The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Stormtroopers - Minions or Elite?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> Stormtroopers - Minions or Elite? Goto page Previous  1, 2, 3, 4, 5
View previous topic :: View next topic  
Author Message
Barrataria
Commander
Commander


Joined: 28 Dec 2005
Posts: 295
Location: Republic of California

PostPosted: Thu Jan 08, 2015 10:21 am    Post subject: Reply with quote

DougRed4 wrote:
Of course, in addition to stormtroopers. there's also the other types of troopers (Death Star troopers, for instance).


Oh yeah the Death Star Troopers: 1,000,000 enlistees, no survivors! Smile

Not too worried about where they go in the hierarchy!
_________________
"A special effect without a story is a pretty boring thing"- George Lucas
Back to top
View user's profile Send private message Send e-mail
wildfire
Lieutenant Commander
Lieutenant Commander


Joined: 19 Feb 2006
Posts: 234
Location: Scotland

PostPosted: Thu Jan 08, 2015 10:29 am    Post subject: Reply with quote

Barrataria wrote:
Zarm R'keeg wrote:
Barrataria wrote:
...players won't ever know for sure if they're getting the Endor "ow quit it" battalion...


That is perhaps the best description of the Battle of Endor that I've ever heard. Very Happy


Good thing the Emperor picked the cream of the crop to guard the all-important installation! Smile The Fightin' 502: The Emperor's Bantha Pudu!


When asked by players about the discrepancy between my stormtroopers and movie troopers especially the Endor ones I just say bureaucratic screwup and a green unit was sent by mistake and no one was going to own up about it as they didn't want to die.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Jan 08, 2015 6:23 pm    Post subject: Reply with quote

On the subject of elite army units etc, what of vehicle/walker units?
How do you all grade them?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10438
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Thu Jan 08, 2015 9:33 pm    Post subject: Reply with quote

wildfire wrote:
Barrataria wrote:
Zarm R'keeg wrote:
Barrataria wrote:
...players won't ever know for sure if they're getting the Endor "ow quit it" battalion...

That is perhaps the best description of the Battle of Endor that I've ever heard. Very Happy

Good thing the Emperor picked the cream of the crop to guard the all-important installation! Smile The Fightin' 502: The Emperor's Bantha Pudu!

When asked by players about the discrepancy between my stormtroopers and movie troopers especially the Endor ones I just say bureaucratic screwup and a green unit was sent by mistake and no one was going to own up about it as they didn't want to die.

That totally works for me!

Zarm R'keeg wrote:
Interestingly, the new Rebels Recon (little youtube special features tied to the Rebels animated episodes) just tackled the question posed in this thread title. (Starting around the 4:20 mark).

(Be forewarned, if you haven't seen the most recent episode, Path of the Jedi, the first half of this feature gives away some spoilers that you would probably NOT want to have, so you may wish to hold off until you've seen it.)

https://www.youtube.com/watch?v=ulrZlv_Gezo

The Stormtrooper Corps being composed of a mix of troopers of varying quality? Yes, absolutely.

'...which goes to the argument that these guys aren't clones an it, you know, because they are definitely anything but uniform, you know?" Uh, no. It goes to the argument that stormtroopers are not clones of the same person.

Stormtroopers in the classic era should be whatever each fan wants them to be, whether they are all clones (like in 70s publishing and according to George Lucas in 2002), all recruits (like in pre-prequel EU), or a mix of clones and recruits (like in the post-prequel EU).

But I'm really starting to think that a lot of fans just can't even grasp the concept of a clone army all being clones but not all cloned from the same person. What is so hard to grasp about that idea? Why would clone stormtroopers all have to be clones of Jango Fett or not clones at all? It boggles my mind why this is so difficult. Jango Fett is not the only human in the galaxy that can be cloned!
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
cynanbloodbane
Commander
Commander


Joined: 05 Dec 2014
Posts: 410
Location: Cleveland, Go Tribe!

PostPosted: Thu Jan 08, 2015 10:15 pm    Post subject: Reply with quote

When your first attempt at a clone army is a bunch of Boba Fett look alikes, most fans just assume that there is nowhere to go but down from there, so why bother with lesser clones at all... You might as well train the the old fassion way as clone Dengar or Gredo! Wink
_________________
"Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain
Back to top
View user's profile Send private message
Theodrim
Lieutenant
Lieutenant


Joined: 18 May 2014
Posts: 78

PostPosted: Thu Jan 08, 2015 11:04 pm    Post subject: Reply with quote

The way I always play it, the "default" Stormtrooper is as listed in the books, using the prototypical Stormtrooper tactic: no dodging, no real tactics, just an albeit, heavily armed and armored) human wave that constantly advances until one side or another is defeated. Notable units, such as the 501st, all use the veteran template from the Thrawn trilogy sourcebook (that alone makes them well-deserving of the namesake), but use the same tactics unless they're (likely) competently commanded.

...which is where things get interesting in my games, who commands them. Even your run-of-the-mill Stormtrooper can be exceedingly dangerous to an experienced party when they're being competently led (especially by noteworthy/named NPC's). You can get a ton of mileage out of Stormtroopers simply by switching up their tactics, on the simple basis of different commanding officers with different priorities, attitudes towards the enemy and their men, preferences, and strategies.

Another note, in the game I'm currently running (set just before the Battle of Yavin) the surviving Fett clones (that are of sound mind and body) have either been made commanders or consolidated into the 501st; those that aren't of sound mind or body were pushed into the Dark Trooper program as phase Zeroes. Dealing with those guys is the next major story arc in my game, since the game is set just before Storm Commandos show up, and way before the Dark Trooper project itself (in fact, if things work out the way I plan, it'll be the destruction of the phase Zero project at the hands of the PC's that prompts the Empire to develop Storm Commandos).

My players have already tangled with the 501st once and are definitely not eager to do it again.
Back to top
View user's profile Send private message
Zarm R'keeg
Commander
Commander


Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Fri Jan 09, 2015 2:25 pm    Post subject: Reply with quote

Whill wrote:

Stormtroopers in the classic era should be whatever each fan wants them to be, whether they are all clones (like in 70s publishing and according to George Lucas in 2002), all recruits (like in pre-prequel EU), or a mix of clones and recruits (like in the post-prequel EU).


Actually, no. Rebels has canonically established recruits. The potential of clones mixed in is possible but not established currently, so the option of all recruits is the only definitely-supported possibility, with the mix possible and the all-clones definitely out.
_________________
Star Wars: Marvels, the audio drama: www.nolinecinemas.com

Hard core OT, all the way!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10438
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Jan 09, 2015 7:17 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
Whill wrote:

Stormtroopers in the classic era should be whatever each fan wants them to be, whether they are all clones (like in 70s publishing and according to George Lucas in 2002), all recruits (like in pre-prequel EU), or a mix of clones and recruits (like in the post-prequel EU).


Actually, no. Rebels has canonically established recruits. The potential of clones mixed in is possible but not established currently, so the option of all recruits is the only definitely-supported possibility, with the mix possible and the all-clones definitely out.

Actually no. Fans are not bound by canon. GMs can have it be whatever they want in their SWU.

And above I never mentioned the new canon. The mix of clones and recruits IS "post-prequel EU" just like I said it was. I gave the three possibilities, and then gave parenthetical examples that were not meant to be every possible example for each option.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2286
Location: Seattle, WA

PostPosted: Fri Jan 09, 2015 10:41 pm    Post subject: Reply with quote

In another thread I posted a link to a great discussion about Incom and the Empire on another forum. In that discussion one person pointed the following out about stormtroopers (the greater conversation being about the Empire and some of their failings):

>>This is also the reason Stormtroopers kind of suck--the really competent ones get tapped for Imperial Guard duty, instead of getting put in charge of squadrons of their own that they could work with and improve. Meanwhile, every Naval officer on a Star Destroyer who's not wearing a helmet of some kind is more of a politician than a military professional.<<

I thought this portion was relevant to the discussion here.
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
Zarm R'keeg
Commander
Commander


Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Thu Feb 05, 2015 2:05 pm    Post subject: Reply with quote

This could also go under 'official rules,' I suppose, but this is the thread I'm most familiar with. Smile So, a question that's been niggling at my mind for quite some time...

On the Stormtrooper stats, are the Dexterity and Strength skills provided with the Strength bonuses and Dexterity penalties already built in (since they are typically 'always' in armor), or are the stats provided those for the men and women inside the shells, for the Narrator to manually subtract those penalties from?

I've always assumed the latter- but clearly, if the wrong assumption is applied in either-case, it could seesaw the Stormtroopers-as-statted into far higher or lower power levels than intended. (I.E. if it's already built-in with reduced dexterity, and you reduce it again on the assumption it hasn't been.)

Playing it as I assumed results in Stormtroopers who are usually wounded or unharmed from the average blaster bolt (a slow battle of attrition), but also constantly challenged to hit anything. Going the other direction would result in Stormtroopers with better marksmanship- but greater vulnerability (since their armor's bonus is already 'built in' to the strength stat).

Thoughts?
_________________
Star Wars: Marvels, the audio drama: www.nolinecinemas.com

Hard core OT, all the way!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Feb 05, 2015 5:28 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
This could also go under 'official rules,' I suppose, but this is the thread I'm most familiar with. Smile So, a question that's been niggling at my mind for quite some time...

On the Stormtrooper stats, are the Dexterity and Strength skills provided with the Strength bonuses and Dexterity penalties already built in (since they are typically 'always' in armor), or are the stats provided those for the men and women inside the shells, for the Narrator to manually subtract those penalties from?

I've always assumed the latter- but clearly, if the wrong assumption is applied in either-case, it could seesaw the Stormtroopers-as-statted into far higher or lower power levels than intended. (I.E. if it's already built-in with reduced dexterity, and you reduce it again on the assumption it hasn't been.)

Playing it as I assumed results in Stormtroopers who are usually wounded or unharmed from the average blaster bolt (a slow battle of attrition), but also constantly challenged to hit anything. Going the other direction would result in Stormtroopers with better marksmanship- but greater vulnerability (since their armor's bonus is already 'built in' to the strength stat).

Thoughts?


From all my readings of the books, it seems they are NOT already included, but should be, otherwise regular army troopers are far better than these supposed elite fighters..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4, 5
Page 5 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0