View previous topic :: View next topic |
Author |
Message |
DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
|
Posted: Thu Dec 18, 2014 6:54 pm Post subject: |
|
|
I like it too, Jedi Skyler. In retrospect, I'm kind of surprised that never occurred to me (especially as I'd read up about Air Force One fairly recently). Nicely done! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
|
Back to top |
|
|
aegisflashfire Commander
Joined: 24 Mar 2014 Posts: 298 Location: Cincinnati, OH
|
Posted: Thu Dec 18, 2014 10:35 pm Post subject: |
|
|
"Home One" seemed very clearly a call sign during the attack on the 2nd death star. (Every other ship is referred to by call sign why would Home One be any different?) That argument makes perfect sense to me and Would has been what I've argued for all along.
Sadly the canon kicked my butt on this one. The fact is "Home One" is officially the name of that MC Cruiser. (ridiculous though that is) Its stated clearly that Home One is in fact the name of that vessel, not a call sign on a number of occasions. _________________ http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Thu Dec 18, 2014 11:54 pm Post subject: |
|
|
Skyler, there is a canon issue with your theory; in Dark Empire, the MC90 class is described as being the first Mon Cal ship built as a warship, as opposed to being converted from something else. Since the Home One / MC85 predated the MC90, it would therefore have originally been something other than a warship. If the ship only began construction after the Mon Cal rebellion, it seems highly unlikely that any ships designed and built after that point would be designed as anything other than warships.
I have previously stated that I have no strong feelings either way on the name of the Home One. However, I prefer to adhere to canon as much as possible when building public stats. As aegisflashfire has stated, the canon has identified the Alliance flagship as the Home One, for better or for worse. For the purposes of any stats I write up, the class will be identified as the MC85, and the name of Home One will be Home One. If you disagree, but still wish to use the stats I post, feel free to change the name as you see fit.
As far as the MC80b, I'm considering giving it a similar armament to the MC80a, with the addition of 10 of the heavy turbolaser batteries I put on the MC85 class, along with a tougher hull, 4 starfighter squadrons and a larger troop complement, as well as more powerful sensors. I'm on the road at the moment, so I can't give the stat the treatment I would prefer, but I will post when I get home. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
|
DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
|
Posted: Fri Dec 19, 2014 1:58 am Post subject: |
|
|
aegisflashfire wrote: | "Home One" seemed very clearly a call sign during the attack on the 2nd death star. (Every other ship is referred to by call sign why would Home One be any different?) That argument makes perfect sense to me and Would has been what I've argued for all along.
Sadly the canon kicked my butt on this one. The fact is "Home One" is officially the name of that MC Cruiser. (ridiculous though that is) Its stated clearly that Home One is in fact the name of that vessel, not a call sign on a number of occasions. |
Except that all of that is purely EU "canon". We're all still waiting to hear what the Story Group declares as canon from this point forward. So in the meantime, people are pretty much free to do what they want; some of that stuff will be confirmed, others will be changed. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sat Dec 20, 2014 5:01 pm Post subject: |
|
|
Whill wrote: | Cool. Looking forward to it. |
Excellent. Here it is:
MC80b Star Cruiser
Craft: Mon Calamari MC80b
Type: Star Cruiser
Scale: Destroyer (+12D)
Length: 1,500 meters
Skill: Capital Ship Piloting: MC80b
Crew: 7,556 (1,630 @ +10) & 632 Gunners
Crew Skill:
Astrogation 4D*
Gunnery 5D*
Piloting 5D+2*
Shields 5D*
Sensors 3D+1*
*Mon Calamari Star Cruisers are configured to provide Mon Calamari with their +1D bonus for being in moist environments. These skill levels do not reflect these bonuses.
Passengers: 1,600 (troops)
Small Craft Complement:
--48 Starfighters (4 Squadrons)
--2 Light Freighters
--8-16 utility craft
--2 MCB-Class Landing Barges and 8 MCM-Type Multi-Role Utility Shuttles in Semi-Recessed Hull Docking Points
Cargo Capacity: 30,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 2D
Space: 6 (3D Flight)
Atmosphere: 330; 950kph
Hull: 7D
Shields: 4D (4D Backup)
Sensors:
Passive: 50/1D
Scan: 100/2D
Search: 200/3D
Focus: 6/4D
Weapons:
24 Heavy Turbolaser Batteries
Fire Arc: 4 Front, 8 Left, 8 Right, 4 Rear
Crew: 5
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 3-15/35/75
--Orbital: 6km-30km/70km/150km
--Atmosphere: 300m-1.5km/3.5km/7.5km
Rate of Fire: 1/2
Damage: 7D
12 Heavy Ion Cannon
Fire Arc: 4 Front, 3 Left, 3 Right, 2 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 1-10/25/50
--Orbital: 2km-20km/50km/100km
--Atmosphere: 100m-1km/2.5km/5km
Rate of Fire: 1/2
Damage: 6D (ionization)
72 Turbolaser Batteries (Fire Separately)
Fire Arc: 12 Front, 24 Left, 24 Right, 12 Rear
Scale: Frigate (+10D)
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 6D
36 Ion Cannon (Fire Separately)
Fire Arc: 6 Front, 12 Left, 12 Right, 6 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-7/17/35
--Orbital: 2km-14km/34km/70km
--Atmosphere: 100m-700m/1.7km/3.5km
Rate of Fire: 1
Damage: 4D (ionization)
40 Dual Laser Cannon (Fire Separately)
Fire Arc: 10 Front, 10 Left, 10 Right, 10 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
16 Tractor Beam Projectors
Fire Arc: 6 Front, 4 Left, 4 Right, 2 Rear
Scale: Special*
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 1-5/15/30
--Orbital: 2km-10km/30km/60km
--Atmosphere: 100m-500m/1.5km/3km
Rate of Fire: 1 (Full Round)
Damage: 5D
*May switch between Destroyer (+12D), Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.
House Rule Notes:COMMAND DIFFICULTY MODIFIER: +14
SHIELD & SHIELD CONTROL: 4D(4D) @ 4D
VELOCITY MODIFIER: 1D+2 Flight
BATTERY DICE:Heavy Turbolaser Batteries: 2D Front, 3D Left, 3D Right, 2D Rear
Heavy Ion Cannon: 2D Front, 1D+2 Left, 1D+2 Right, 1D Rear
Turbolaser Batteries: 3D+1 Front, 4D+1 Left, 4D+1 Right, 3D+1 Rear
Ion Cannon: 2D+1 Front, 3D+1 Left, 3D+1 Right, 2D+1 Rear
Dual Laser Cannon: 3D Front, 3D Left, 3D Right, 3D Rear
Tractor Beam Projectors: 2D+1 Front, 2D Left, 2D Right, 1D Rear _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Jan 21, 2022 4:57 am; edited 8 times in total |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sat Nov 25, 2017 5:29 pm Post subject: |
|
|
A long time coming, but here are my stats for the Alliance's Home One-Type Command Ship...
MC85-Class Super Star Cruiser ("Home One")
Craft: Mon Calamari MC85 Super Star Cruiser
Type: Star Cruiser
Scale: Dreadnaught (+16D)
Length: 3,438 meters
Skill: Capital Ship Piloting: MC85
Crew: 31,624 (9,230 @ +10) & 1,728 Gunners
Crew Skill:*
Astrogation 4D
Gunnery 5D
Piloting 5D+2
Shields 5D
Sensors 3D+1
*Mon Cal Star Cruisers are configured to provide Mon Calamari with their +1D bonus for being in moist environments. This bonus in addition to the skills levels listed.
Transport Capacity:
Passengers: 8,400 (troops)
Small Craft / Vehicles:
--144 Starfighters (12 Squadrons)
--8 Light Freighters
--24-48 utility craft
--8 MCB-Class Landing Barges and 16 MCM-Class Multi-Role Utility Shuttles in Semi-Recessed Hull Docking Points
Cargo: 100,000 metric tons
Consumables: 3 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 3D
Space: 6 (3D Flight)
Atmosphere: 330; 950 kph
Hull: 5D
Shields: 3D*
*Mon Cal Star Cruisers have 6D of Backup Shields. If a D of Shields is lost, the shield operators may bring up a D of Backup Shields to replace it (requires an Easy Shields roll). No more than 3D of Shields may be used at a time.
Sensors:
Passive 80/1D
Scan 120/2D
Search 240/3D
Focus 6/4D
Weapons:
64 Heavy Turbolaser Batteries (Fire Separately)
Fire Arc: 12 Front, 20 Left, 20 Right, 12 Rear
Crew: 5
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 3-15/35/75
--Orbital: 6km-30km/70km/150km
--Atmosphere: 300m-1.5km/3.5km/7.5km
Rate of Fire: 1/2
Damage: 7D
32 Heavy Ion Cannon (Fire Separately)
Fire Arc: 12 Front, 8 Left, 8 Right, 4 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 1-10/25/50
--Orbital: 2km-20km/50km/100km
--Atmosphere: 100m-1km/2.5km/5km
Rate of Fire: 1/2
Damage: 6D (ionization)
192 Turbolaser Batteries (Fire Separately)
Fire Arc: 32 Front, 64 Left, 64 Right, 32 Rear
Scale: Frigate (+10D)
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 6D
96 Ion Cannon (Fire Separately)
Fire Arc: 16 Front, 32 Left, 32 Right, 16 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-7/17/35
--Orbital: 2km-14km/34km/70km
--Atmosphere: 100m-700m/1.7km/3.5km
Rate of Fire: 1
Damage: 4D (ionization)
160 Dual Laser Cannon (Fire Separately)
Fire Arc: 40 Front, 40 Left, 40 Right, 40 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
40 Tractor Beam Projectors
Fire Arc: 12 Front, 12 Left, 12 Right, 4 Rear
Scale: Special*
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 1-5/15/30
--Orbital: 2km-10km/30km/60km
--Atmosphere: 100m-500m/1.5km/3km
Rate of Fire: 1 (Full Round)
Damage: 5D
*May switch between Destroyer (+12D), Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.
House Rule Notes:COMMAND DIFFICULTY MODIFIER: +17
SHIELD & SHIELD CONTROL: 3D(6D) @ 4D
VELOCITY MODIFIER: 1D+2 Flight
BATTERY DICE:Heavy Turbolaser Batteries: 3D+1 Front, 4D Left, 4D Right, 3D+1 Rear
Heavy Ion Cannon: 3D+1 Front, 3D Left, 3D Right, 2D Rear
Turbolaser Batteries: 5D Front, 6D Left, 6D Right, 5D Rear
Ion Cannon: 4D Front, 5D Left, 5D Right, 4D Rear
Dual Laser Cannon: 5D Front, 5D Left, 5D Right, 5D Rear
Tractor Beam Projectors: 3D+1 Front, 3D+1 Left, 3D+1 Right, 3D+1 Rear _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sat Nov 12, 2022 4:51 pm; edited 11 times in total |
|
Back to top |
|
|
RedKnight Lieutenant Commander
Joined: 01 Feb 2016 Posts: 103
|
Posted: Sat Nov 25, 2017 7:13 pm Post subject: |
|
|
i poist based on nothing concrete entirely that Home one's original name was 'Dac Sunrise Princess'.....because they all used to be cruise ships. |
|
Back to top |
|
|
Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
|
Posted: Sun Dec 24, 2017 3:50 am Post subject: |
|
|
Question concerning the MC85: is this the same class as the Raddus, the flagship of the Resistance in The Last Jedi? As I recall, the Raddus is classified an MC85 as well in the TLJ cross-sections book. I just want confirmation that your stats here can be used for the Raddus. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Dec 24, 2017 10:53 am Post subject: |
|
|
Sutehp wrote: | Question concerning the MC85: is this the same class as the Raddus, the flagship of the Resistance in The Last Jedi? As I recall, the Raddus is classified an MC85 as well in the TLJ cross-sections book. I just want confirmation that your stats here can be used for the Raddus. |
Correct.
It is, however, also possible that later versions of the MC85 received a weapons refit as part of the refit that reduced crew levels. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
|
Posted: Sun Dec 24, 2017 11:54 am Post subject: |
|
|
CRMcNeill wrote: | Sutehp wrote: | Question concerning the MC85: is this the same class as the Raddus, the flagship of the Resistance in The Last Jedi? As I recall, the Raddus is classified an MC85 as well in the TLJ cross-sections book. I just want confirmation that your stats here can be used for the Raddus. |
Correct.
It is, however, also possible that later versions of the MC85 received a weapons refit as part of the refit that reduced crew levels. |
Indeed, the TLJ Cross-sections book mentions very prominently how the Raddus itself was refitted by the Resistance to function with a smaller crew, so this makes perfect sense. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Dec 24, 2017 12:38 pm Post subject: |
|
|
For me, it's kind of a moot point, since I'm not really interested in gaming in the TFA era. Pretty much all my stats are geared toward gaming in the Rebels / Classic era or the early New Republic era. I plucked a few of the older vehicles from TFA, but nothing from TLJ has really caught my interest yet. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
|