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Choosing difficulty numbers
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garhkal
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PostPosted: Mon Mar 31, 2014 4:27 pm    Post subject: Reply with quote

DougRed4 wrote:
This brings to mind another issue. Do you tell your players the number they need?
.

If they ask, then sure. I tell them. Yes that has given some players pause as they realize with their dice level, they WILL more the likely need to spend CP to beat the #, but they would have done so even if i had not told them. In a few rare cases it has also made players not even attempt it though when they realized their skill level was insufficient for that task.
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DougRed4
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PostPosted: Mon Mar 31, 2014 5:37 pm    Post subject: Reply with quote

garhkal wrote:
In a few rare cases it has also made players not even attempt it though when they realized their skill level was insufficient for that task.


I've seen that, too, though if you're using the Wild Die that's foolish. I've seen players just decide not to roll, then when persuaded to try, they roll numerous 6's and end up succeeding just fine!
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shootingwomprats
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PostPosted: Mon Mar 31, 2014 6:39 pm    Post subject: Reply with quote

I do not tell my players what the target number is. If they ask I will give them a nebulous answer to the skill difficulty. I do this to keep the metamechanics at a minimum, keep the players in character and because they do have a chance to spend Character Points, giving them the additional information of a target number sort of negates their use.
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garhkal
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PostPosted: Tue Apr 01, 2014 2:00 am    Post subject: Reply with quote

For those who don't tell them the #. Are you tempted to fudge the diff # down to what they roll if it 'is close' (like say 2-3 away)? Do you give out hints of how far they missed it by to see if spending CP would be worth it?
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shootingwomprats
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PostPosted: Tue Apr 01, 2014 2:03 am    Post subject: Reply with quote

Depending on the narrative, how important not important the skill roll is, if the story is best served by moving on, if the idea was good, was a character point spent, is everyone roleplaying well, etc. I take all these things into consideration when a roll is close. I also will use partial successes sometimes as well.
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Random_Axe
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PostPosted: Tue Apr 01, 2014 9:23 pm    Post subject: Reply with quote

DougRed4 wrote:
That sounds very similar to what I do, wildfire. It really comes down to the moment, and the amount of suspense or intrigue I am going for at a particular time.

Yup, ditto for me
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Zarm R'keeg
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PostPosted: Sat Sep 20, 2014 9:55 pm    Post subject: Reply with quote

garhkal wrote:
For those who don't tell them the #. Are you tempted to fudge the diff # down to what they roll if it 'is close' (like say 2-3 away)? Do you give out hints of how far they missed it by to see if spending CP would be worth it?


I don't tell... and yes, I am definitely tempted to do this often, or soften a follow-up roll because of it. Dodge, and Strength vs. damage, are the main areas I don't; when it's accomplishing a task, it's much easier to.

I too go with my gut on the numbers. I tend to stick to multiples of 5 (the literal numbers given in the rules).
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