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Rollenspiel Sub-Lieutenant
Joined: 13 May 2011 Posts: 54 Location: NGC 4826
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Posted: Sat Jan 24, 2015 11:49 am Post subject: Hysalrians |
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re: Hysalrians
I couldn't find any stat block for this very exotic species. Does one exist in official literature, or must I invent one? I looked through Aranha's Alien Catalogue, but there was nothing. The Wookiepedia suggests that there may (?) be a connection with the Sluissi, but is it advisable to borrow their stat block for the Hysalrians? My gut says that the two species are different enough that borrowing the stat block wouldn't be a very good idea.
source: http://starwars.wikia.com/wiki/Hysalrian |
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Sat Jan 24, 2015 1:45 pm Post subject: |
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I never heard of them but they look pretty cool. A lot like D&D yuan-ti actually, which I recently tried to re-skin for d6 Fantasy. I'll try to remember to post my stats for those later when I'm near my monster book. If it would be helpful; it's just a creature collection type entry, not a playable race writeup. _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Sat Jan 24, 2015 3:16 pm Post subject: |
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I'd base their stat block on [url=http://starwars.wikia.com/wiki/Pho_Ph'eahian]Pho Ph'eahians[/url], then look at Sluissi for their lower half (particularly the Move rate), and maybe with a sprinkling of Ewok 'primitive' on top as they don't look that technologically advanced to me. If you want to throw in a few more things, you might go for the Mon Calamari 'moist environment' special ability.
Home Planet: Hysalria
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/4D
MECHANICAL 1D/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/4D
TECHNICAL 2D/3D
Special Abilities:
Four Arms: Hysalrians have four arms. They can perform two actions per round with no penalty; a third action in a round receives a -1D penalty, a fourth action a -2D penalty, and so forth.
Four Eyes: Hysalrians have four eyes. Similar to Talz, Hysalrians can see in low light levels (equivalent of a starlit night) with no penalties.
Swamp Dweller: (same as Mon Calamari 'moist environment')
Story factors:
Strange looking: Hysalrians diverge from what is considered the basic, humanoid bodyplan of the Galaxy. As such, in social situations where their uniqueness is a disadvantage (certain social circumstances and so on), a Hysalrian receives a -1D penalty. In social circumstances where their uniqueness is praised, a Hysalrian receives a +1D bonus.
Primitive: (same as Ewok)
Move: 8 / 10 |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10405 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Jan 25, 2015 3:02 am Post subject: |
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I am always hesitant when creating a species and giving it the ability to perform multiple actions. I would suggest perhaps giving a bonus to skill checks that logically could benefit from four arms: brawling, grappling, climbing, repairs, etc.
I am intrigued by this species, so I went ahead and did a planetary profile. Let me know what you think.
Quote: | Hysalria
Hysalria is a star system located within the Sluis sector in the Outer Rim Territories of the galaxy. Isolated in the Outer Rim it is the homeworld of the serpentine Hysalria. With the lower half of a serpent their upper halves were humanoid with four arms, four small black eyes, two fingers and opposable thumbs. Skin of the Hysalrian was muted green with segments underbellies of white or light green.
A simple race with no desire to be part of the galactic community the Hysalrians value family above all else and though accepting of strangers they take care of their own.
Hyslaria is a temperate planet with three moons. Its surface is dotted with huge jungles and bogs. It has a standard gravity and Type I atmosphere but its high humidity makes the planet uncomfortable for some species.
Because of its location the planet has not developed trade with the rest of the galaxy though they know of it. They are just not interested. The small population of thirty thousand live in small communities of no more than 300-500 sentients. The largest enclave has a dirt patch that some traders have jokingly referred to as "The Coruscant Diamond." It is nothing more than a cleared field for travelers to land on.
Hysalria
Region: Outer Rim Territories, Sluis Sector
Trade Routes: None
Orbital Position: 3
Moons: 3
Length of Day: 23 hours
Length of Year: 341 local days
Starport: Landing field
Type: Terrestrial
Temperature: Temperate
Atmosphere: Type I
Hydrosphere: Arid (~15%)
Gravity: Standard
Terrain: Swamp, bogs, jungles, bayous
Population: 30 thousand
Native Species: Hysalrians
Sapient Species: 98% Hysalrians, 2% other
Languages: Galactic basic standard
Planet Function: Homeworld
Government: Family
Tech Level: Feudal
Major Exports: None
Major Imports: None
Affiliation: None
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Quote: |
Hysalrians
Personality: Insular, but friendly to outsiders. They have strong family and community/tribal ties. This extends to all Hysalrians. Most of their communities are from 75-100 sentients with larger communities reaching 300-500 members.
Physical Description: Hysalria are serpentine, with the lower half of a serpent their upper halves are humanoid with four arms, four small black eyes, two fingers and opposable thumbs. Skin of the Hysalrian is muted green with segmented underbellies of white or light green.
Homeworlds: Hysalria
Languages: Sheshhh
Example Names: N'Kata Del Gormo
Adventurers: None
Hysalrians
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/4D
MECHANICAL 1D/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/4D
TECHNICAL 2D/3D
Special Abilities:
--Four Arms: Hysalrians have four arms. In situations where the use of an extra pair of hands would be helpful (brawling, climbing, sleight of hand, some repairs) Hysalrians get a +1D modifier.
Story factors:
--Primitive: Beginning Hysalrian characters are limited in their selection of Knowledge, Mechanical and Technical skills. They may not choose skills that would be Feudal tech-level.
Move: 8/10
Size: 1.5 to 1.8 meters
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Edit History (2015-Jan-25):
1. Removed Swamp Dweller special ability.
2. Removed Dry Environment special ability.
3. Rewrote Primitive story factor. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Mon Jan 26, 2015 12:41 am; edited 4 times in total |
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Sun Jan 25, 2015 7:55 am Post subject: |
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The game already has the 'Ebranites' from galaxy guide 12 and they have 6 arms, lol... _________________ No matter where you go, there you are... |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10405 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Sun Jan 25, 2015 12:23 pm Post subject: |
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Whill wrote: |
I'm pretty sure he didn't create Ebranites. |
Fairly certain, but extra multiple appendage critters are a pain no matter if it is 4 or 6 _________________ No matter where you go, there you are... |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10405 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Sun Jan 25, 2015 1:42 pm Post subject: |
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Whill wrote: | Bobmalooga wrote: | Whill wrote: |
I'm pretty sure he didn't create Ebranites. |
Fairly certain, but extra multiple appendage critters are a pain no matter if it is 4 or 6 |
How so? I'm wondering if there is something I didn't consider for my 4-arm species. |
My player constantly wanted to do multiple actions without any penalty because he had six arms...such as fire 6 guns at once and other crazy things...It's one of the few characters I let into the game that I hated after we started playing. _________________ No matter where you go, there you are... |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10405 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Jan 25, 2015 3:50 pm Post subject: |
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Sounds like a power gamer. Multiple actions with no penalty is not a special ability I gave my 4-armed species so that wouldn't be an issue. In my game, when a player selects a species to play, the player is accepting the stats that come with it. If the player wants to play a species not on my current playable species list or invent a new species, all stats including special abilities are worked out by me and the player and mutually agreed upon before play begins. I've never had a player ask for new abilities the character didn't start with after play begins. That must be annoying. _________________ *
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Sun Jan 25, 2015 4:23 pm Post subject: |
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Whill wrote: | Sounds like a power gamer. Multiple actions with no penalty is not a special ability I gave my 4-armed species so that wouldn't be an issue. In my game, when a player selects a species to play, the player is accepting the stats that come with it. If the player wants to play a species not on my current playable species list or invent a new species, all stats including special abilities are worked out by me and the player and mutually agreed upon before play begins. I've never had a player ask for new abilities the character didn't start with after play begins. That must be annoying. |
After the 3-4 time I had to explain that wasn't how it worked I finally just got fed up with him and asked what part of 'no' was whipping his A$$? _________________ No matter where you go, there you are... |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Jan 25, 2015 5:10 pm Post subject: |
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Bobmalooga wrote: | Whill wrote: | Sounds like a power gamer. Multiple actions with no penalty is not a special ability I gave my 4-armed species so that wouldn't be an issue. In my game, when a player selects a species to play, the player is accepting the stats that come with it. If the player wants to play a species not on my current playable species list or invent a new species, all stats including special abilities are worked out by me and the player and mutually agreed upon before play begins. I've never had a player ask for new abilities the character didn't start with after play begins. That must be annoying. |
After the 3-4 time I had to explain that wasn't how it worked I finally just got fed up with him and asked what part of 'no' was whipping his A$$? |
Instead of arguing with your player I would just explain he can perform as many actions he likes ... at -1D for every action after the first. I would also explain that just because the species has four arms does not mean it has two dominant hands or ambidexterity. If he continues to complain you can always pull out the GM "dumbstick" and explain, "Because I said so." _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14171 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jan 25, 2015 6:09 pm Post subject: |
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shootingwomprats wrote: | I am always hesitant when creating a species and giving it the ability to perform multiple actions. I would suggest perhaps giving a bonus to skill checks that logically could benefit from four arms: brawling, grappling, climbing, repairs, etc.
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Especially when you consider, the RAW for pho-phinnians as is, gives them the capacity to make one extra action (any, even mental such as using a force power) for free which makes no sense. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10405 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Jan 25, 2015 9:15 pm Post subject: |
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garhkal wrote: | shootingwomprats wrote: | I am always hesitant when creating a species and giving it the ability to perform multiple actions. I would suggest perhaps giving a bonus to skill checks that logically could benefit from four arms: brawling, grappling, climbing, repairs, etc.
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Especially when you consider, the RAW for pho-phinnians as is, gives them the capacity to make one extra action (any, even mental such as using a force power) for free which makes no sense. |
Agreed. _________________ *
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