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The Medical Sourcebook
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Luwingo_Spince
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PostPosted: Tue Mar 11, 2014 11:51 am    Post subject: Reply with quote

i think a Rancor is actually 7D but potato, pototo. so how about this then

Technobeast Virus
Symptoms: Destruction of frontal lobes, Cyberization of body
Type: Contact, Inhalation, Broken Skin
Incubation Period: Depends on the the initial Contagious roll. Fail by 5 or less, then its hours between checks. Fail by 5 to 10, then its in 10 min increments. Fail by 10-15, in one min increments.
Contagious: Contact Moderate, Inhalation Very High, Broken Skin Very High.
Damage: Special (see game notes)
Affected species: All
Cure: None
Rarity: Rare
Time period: Sictis Wars
Game Stats: Once the nano virus has entered the bloodstream the character has 5 checks to purge virus from the body. (see Incubation period to determine length of check) If using stamina the difficulty to roll is Heroic+5. If a jedi they can use control disease power at an Heroic difficulty. A jedi could also use control disease on another at Heroic+5 difficulty to purge the virus. To determine how the virus effects the person depends on when they purge the virus from their body.
Check /Effect
1st check/ nothing
2nd check/ Cyberization of legs
3rd check/ Cyberization of arms
4th check/ Cyberization of torso and major organs
5th check/ Destruction of frontal lobe, Weapons and Cyberization complete.

Capsule: Technobeasts were created by the Dark Lord Belia Darzu, and were considered the most frightening aspect of the Sictis Wars. Using a variation of mechu-deru, Darzu was able to develop a technovirus that immediately began to turn the organic creature into a droid hybrid. The frontal lobes of the victims' brains were lobotomized by the virus, making them incapable of higher thought, by which point the process was irreversible. While Technobeasts were never alike, they often had sharp protrusions on their arms, by which they could infect others. Some were even designed to release a cloud of the technovirus in combat. However it was possible to kill the technovirus before it reached the frontal lobes through the Force, however reversing the techno process was much more difficult.
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garhkal
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PostPosted: Tue Mar 11, 2014 1:27 pm    Post subject: Reply with quote

Much better.
Now as another q.. There are some species out there who by nature are already genetically modified/cyborged (iskalon and the clones from where Dorsk 81 home world).. Would they suffer penalties or would their bodies have more of a resistance?
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Luwingo_Spince
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PostPosted: Tue Mar 11, 2014 2:39 pm    Post subject: Reply with quote

wow good question.

I could see the Iskalon go either way. But I think I would lean towards a resistance since they are always upgrading themselves and as the description of them says "continually forcing their bodies to adapt to new physical conditions". This probably would make them have a +1D to Stamina to resist Techno viruses or make them one level lower in difficulty.

Now the Khommites- They have been genetically modified to fit into a particular role of society. Now particular members of that society might have some resistance but I don't think the khommites as a whole would.
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garhkal
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PostPosted: Wed Mar 12, 2014 1:15 am    Post subject: Reply with quote

For the Iskalon i could see the lower diff rather than a flat +1d to the roll..
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Luwingo_Spince
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PostPosted: Wed Mar 12, 2014 12:07 pm    Post subject: Reply with quote

Quote:
For the Iskalon i could see the lower diff rather than a flat +1d to the roll..


That seems like the way to go.

Ok now for the biggest challenge of all. Time to bring in the clones!

Cloning

let's start off with the skill needed to clone. These skills are taken off the Lurrian race page 91 of the Alien stat book

Knowledge
Genetics
Time to use: One day to one month.
Specializations: A particular field of study human/medical, plant, creature molecular
Game Notes: This skill covers the basic knowledge of genetics, genetic theory and evolution.

Technical
Genetic Engineering (A)
Time of use: One month to several years.
Specializations: Creatures, Species, Cloning
Prerequisites: Genetics 6D
Difficulty: Varies
Special: Though Genetic Engineering is under Technical , when the skill is taken, it is at 1D (not the character's Technical skill).
Game Notes: This skill is the knowledge of genetics and how to manipulate the genetic code of creatures to bring about desired traits. Characters with the skill can use natural substances, genetic code restructuring and a number of other techniques to create “designer creatures” or beings for specific tasks or qualities.

Things needed to clone:


Kamino Genetics Cloning Cylinder

Cost: 25,000
Availability: 3, R (or X depending on Era)
Weight: 1.2 tons (unfilled)
Time Taken: 1year to decant, 10 years to full maturity.
Game Notes: Kamino cloning cylinders provide a +1D bonus to all Genetic Engineering rolls made while using this model of cloning cylinder.
Capsule: Developed, manufactured and utilized by the Kaminoans in their expert-level crafting of clones. These cloning cylinders allowed the Kamino cloners to gestate a cloned living being in approximately half the time it would take for the being to age naturally. It provided all the nutrients and key components needed to grow a clone fetus once the genetically engineered embryo was placed inside. Finally, the cylinder relayed every aspect of vital signs back to a central computer where the clones could be closely monitored.

Spaarti Creations Cloning Cylinder

Cost: 150,000
Availability: 4,R(or X depending on Era)
Weight: 1.5 tons (unfilled)
Time Taken: 3 weeks- 1year to decant and maturity.
Game Notes: Unlike the Kaminoan cloning cylinders, the design of the Spaarti cloning cylinders allowed the full growth of an adult clone within mere weeks to one year for a more stable clone. The design was flawed; however, as it increased the likelihood that a clone created using these cylinders would eventually go insane. Using these cloning cylinders to create a clone incurs a -1D+1 penalty to all Genetic Engineering rolls.
Capsule: This new design of cloning cylinder was created on Cartao by Spaarti Creations during the Clone Wars. It was intended to be a more widely used cloning cylinder for use in growing clones for the Grand Army of the Republic. Unfortunately the manufacturing facility housing the schematics and prototypes was attacked by the Separatists and the entire project was thought to be lost.

Nutrient Tanks
Cost: 2,000 credits
Availability: 2, F
Effect: A controlled substance tank is not illegal. It can hold enough nutrient to produce 10 clones.
Larger tanks may be required for large scale clone installations.

Clone Nutrient

Cost: 10,000 credits per clone
Availability 4, X
Effect: The clone cylinder is filled with clone nutrient to feed the growing clone.

Mind Probe
Cost: 80,000 credits
Availability 4, X
Effect: These devices are very dangerous and can even be used on non-clones for mind-wipe purposes.
If the mind-probe is not used within 5 minutes of clone creation the geneticist gains a DSP. If used against a person roll Medical (A) vs. Targets Willpower or Control. This is DSP.
The knowledge must be taken from someone and stored in the Mind Probe prior to use.
Skill to use: Medical (A): Difficult & Computers: Moderate

So here is some things I been able to collect from different sources. I'm not exactly happy with them yet and need to work out the mechanics of how they work. First off if anyone else has tried to tackle this love to get your feedback or stats. Planning on having some mechanic to handle will power to see if the clone is stable or not and a chart that modifies difficulty based on time taken to decant and train a clone.


Last edited by Luwingo_Spince on Thu Mar 13, 2014 12:46 pm; edited 1 time in total
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garhkal
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PostPosted: Wed Mar 12, 2014 2:18 pm    Post subject: Reply with quote

The big thing i would add is the force feedback for those who are force users who face clones that were done with Sparrti cloning tanks.

I would also come up with a list of duration and roll needed to make cloned limbs/organs etc, all the way up to a full on cloned person.
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Luwingo_Spince
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PostPosted: Wed Mar 12, 2014 10:38 pm    Post subject: Reply with quote

Hows this just off the top of my head.

Product Difficulty Time Kamino/ Spaarti
Cloned Arm/Leg Very Easy 4 days/ 20 hours
Cloned Secondary Organs Easy 1 week/ 1 day
i.e kidney, gallbladder
Cloned Major organs Easy 1 month/ 3 days
i.e Heart, stomach, lungs
Cloned brain Moderate 2 months/2 weeks
Clone Difficult 1year/ 1year

As to the force feedback how about this
A force sensitive character will sense how wrong a cloned person is to the force. Difficulty can be resisted by a willpower or Control roll. If roll fails then character is distracted by a buzzing in his head and finds it hard to concentrate. -1D to all skill rolls
A clone that is a different species than the character Very Easy
Clone is same species Easy
A Clone who is a clone of the character Difficult


Last edited by Luwingo_Spince on Fri Mar 14, 2014 11:18 am; edited 4 times in total
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Luwingo_Spince
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PostPosted: Thu Mar 13, 2014 12:38 pm    Post subject: Reply with quote

Force resonance is a big problem for developing clones minds. This can lead to psychosis and clone madness. Longer periods of time in the decanting process gives their minds time to adjust to this resonance. Standard time for a Clone to decant in a Kamino cloning chamber is 1 year and 1 year for a Spaarti. These times can be lengthened or shortened depending on need. If shortened this increases the difficulty of the cloning process and the likelihood of the clone suffering clone madness. A force sensitive clone is even more susceptible to this effect.

Time Difficulty
+50 % Reduce difficulty by 2 levels, clone is stable.
+25% Reduce difficulty by 1 level, clone is stable. If force sensitive Roll 1D unstable on roll of 1.
0% Clone is stable, If force sensitive Roll 1D unstable on roll of 1,2.
-25% Increase Difficulty by 1 level, Roll 1D clone is unstable on a roll of 1. If force sensitive unstable on a roll of 1-3.
-50% Increase Difficulty by 2 levels, Roll 1D clone is unstable on a roll of 1,2. If force sensitive unstable on a roll of 1-4.
-75% Increase Difficulty by 3 levels, Roll 1D clone is unstable on a roll of 1-3. If force sensitive unstable on a roll of 1-5.


Last edited by Luwingo_Spince on Fri Mar 14, 2014 11:15 am; edited 2 times in total
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garhkal
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PostPosted: Thu Mar 13, 2014 3:08 pm    Post subject: Reply with quote

Very nice.. I like the quickness you came up with that.

Though i wonder why you listed the liver with kidneys as a "secondary" organ.
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Luwingo_Spince
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PostPosted: Fri Mar 14, 2014 12:17 pm    Post subject: Reply with quote

lol easily fixed changed to gall bladder. Adjusted the difficulties and added some rules on the times. Let me know if that makes sense.

Ok on to mechanics of cloning.

First off its been established that a live donor is needed to have a successful cloning. Why this is needed is baffling since you could just grow the dna from the first donation in a lab. Perhaps the midichlorians die off when not in a body thus damaging the final product? Anyways...

The reason I bring this up would like to have a rule if you are not using a live original donor but cloning from a clone that there are copying errors, perhaps a -1D from a random attribute for every generation removed from the original donor?

Next, what does cloning actually do? I see it and I think that the evidence supports that it you get the basic template of the person but none of their skills.

The dark empire sourcebook says this " While useful for spawning identical physical specimens on a huge scale, the downside is that the clones are without the personality of the original. They must be taught everything from scratch. Since environment is equally important to the development of the clone, individual clones, while starting out as genetically identical, may develop diverging and distinct identities".

So in game terms a clone would inherit the Attributes of the donor but not their skills. These would have to be trained either through flash training or the original method of teaching.

Perhaps through flash training they gain 7D of skills like a beginning character and can however increase skills at half Character Point cost up until to skill level of the original clone.

I think I've seen others talk about doing a download of the original donor to get a exact copy of the character. I want to know where we can see this happening. Flash training is quick but has been shown to produce inferior clones to traditional training. It sure didn't happen with Jango since the kaminos spent nearly 10 years training the clones and they weren't the same caliber as him. That could have been because they wanted more docile troopers but I want to know if there is something I'm missing in the EU where this happened.

Next Genetic Modification.

In the dark empire sourcebook talking about the emperor's cloning it says "In time, his scientists perfected his base genetic patterns to create bodies with enhanced intelligence, stamina, strength and agility." We also see this in the EU where the kaminos created the null Arcs.

So how is this done evidently by altering the dna and also (again dark empire SB) "by varying the composition of the nutrient bath, it is possible to alter the clone to enhance certain physical characteristics.

So Knowledge, Dexterity, Strength, Perception can definitely be enhanced . Could TECH and MECH?

How to implement these in Game terms?
Perhaps as different additives to the Nutrient bath? Cost, slightly increased difficulty to clone
Changes in the Dna code? Increased difficulty to clone.

We probably would have to establish that you couldn't exceed species maximums or maybe slighty exceed species maximums (+1D)
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garhkal
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PostPosted: Fri Mar 14, 2014 2:34 pm    Post subject: Reply with quote

I don't see Nutrient bath differences allowing exceeding of racial max, but i can easily see genetic re-coding/manipulation doing so.

AS to the mech/tech issue, i see those as something not hardwired part of you, much like you do. So a clone would copy (IMO) the Str/Dex/Per and Know of the person, while Mech and Tech would evenly split what remains of the 18 (or 12D) of attributes.
AS for the Flash training, i see it working similar to the Synaptic teacher. AS long as you have the time to download the data (and a suitable level data chip installed) you can 'skill them up for anything'.
BUT i could see it working similar to how the Arnie film The Sixth day, did where they did an engramming of the mind at time X and copied from that point to the clone.

As for the live/dead tissue issue, i see it more as once dead, the tissues start deteriorating, so any clone formed from that would suffer that issue too.

For the copy of a copy issue, i can see a 'degrading issue' as well, to where say each time you clone from an existing clone, you get a +10 to the difficulty to do so, and any failure creates a poor copy (like you a -1d randomly assigned to one attribute).. But there should also be a 'critical' mass issue, where going beyond a certain point ruins the clone period (kind of like what happens with the Asgard in the Stargate series.).
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PostPosted: Fri Mar 14, 2014 8:41 pm    Post subject: Reply with quote

Quote:
Mind Probe
Cost: 80,000 credits
Availability 4, X
Effect: These devices are very dangerous and can even be used on non-clones for mind-wipe purposes.
If the mind-probe is not used within 5 minutes of clone creation the geneticist gains a DSP. If used against a person roll Medical (A) vs. Targets Willpower or Control. This is DSP.
The knowledge must be taken from someone and stored in the Mind Probe prior to use.
Skill to use: Medical (A): Difficult & Computers: Moderate


The description of the effect is unclear as to what the device does.

Why does it award DSPs ?
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garhkal
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PostPosted: Fri Mar 14, 2014 11:26 pm    Post subject: Reply with quote

POssibly for the forceful removal of memory.. Much like the mindwipe force power gives a DSP.
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PostPosted: Sat Mar 15, 2014 12:10 pm    Post subject: Reply with quote

Garhkul, I agree the context clues point in that direction but it leads me to fruther questions.
1.) Why would clones need a memory wipe ?
2.) Why would not wiping their memory award a DSP ?
3.) Why is it a mind "probe" if it's function is to induce Tabula Rasa ?
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garhkal
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PostPosted: Sat Mar 15, 2014 3:31 pm    Post subject: Reply with quote

Duno.. As to why its called a probe, maybe it actually goes INTO the brain (like a rectal probe)/?
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