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Notable units
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RexMundiAbu
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PostPosted: Tue Mar 25, 2014 5:04 pm    Post subject: Notable units Reply with quote

Hi , at the back of the Imperial Sourcebook there are 2 notable units - the Hell's Hammers and a Tie Bomber wing - the white Death (?) now I liked the Hell's Hammers and have tried to make my own army units but they always ended up pretty much the same only smaller or larger than the Hell's Hammers Sad . Has anyone came up with their own ?

The Tie Bomber wing I didnt like as much as if I remember correctly the last squadron was split between fighters and drop ships . To me drop ships would not be part of a fighter wing , but thats just my preference . Also I wondered how a fighter wing works when it is split up and assigned to different vessels ? E.g. a Imperial star destroyer carries a full wing ( call it fighter wing 1 ) , but say fighter wing 2 is split between 3 Victory Star Destroyers ? Would fighter wing 2 just be a wing on the books but not ever considered a wing in use ?

Has anyone came up with any Imperial fighter wings or rebel fighter wings even ?
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Lane Arroway
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Joined: 02 Feb 2013
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Location: Taris, Outer Rim

PostPosted: Wed Mar 26, 2014 9:14 am    Post subject: Reply with quote

Over the many years I've used a squad of TIE Interceptors called Omega Squadron. This squadron is made up of very skilled pilots flying fighters modified with shields and improved lasers. I have used Omega for many years and they have seen new versions and different takes. The original idea behind them is that they are a squadron or perhaps a whole wing of pilots using improved fighters with experimental technology.

Currently, I'm slowly introducing the theme of Omega and experimental technology. This time I'm presenting the TIE Interceptors with only 1D shields, like the royal guard TIE. More importantly, this time I'm modifying the pilots with some experimental cybernetics that improve piloting and gunnery. I really looking forward to revealing these and other "Omega" clues in my future games.
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CRMcNeill
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Joined: 05 Apr 2010
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PostPosted: Fri Mar 28, 2014 11:24 am    Post subject: Re: Notable units Reply with quote

RexMundiAbu wrote:
The Tie Bomber wing I didnt like as much as if I remember correctly the last squadron was split between fighters and drop ships . To me drop ships would not be part of a fighter wing , but thats just my preference .


I agree with you on the dropships. I took the Assault Wing configuration and used it to form wings for Bombard Fleet units, with the more standard wing of fighters referred to as Superiority Wings. Since TIE's in the Navy are used to support capital ship operations and Superiority and Bombard are two differing missions, having two separate kinds of TIE wings used to support the varying missions seemed appropriate.

I use the Assault Wings primarily as fighter groups for Torpedo Spheres, as I always felt there was more to the Torpedo Sphere than just the ability to disable enemy shields. They have enough troop berths for a couple of Army regiments, and are easily 2-3 times the mass of an ISD, so there is a lot of room to work with. Plus, in the Custom Ordnance chapter, the Two-Wave Gravshock device is specifically mentioned as being installed aboard the Torpedo Sphere. The ability to engage and disable planetary shields, cause earthquakes on a near planet-wide scale and carry a several thousand troops and a wing of TIE's built around TIE bomber squadrons would certainly make the ship a much more versatile planetary assault platform. I feel a stat write-up coming on... I have waaaaaay too much time on my hands.

Quote:
Also I wondered how a fighter wing works when it is split up and assigned to different vessels ? E.g. a Imperial star destroyer carries a full wing ( call it fighter wing 1 ) , but say fighter wing 2 is split between 3 Victory Star Destroyers ? Would fighter wing 2 just be a wing on the books but not ever considered a wing in use ?

You should definitely pick up Issue 10 of the Star Wars Adventure Journal. There is a chapter in the back that deals exclusively with TIE fighters. If the Imperial Sourcebook had included a chapter on TIEs in the same manner as the Rebel Alliance Sourcebook had a chapter devoted to their starfighters, this article is what it would look like.

In answer to your specific question, the nebulous size of a TIE wing was tied to the fact that the naval designation for a wing was the number of fighters assigned to a naval line. As such, the number of fighters in a wing varied by the number of TIE berths in the ships assigned to a given line. An Attack Line composed of three Dreadnoughts would only have a wing of three TIE squadrons, while another attack line composed entirely of Nebulon B's could conceivably have as many as 12. Per the SWAJ article, part of the definition of an Attack Line was that it had, at a minimum, the ability to support a short wing (composed of two TIE Fighter Squadrons for every squadron composed of other TIE types), while a Heavy Attack Line could support a minimum of one full wing (as described in the Star Wars SB).

Quote:
Has anyone came up with any Imperial fighter wings or rebel fighter wings even ?

The closest I have come is my slightly modified version of the Assault Wing: 3 Bomber Squadrons, 2 Fighter Squadrons and 1 Recon Squadron (mixed TIE/rc and TIE/fc).

Also, if you're looking for special units, the Imperial 181st fighter group is a good one; three squadrons of Interceptors, all with excellent pilots, is an Imperial Elite fighter squadron.
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RexMundiAbu
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PostPosted: Sat Apr 05, 2014 11:06 pm    Post subject: Reply with quote

Hmmm , the info you gave me has not pleased me I must admit - I know you are right ( as I read the adventure journal you mentioned ) but I don't like the info if you know what I mean .

The info you posted messes with my ideal of every imperial wing being 6 squadrons , and altho the AJ states that wing sizes were more random during the clone wars , it also states that this carries on in a lesser amount to the imperial age .

Your other info about your assault wing interests me !


Now I figure that star destroyers would be outfitted with a standard breakdown of tie fighters , I wonder if escourt carriers may have different loadouts of fighters due to what mission they are being sent on ?

Planetary assault wings could be similar to your naval assault wing in that it could contain 3 bomber sqdrns with 2 tie/in sqdrns plus a sqdrn of rc and fc fighters .

Another config could be the recon wing : consisting of 2 sqdrns of tie rcs , 2 sqdrns of tie fcs and 2 sqdrns of tie/ins

An other could be an elite wing consisting of 1 mixed sqdrn of tie rcs and fcs , and 4 sqdrns of interceptors with 1 sqdrn of tie advanced fighters
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RexMundiAbu
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PostPosted: Sat Apr 05, 2014 11:12 pm    Post subject: Reply with quote

Hi , another thing that has come to mind is the tie interceptor itself .

I have seen the stats and seen the stats from years later e.g. the thrawn years where they have shield generators added , without any disadvantage . This does not sit well with me , to me adding shields would negate or weaken some other stat ( for me , prob fire rate )

Now I have also seen that the interceptor's weapons are on it's wing tips , BUT it also has room on the "chin" for another weapon - ala the tie/in - for me this space could be used to add another laser firelinked to the other 4 for + 1D damage , or it could be used to an ion cannon , or a missile launcher . Now for me , any additional weapon would decrease the fire rate of the ship . This could make the ship devastating on the first attack run , but less effective thereafter ?

Thoughts ?
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CRMcNeill
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PostPosted: Sat Apr 05, 2014 11:16 pm    Post subject: Reply with quote

Check this out.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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RexMundiAbu
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PostPosted: Sat Apr 05, 2014 11:24 pm    Post subject: Reply with quote

lol I was thinking myself of most of those self same modifications , altho I hadn't statted them
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CRMcNeill
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PostPosted: Sun Apr 06, 2014 12:09 am    Post subject: Reply with quote

RexMundiAbu wrote:
The info you posted messes with my ideal of every imperial wing being 6 squadrons , and altho the AJ states that wing sizes were more random during the clone wars , it also states that this carries on in a lesser amount to the imperial age .

I know what you mean, but it does make sense when you think about it. Seeing as how the Imperial Navy views fighters as extensions of capital ship operations, having a variable-sized wing based on the carrying capacity of capital ships is appropriate. A standardized wing size would be more appropriate for the Alliance.

Quote:
Now I figure that star destroyers would be outfitted with a standard breakdown of tie fighters , I wonder if escourt carriers may have different loadouts of fighters due to what mission they are being sent on ?

That would make sense. An Escort Carrier assigned to provide fighter support to Army units would certainly be better served by a bomber-based wing. However, it is noteworthy that the Army's ground support wing is based around TIE fighters, not bombers or /gt's.

Quote:
Another config could be the recon wing : consisting of 2 sqdrns of tie rcs , 2 sqdrns of tie fcs and 2 sqdrns of tie/ins

I'd lean more towards 4 squadrons of TIE/rc and 2 squadrons of TIE/ln. Either that or 3 & 3, with mission detachments of 2 TIE/rc escorted by 2 TIE/ln.

However, the only place in the OB where TIE/rc's are used as primaries is in the Recon Lines, aboard Recon-modified Carrack Light Cruisers, which can only carry 4 /rc's at a time, on external racks. My personal take is that a dedicated Scout / Recon wing would be composed of light scout ships and recon-modified Skipray blastboats, with TIE/rc's used for tactical recon in support of capital ship operations.

Quote:
An other could be an elite wing consisting of 1 mixed sqdrn of tie rcs and fcs , and 4 sqdrns of interceptors with 1 sqdrn of tie advanced fighters

I would suggest 4 squadrons of Interceptors with the Modular Mission Package and 2 squadrons of Bombers equipped with something similar.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
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PostPosted: Sun Apr 06, 2014 2:57 am    Post subject: Reply with quote

RexMundiAbu wrote:
lol I was thinking myself of most of those self same modifications , altho I hadn't statted them

My next-gen versions of Interceptors and Bombers mount shield generators on the outside of the wing roots (basically little half-dome caps that fit over the outside ends of the wing attachment points). It would give both ships a shield rating of 2D.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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