpopular that even the Alliance didn't take advantage of it. Residual paranoia over the Separatist droid armies might play into it... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14254 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 06, 2015 4:09 pm Post subject: |
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crmcneill wrote: | Thx1138 wrote: | It is highly possible that sep ships would end up in the hands of the rebellion since the master control signal would have shut down all of the crews on them and to an extent, the ships them selves. |
That, however, raises another issue. Exactly how hard would it be to override the lockdown caused by the Master Control Signal? Is it a command code hardwired into the CPU of every Separatist ship that can only be bypassed by completely replacing the CPU? That would get very expensive very quick.. |
Seeing how quickly the robots flopped over on Naboo when their control ship was destroyed i would think it is a very hard wired signal..
Quote: | That brings me back to my previous point about overriding the shutdown order. Plus, as of the classic era, droids as crew aboard capital ships are almost exclusively support and maintenance staff, not combatants, so something happened during the Imperial period to make droids either unavailable as starship crews or so unpopular that even the Alliance didn't take advantage of it. Residual paranoia over the Separatist droid armies might play into it... |
Maybe while those droids are hooked up to a ship to run it, they are now also vulnerable to Ion cannon damage. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 06, 2015 4:18 pm Post subject: |
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Could be... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Fri Feb 06, 2015 4:26 pm Post subject: |
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garhkal wrote: | crmcneill wrote: | Thx1138 wrote: | It is highly possible that sep ships would end up in the hands of the rebellion since the master control signal would have shut down all of the crews on them and to an extent, the ships them selves. |
That, however, raises another issue. Exactly how hard would it be to override the lockdown caused by the Master Control Signal? Is it a command code hardwired into the CPU of every Separatist ship that can only be bypassed by completely replacing the CPU? That would get very expensive very quick.. |
Seeing how quickly the robots flopped over on Naboo when their control ship was destroyed i would think it is a very hard wired signal..
Quote: | That brings me back to my previous point about overriding the shutdown order. Plus, as of the classic era, droids as crew aboard capital ships are almost exclusively support and maintenance staff, not combatants, so something happened during the Imperial period to make droids either unavailable as starship crews or so unpopular that even the Alliance didn't take advantage of it. Residual paranoia over the Separatist droid armies might play into it... |
Ma ybe while those droids are hooked up to a ship to run it, they are now also vulnerable to Ion cannon damage. |
In my game the command codes were hard-wired into the battle droid brains as a failsafe to prevent enemy slicers from using them aginst their owners. The only way to completely bypass the command codes was to physically replace each droids brain. Expensive.
And as battle droids interfaced with the ship the same way as sentients, they wouldn't have been as vulnerable to ion weapons directed at the ship. To avoid being vulnerable to ion attacks, the rebels would need to expand the living areas of the ships so as to hold a larger sentient crew. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 06, 2015 4:58 pm Post subject: |
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cynanbloodbane wrote: | In my game the command codes were hard-wired into the battle droid brains as a failsafe to prevent enemy slicers from using them aginst their owners. The only way to completely bypass the command codes was to physically replace each droids brain. Expensive. |
That was pretty much how I pictured it, with similar fail-safes built into the CPUs of the warships, as well.
Quote: | And as battle droids interfaced with the ship the same way as sentients, they wouldn't have been as vulnerable to ion weapons directed at the ship. To avoid being vulnerable to ion attacks, the rebels would need to expand the living areas of the ships so as to hold a larger sentient crew. |
Agreed. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Sat Feb 07, 2015 2:10 am Post subject: |
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one of the many surprises waiting for my players is a secret shipyard and battle droid factory Grevious had set up as a fallback plan. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14254 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Feb 07, 2015 7:21 pm Post subject: |
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cynanbloodbane wrote: |
And as battle droids interfaced with the ship the same way as sentients, they wouldn't have been as vulnerable to ion weapons directed at the ship. To avoid being vulnerable to ion attacks, the rebels would need to expand the living areas of the ships so as to hold a larger sentient crew. |
Battle droids may not be as vulnerable, but most Astromechs which are what seem to be used in many ships, DO plug in. _________________ Confucious sayeth, don't wash cat while drunk! |
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