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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Apr 15, 2014 12:27 am Post subject: |
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So, the WEG books were relatively light on details. Platt's Smuggler's Guide treated Imperial Customs as a separate organization whose duties often overlapped with that of the Imperial Navy, and that while the Navy was more concerned with violations of starfaring law (including illegally modified ships), Customs concerns itself with trade and smuggling. Pirates and Privateers also makes the distinction between the two, stating that the Navy actually leaves light system patrol duties entirely to Imperial Customs, with Imperial Customs maintaining exclusively Starfighter-Scale vessels which, while they are no match for Capital Ships, are more than a match for the average smuggler space transport (to the point that pirates and privateers like to use customs craft as raiding ships, since they are so good at it).
With that in mind, I think Customs should be separate from Patrol, with Patrol dovetailing more with System Defense (i.e. defense of a specific, fixed asset as opposed to the more mobile patrols that would require hyperspace equipped vessels). Patrol and System Defense ships could still provide backup for Customs as necessary, but spend most of their time concentrating more on "real Navy" duties. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Tue Apr 15, 2014 1:47 pm Post subject: |
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crmcneill wrote: | So, the WEG books were relatively light on details. Platt's Smuggler's Guide treated Imperial Customs as a separate organization whose duties often overlapped with that of the Imperial Navy, and that while the Navy was more concerned with violations of starfaring law (including illegally modified ships), Customs concerns itself with trade and smuggling. Pirates and Privateers also makes the distinction between the two, stating that the Navy actually leaves light system patrol duties entirely to Imperial Customs, with Imperial Customs maintaining exclusively Starfighter-Scale vessels which, while they are no match for Capital Ships, are more than a match for the average smuggler space transport (to the point that pirates and privateers like to use customs craft as raiding ships, since they are so good at it). |
Can you give me the page numbers for these findings? That way I can make the Wookiee more specific.
crmcneill wrote: | With that in mind, I think Customs should be separate from Patrol, with Patrol dovetailing more with System Defense (i.e. defense of a specific, fixed asset as opposed to the more mobile patrols that would require hyperspace equipped vessels). Patrol and System Defense ships could still provide backup for Customs as necessary, but spend most of their time concentrating more on "real Navy" duties. |
Alright, so IPV's, and the other three craft that I listed on pg. 5 would belong to Imperial Customs, do you agree?
Anyways, I think patrol can have multiple missions. There's the Systems Defense that you mention, but in the Rebellion Era, would the Empire really focus on that if they're fighting a counterinsurgency campaign? Maybe in the case of some critical systems, but I would imagine those critical systems would have fixed assets, such as space stations and planetary lasers/missiles. The local authorities might also have ships.
I think of counterinsurgency patrol being more like sending patrol lines into areas where there is suspected rebel activity to run sensor sweeps to detect for the presence of suspect vessels. In other words, the ships that run such patrols would have to be hyperspace capable - part of the 'black-space' navy, as opposed to 'blue-space' assets such as the IPVs of Customs, or whatever the local authorities might have. |
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Wed Apr 16, 2014 1:48 am Post subject: |
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crmcneill wrote: | On that note, I'm off to read up on Customs Enforcement in the SWU. Let me know when you make it back to Portland; I'm through there a lot for work. |
I've been back for a week now. Let me know when you pull through. You probably take I-5 all the way through, but I'm right off of I-205, near the Glisan exit. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 16, 2014 9:26 pm Post subject: |
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Mikael Hasselstein wrote: | Can you give me the page numbers for these findings? That way I can make the Wookiee more specific. |
Platt's Smuggler's Guide, pages 37-38
Pirates & Privateers has a section on System Patrol Ships (including the IPV 1) on pages 73-75. The section on Imperial Customs is on pages 82-84.
Quote: | Alright, so IPV's, and the other three craft that I listed on pg. 5 would belong to Imperial Customs, do you agree? |
Per Pirates & Privateers, Customs maintains light patrol craft "completely outclassed by capital ships". With that in mind, IMO, the IPV 1 should stay part of the Navy, no Customs. Per Platt's Smuggler's Guide, the duties of the two (Navy and Customs) often overlap, so a system patrol ship that can also perform customs missions is not automatically a part of customs
Quote: | I think of counterinsurgency patrol being more like sending patrol lines into areas where there is suspected rebel activity to run sensor sweeps to detect for the presence of suspect vessels. In other words, the ships that run such patrols would have to be hyperspace capable - part of the 'black-space' navy, as opposed to 'blue-space' assets such as the IPVs of Customs, or whatever the local authorities might have. |
I tihnk you are defining patrol differently than the ImpSB. I can see what you are saying, but the only use of patrol to describe a ship or a mission is relatively fixed (i.e. limited to one star system) defense of a known asset (a planet or other installation). System patrol would actually be essential to the counterinsurgency patrols you describe in that system patrol frees up hyperspace-capable assets to go hunting, as opposed to being tied down defending fixed locations. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Sat Apr 19, 2014 3:57 am Post subject: |
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Thanks for the citations. Patches to the Wookiee are in progress.
I'm going to disagree on the IPV. Pirates and Privateers lists a number of 'opposition' types of entities, from Bounty Hunters to the Imperial Navy. For some of these, it lists a number of craft that would go with that entity. The IPV is listed under the 'System Patrol'. It's not specific about the organization that they fall under, though it is implied that the IPV could be used by Imperial (which would include both the Navy and Customs) or local authorities. It does, however, start to talk about system patrols as being distinct from the Navy.
Pirates and Privateers, p. 73 wrote: | The Navy is excellent for breaking the backs of pirate fleets, and a Navy line is strong enough to scare pirates out of a system, but small raiders and single pirates are fought by day-to-day patrol services maintained by local systems. |
Also, when it talks about Customs, it mentions the following:
Pirates and Privateers, p. 82 wrote: | The Empire cannot afford to assign Naval ships to daily patrol duty. |
Given that daily patrol duty is exactly what the IPV does, I'd suggest that it therefore wouldn't belong to the Navy.
On your side, however, the Essential Guide to Warfare mentions the following:
Essential Guide to Warfare, p. 115 wrote: | Despite the Imperial Star Destroyer's fearsome reputation, the most common warship in the navy was the Sienar IPV-1, a corvette-sized... |
I'm guessing that Jason Fry was either not thinking the matter through, or using the term navy generally, but he might just be siding with you.
I think we should let ourselves be guided by P&P and say that the IPV belongs to neither, but instead is a local authorities vessel. That said, it does suggest that sometimes those local authorities might be Imperial. Is there maybe some other Imperial agency that we're not thinking about?
By the way, I took receipt of the Starships of the Galaxy, 1st ed. today. I'm underwhelmed. But anyway, it does have the following about the Carrack:
Starships of the Galaxy, p. 89-90 wrote: | Although no match for a Star Destroyer or MC80, a Carrack is more than enough to protect convoys from pirates or Rebel commerce raiders. Carracks were also frequently used by the Empire as patrols for less dangerous sectors of space, personal transports for planetary governors and moffs, and antifighter escorts for larger capital ships. |
So, I guess that settles that. It's fairly multipurpose, but not cutting-edge frontline stuff. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 19, 2014 10:43 am Post subject: |
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All I can say for certain is that WEG is not always internally consistent.
Perhaps the IPV is used to provide static defense for militarily important (or at least relevant) assets. I still like the idea of a separate patrol fleet which covers armed space stations and the like. There are some real monster space stations out there in the EU, and they can be used for more than just defense; there are instances in the EU of armed space stations being used to enforce planetary blockades or martial law occupations. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Sun Apr 20, 2014 2:19 am Post subject: |
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crmcneill wrote: | All I can say for certain is that WEG is not always internally consistent. |
Or we're just not clever enough to understand their wisdom.
crmcneill wrote: | Perhaps the IPV is used to provide static defense for militarily important (or at least relevant) assets. I still like the idea of a separate patrol fleet which covers armed space stations and the like. There are some real monster space stations out there in the EU, and they can be used for more than just defense; there are instances in the EU of armed space stations being used to enforce planetary blockades or martial law occupations. |
Okay, why do you like that idea? IPVs strike me as being against the Navy's M.O., but I hang my hat on the passages I quoted from P&P. What are you basing your preference on? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 20, 2014 6:57 am Post subject: |
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Mikael Hasselstein wrote: | Okay, why do you like that idea? IPVs strike me as being against the Navy's M.O., but I hang my hat on the passages I quoted from P&P. What are you basing your preference on? |
For starters, the mission detail concept, as in assigning the best ship to the mission at hand. A ship that will be performing a standing patrol of a planet or system does not need a hyperdrive; a hyperdrive is really just an added expense. The Navy may have a massive budget, but it isn't unlimited.
Also, I don't see the Navy being willing to depend completely on assets that are technically outside of its control (I.e. Customs and local forces) for defensive patrols. I see the Navy as being rather elitist with regard to non-Navy space forces, in that even if the equipment they use is up to par, they just aren't Navy. As such, there are going to be some fixed assets which the Navy will not be willing to trust to the defense of others, but will not want to use a hyperdrive equipped ship as that ship can put its mobility to better use than being tied down in the same system for years at a time.
Finally, having a patrol fleet under the Sector Group gives the Navy an organizational grouping to include other assets like armed space stations, which multiple WEG sources show defending planets (or blockading them). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Mon Apr 21, 2014 3:27 am Post subject: |
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That all makes sense, however, I wonder if it makes too much sense (if that makes sense.)
I'm thinking about this from the standpoint of how the different institutions got started and how they had to evolve to meet the needs of the different times. I still have to work out the details in type (it's too late for my brain to do it justice right now).
But to just jump to the presumptive conclusion for right now, I remain skeptical that the Imperial Navy would have incorporated ships like the IPV. The institutionary evolution from the Republic Navy to the Imperial one, under a government of the Empire's type just doesn't seem to lend itself to a ship like the IPV.
But again, this deserves a treatment on my part that I would have to do more work on. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Apr 22, 2014 12:50 am Post subject: |
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If nothing else, IPVs could serve as escorts for the Deepdock facilities; when the time comes to relocate the Deepdock, the IPVs would simply dock with it and be carried along to the next stop.
There is precedent for non-HS capable warships in other genres as well; the Tau in Battlefleet Gothic make use of a small gunship without a hyperdrive that is carried by a capital ship from system to system, serving as a dedicated escort in realspace. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Tue Apr 22, 2014 4:19 am Post subject: |
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crmcneill wrote: | I tihnk you are defining patrol differently than the ImpSB. I can see what you are saying, but the only use of patrol to describe a ship or a mission is relatively fixed (i.e. limited to one star system) defense of a known asset (a planet or other installation). System patrol would actually be essential to the counterinsurgency patrols you describe in that system patrol frees up hyperspace-capable assets to go hunting, as opposed to being tied down defending fixed locations. |
I wanted to return to this, because I've not been in a place to really think about where I might have erred, and how I might reconceptualize.
Just running a <ctrl+f> on the word 'patrol' through the ImpSB gives me a few nuggets, but they're not particularly illustrative. The best section in terms of the Navy's 'mission statement' is the following:
Imperial Sourcebook, 2nd ed. p. 82 wrote: | The Navy's mandate is to secure orbital space around inhabited planets, to investigate any vessels which in the opinion of the commanding officer appear capable of disrupting the security of orbital space, and to engage hostile vessels,
destroying or seizing them as deemed necessary.
In addition, the Navy is to establish patrols within a sector to locate known enemies or for the early detection of patterns of space activity which could indicate a hostile presence.
Space superiority is clearly the Navy's most important mission, and the one which generates the most enthusiasm from crew and officers. |
In the second paragraph, and most of the rest of the naval uses of the word patrol refer to 'sectors' or the "far reaches of a star system". It does not seem to use patrol in the sense of 'defense of a known asset', as you say.
As defensive ships, IPVs would also seem to me to be comparatively lousy at the job. They can't hold their own in either capital ship combat or fighter combat. They seem much better suited at chasing down freight vessels. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Apr 22, 2014 8:48 pm Post subject: |
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Mikael Hasselstein wrote: | I wanted to return to this, because I've not been in a place to really think about where I might have erred, and how I might reconceptualize. |
I know what you mean; I just got home myself.
Quote: | Imperial Sourcebook, 2nd ed. p. 82 wrote: | The Navy's mandate is to secure orbital space around inhabited planets, to investigate any vessels which in the opinion of the commanding officer appear capable of disrupting the security of orbital space, and to engage hostile vessels,
destroying or seizing them as deemed necessary.
In addition, the Navy is to establish patrols within a sector to locate known enemies or for the early detection of patterns of space activity which could indicate a hostile presence.
Space superiority is clearly the Navy's most important mission, and the one which generates the most enthusiasm from crew and officers. |
In the second paragraph, and most of the rest of the naval uses of the word patrol refer to 'sectors' or the "far reaches of a star system". It does not seem to use patrol in the sense of 'defense of a known asset', as you say.
As defensive ships, IPVs would also seem to me to be comparatively lousy at the job. They can't hold their own in either capital ship combat or fighter combat. They seem much better suited at chasing down freight vessels. |
I will concede the point on the definition of "patrol". However, the first paragraph seems a proper fit for the IPV's mission of securing orbital space. As I said earlier, it doesn't need a hyperdrive to do that.
As far as stats, however, the IPV is roughly comparable to a Corellian Corvette (stronger shields, faster and more maneuverable, better sensors, and the turbolasers are turret mounted, so that all 4 can be concentrated in one arc, as opposed to the Corvette's 3/1/1/1 configuration).
As far as its ineffectiveness against starfighters, I suspect the IPV fell victim to the same oversight that befell other ships in the 1E sourcebooks; their stats were not properly updated to reflect the changing universe inaugurated by the changing rules. I know we have discussed changing the stats to reflect more advanced capability, and the IPV is a good candidate for inclusion there.
I still think there is room for a larger companion of the IPV in the form of a System Defense Monitor. I'm thinking something in the frigate / light cruiser range, slow with no hyperdrive, but heavily shielded and equipped with large guns for its size.... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Tue Apr 22, 2014 9:44 pm Post subject: |
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crmcneill wrote: | However, the first paragraph seems a proper fit for the IPV's mission of securing orbital space. As I said earlier, it doesn't need a hyperdrive to do that. |
You're right - and I'm glad that we're not having just a semantic debate.
crmcneill wrote: | As far as stats, however, the IPV is roughly comparable to a Corellian Corvette (stronger shields, faster and more maneuverable, better sensors, and the turbolasers are turret mounted, so that all 4 can be concentrated in one arc, as opposed to the Corvette's 3/1/1/1 configuration). |
Is the Corellian corvette from the outset actually a combat vessel, or is it a protected civilian vessel?
crmcneill wrote: | As far as its ineffectiveness against starfighters, I suspect the IPV fell victim to the same oversight that befell other ships in the 1E sourcebooks; their stats were not properly updated to reflect the changing universe inaugurated by the changing rules. I know we have discussed changing the stats to reflect more advanced capability, and the IPV is a good candidate for inclusion there. |
You may be right about that, but in order to realize for sure, we'd have to read some pretty weird tealeaves, or tauntaun entrails. I think neither of us are particularly overwhelmed by WEG (etc.) coherent conceptualization of the balances of forces - ie. the things we're trying to determine. Other than a few computer games, whose main purpose needs to be balance and playability, WEG's approach has been valiant for its time, but still limited by the amount of detail and attention it was able to afford the project that we're doing for love.
crmcneill wrote: | I still think there is room for a larger companion of the IPV in the form of a System Defense Monitor. I'm thinking something in the frigate / light cruiser range, slow with no hyperdrive, but heavily shielded and equipped with large guns for its size.... | What ship would you suggest?
Anyway, the meat of the matter at this stage in our discussion stems from - I believe - the later development of Customs in P&P, whereas the ImpSB made the Navy really the only game in town. The question we're debating is the degree to which the Navy spun off the law enforcement, trade control, and system patrol to either Customs and local authorities.
I've been arguing for a greater devolution of those tasks because it allows for a cleaner differentiation of the OB - to not have the OB of a Sector Fleet encumbered by a bunch of IPVs. Also, allowing Naval doctrine to specialize in being a black-space navy, rather than having aspects of both.
It also makes more sense to me, given how I think the institution would have evolved coming out of the Clone Wars. That it transformed from a largely symbolic entity in the last days of the Republic into something that had to go toe-to-toe with the massive Separatist forces by going all-in on space superiority, using a black-space navy.
In the only 20 years since then, its institutional development might have been steered by an Emperor who sought to replace wholesale local authorities, especially in the core, but institutions don't just change on a dime. In most of the galaxy, local authorities are still the main source of law and order. In order to start replacing those authorities, it would have been easier for the Emperor to create an entirely new organization - Imperial Customs - to start replacing those local authorities. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 23, 2014 12:39 am Post subject: |
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Mikael Hasselstein wrote: | Is the Corellian corvette from the outset actually a combat vessel, or is it a protected civilian vessel? |
It is really the Corvette equivalent of a Strike Cruiser, in that it can be configured for a variety of missions depending on the operator's preference. It is available for civilian use, but that same availability has led to it being heavily used by the Alliance for combat missions. Bottom line, an IPV versus a Corellian Corvette would be an even-odds match.
Quote: | crmcneill wrote: | I still think there is room for a larger companion of the IPV in the form of a System Defense Monitor. I'm thinking something in the frigate / light cruiser range, slow with no hyperdrive, but heavily shielded and equipped with large guns for its size.... | What ship would you suggest? |
I'm not sure at the moment. I've been scouring Google images for inspiration, but I haven't found my muse yet.
Quote: | The question we're debating is the degree to which the Navy spun off the law enforcement, trade control, and system patrol to either Customs and local authorities. |
According to P&P, the differentiation is two missions that overlap. Where Customs would be concerned with smuggled goods and trade issues, the Navy would be concerned with an illegally modified ship, but both would have a vested interest in stopping an illegally modified smuggler's ship, just for different reasons.
Also, it's not really in the nature of any bureaucracy or other government agency to willingly surrender its power; a more likely approach would be to use that mission requirement as justification for larger budget appropriations.
Quote: | I've been arguing for a greater devolution of those tasks because it allows for a cleaner differentiation of the OB - to not have the OB of a Sector Fleet encumbered by a bunch of IPVs. Also, allowing Naval doctrine to specialize in being a black-space navy, rather than having aspects of both. |
There is room in other parts of the OB, if you get creative. Assault Fleets have several hundred ships, only a couple dozen of which are actually troop transports. In addition, the Navy OB lists reinforcement units tht can be attached at all levels of the OB, so it would be relatively easy to just tack on a skirmish line or light squadron composed entirely of IPVs if the System Force's mission required it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mikael Hasselstein Line Captain
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Posted: Sat Apr 26, 2014 4:08 am Post subject: |
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Very well, if you're hell-bent on IPVs being in the Naval Order of Battle, then I'll just relent.
Anyway, I wanted to return to the roles list that we hammered out before we got onto the customs and IPV debates. I've added the customs vessels into the roles list below. Let me know if there are some glaring omissions or necessary deletions that should be made. What is missing, still, is the communications ships, which we're still working out in that other thread.
I'm hoping that this is the list we use to fill in the ideal lines.
Some things we should probably add to the notions here are the following:
* Generation
* Weight (need better term for this)
Generation
For example, the Lancer is a newer-generation ASW ship than the Tartan is, and the Imperial-class Star Destroyers are newer generation than the Victories are.
Weight
By this I mean to what degree it has the capability to carry out its role. For example, both the CR90 and the ISD are ACW ships, but clearly the ISD has far more capabilities to pound the hell out of any capital ship than the CR90 does. I'm sure this is proportionate to size, but I think we should count and weigh guns rather than length.
Anyway, here is the list:
Transports
Evakmar-KDY transport (D6H) 74,794+ troopers
Star Galleon-class (WEG) 300 troopers
Delta-class Troop Transport
Imperial Assault Transport (Or is this the same as the Delta-class?)
Imperial II-class (WEG)* 9,700 Stormtroopers
Imperial I-class (WEG)* 9,700 Stormtroopers
Victory II-class (WEG)* 1,600 Stormtroopers
Victory I-class (WEG)* 2,040 Stormtroopers
Venator-class (WEG)* 2,000 Stormtroopers
Acclamator I-class (D6H)* 16,000 troopers
Strike-class (WEG)* 340 Troopers + armored vehicles
CR90 Corvette (WEG)* 600
Carrier
(My definition: carries a squadron of fighters or more.)
Escort Carrier (WEG) 6 squadrons
Imperial II-class (WEG)* 6 squadrons
Imperial I-class (WEG)* 6 squadrons
Victory II-class (WEG)* 2 squadrons
Victory I-class (WEG)* 2 squadrons
Venator-class (WEG)* 20 squadrons
Acclamator I-class (D6H)* 13 squadrons
Vindicator-class (D6H)* 2 squadrons
EF76 Nebulon-B escort frigate (WEG)* 2 squadrons
Anti-Starfighter Warfare (ASW)
(I'm listing the weapons that seem to me to have an ASW purpose. Quantity, fire control/damage, listed scale.)
Lancer-Class (WEG) - 20x 4d/4d starfighter scale
Tartan-class (D6H) - 20x 3d+2/6d starfighter scale
EF76 Nebulon-B escort frigate (WEG)* 12x 2d/2d starfighter scale
Venator-class (WEG)* 26x 3d/3d starfighter scale
Anti-Capital ship Warfare (ACW)
(This is big-guns category. I'm listing the weapons that seem to me to have an ACW purpose. Quantity, fire control/damage.)
Imperial II-class (WEG)* 50x 0d/10d + 50x 1d/7d (I disagree with WEG on this, but that's a different discussion.)
Imperial I-class (WEG)* 60x 4d/5d
Victory II-class (WEG)* 20x 1d/7d + 20x 2d/5d
Victory I-class (WEG)* 10x 4d/5d + 40 3d/2d+2
Venator-class (WEG)* 8x 3d/6d+1 + 2x 5d/5d
Vindicator-class (D6H)* 25x 3d/4d + 20x 2d/4d
Dreadnaught-class (WEG)* 10x 1d/7d + 20x 2d/4d + 10x 3d/2d
Carrack-class (WEG)* 10x 1d/7d + 20x 3d/2d
Strike-class (WEG)* 10x 1d/7d + 20x 2d/5d
EF76 Nebulon-B escort frigate (WEG)* 12x 3d/4d
Bayonet-class (WEG)* 8x 2d/7d + 6x 3d/2d
CR90 Corvette (WEG)* 6x 3d/4d+2
Assassin-class * - 6x ?/? (presumed: 6x 3d/4d+2)
Space Assault Transports
Imperial Armored Transport (WEG) - 20 naval troopers
Gamma-class assault shuttle (WEG) - 40 Spacetroopers
DX-9 Stormtrooper Transport (WEG) - 40 Stormtroopers
Observe (Patrol)
(Hyperdrive, Scanning sensors: range/dice)
Carrack-class (WEG)* x1 Hyperdrive, 50/1d
Bayonet-class (WEG)* - x1 Hyperdrive, 80/3d
IPV-1 System Patrol Craft (WEG) not hyperspace capable, 80/1d+2
CR90 Corvette (WEG)* - x2 Hyperdrive, 80/2d
Assassin-class* - x2 Hyperdrive, ?/? (presumed: 80/2d)
Customs Vessels (Also Patrol)
Rendili Light Corvette, (WEG)
Rendili Customs Frigate, (WEG)
Guardian-class light cruiser, (WEG)
Interdiction
(Beyond preventing a ship from entering hyperspace, the way the Immobilizer 418 can do, I'm also including ships with the ability to knock out a transport's engines through 'conventional means' and tractor beam them.)
Immobilizer 418 (WEG)* 4 gravity well projectors.
Carrack-class (WEG)* 5 TBs + 0 ICs
Victory I-class (WEG)* 10 TBs + 0 ICs
Venator-class (WEG) 6TBs + 0 ICs
Imperial II-class (WEG)* 10 TBs + 20 ICs
Imperial I-class (WEG)* 10 TBs + 60 ICs
Victory II-class (WEG)* 10 TBs + 10 ICs
Strike-class (WEG)* 10 TBs + 10 ICs
Last edited by Mikael Hasselstein on Sat Apr 26, 2014 4:34 pm; edited 1 time in total |
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