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Tartan II-Series Light Frigate
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Feb 01, 2015 3:55 pm    Post subject: Tartan II-Series Light Frigate Reply with quote

TARTAN II-SERIES LIGHT FRIGATE



Craft: Damorian Manufacturing's Tartan II-Series
Type: Multi-Role Light Frigate
Scale: Capital Ship
Length: 250 meters
Skill: Capital Ship Piloting: Tartan II
Crew: 130 (Skeleton: 40 @ +10) & 30 Gunners
Crew Skill:
Astrogation 3D
Gunnery 4D+1
Piloting 3D+2
Shields 3D
Sensors 3D+1
Passengers: 50 (troops)
Cargo Capacity: 1,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Atmosphere: 35; 1,000kph
Hull: 3D
Shields: 2D
Sensors:
Passive 40/1D
Scan 80/1D+2
Search 120/2D+1
Focus 5/3D
Weapons:
8 Turbolaser Batteries (Fire Separately)
Fire Arc: 2 Front, 3 Left, 3 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Orbital Range: 6km-30km/70km/150km
Atmosphere Range:300m-1.5km/3.5km/7.5km
Damage: 4D
8 Dual Laser Cannon (Fire Separately)
Fire Arc: 2 Front, 2 Left, 2 Right, 2 Rear
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Orbital Range: 2km-6km/24km/50km
Atmosphere Range: 100m-300m/1.2km/2.5km
Damage: 5D
2 Tractor Beam Projectors (Fire Separately)
Fire Arc: Front
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Orbital Range: 2km-10km/30km/60km
Atmosphere Range: 100m-500m/1.5km/3km
Damage: 4D
Small Craft Complement: External Hard-Docks for 2 Pinnaces
Capsule:
The Tartan-Class Patrol Cruiser was something of a qualified success for Damorian Manufacturing, in that while it was quite useful as a light patrol and anti-starfighter platform, it was relatively defenseless against other capital ships. However, its basic design was a sound one, and Damorian Manufacturing began looking for ways in which to improve upon it. The Tartan II-Series is the result.

Rather than a single class of ship, the Tartan II utilizes the same basic hull in various configurations to perform specific missions, including torpedo attack, escort carrier and assault transport. In addition, Damorian included an improved hyperdrive and and upgraded the sensor systems. While the Tartan II has only been adopted in limited numbers by the Imperial Navy, it has proven popular with many system defense forces and Imperial-allied powers.

Models:
The basic posted stats are for the Patrol variant. For the other variants, use the same stats except as noted.

ESCORT
Capsule: This variant exchanges heavy weaponry for a small hangar bay with capacity for a squadron of starfighters.
Weapons:
No Turbolaser Batteries
Small Craft Complement: 12 starfighters & External Hard-Docks for 2 Pinnaces.

TORPEDO
Capsule: This variant exchanges half of its energy weaponry for six heavy proton torpedo tubes, making this ship a dangerous opponent to capital ships.
Weapons:
4 Turbolaser Batteries
Fire Arc: 2 Left, 2 Right
4 Dual Laser Cannon
Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear
1 Tractor Beam Projector
Fire Arc: Front
6 Proton Torpedo Launchers (Fire Separately)
Fire Arc: 2 Front/Left, 2 Front/Right, 1 Rear/Left, 1 Rear/Right
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Orbital Range: 4km-24km/60km/120km
Atmosphere Range: 200m-1.2km/3km/6km
Damage: 9D

ASSAULT
Capsule: This variant loses half of its energy weapons in trade for light troop transport capacity (can carry any of the Imperial Army's current company types, with additional room for reinforced units).
Passengers: 300 (troops)
Cargo Capacity: 3,000 metric tons
Weapons
4 Turbolaser Batteries
Fire Arc: 2 Left, 2 Right
4 Dual Laser Cannon
Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear
Small Craft Complement: External Hard-Docks for 2 Light Combat Shuttles.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Aug 08, 2016 10:23 am; edited 1 time in total
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RexMundiAbu
Sub-Lieutenant
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Joined: 17 Feb 2014
Posts: 66

PostPosted: Tue Feb 17, 2015 6:50 am    Post subject: Reply with quote

Really like this as I hated the original ship's stats - no weapons forward or back ? seemed to me like major design flaws .
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Feb 17, 2015 12:02 pm    Post subject: Reply with quote

RexMundiAbu wrote:
Really like this as I hated the original ship's stats - no weapons forward or back ? seemed to me like major design flaws .

Indeed, and that was the reason I did this stat rewrite, as there are plenty of ships in the EU that look cool but have stats that leave you scratching your head.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14173
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Feb 17, 2015 7:00 pm    Post subject: Reply with quote

Nice write up.
What 'era' does this come into play during?
What's its cost?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Feb 17, 2015 8:44 pm    Post subject: Reply with quote

garhkal wrote:
Nice write up.
What 'era' does this come into play during?

Classic Era.

Quote:
What's its cost?

If you have to ask, you can't afford it.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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