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Taking a swim..... in lava.
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Centinull
Lieutenant Commander
Lieutenant Commander


Joined: 30 Sep 2013
Posts: 156
Location: The Outer Rim Territories

PostPosted: Wed Feb 12, 2014 11:02 pm    Post subject: Reply with quote

If you want the players to have a chance of surviving 8D should be enough.

To me at least, Star Wars is about being heroic and bigger than life, not instant death situations.

I once played a RPG where there was a door way to "Oblivion". Assuming it was a magical portal of some sort my character stepped through. The DM told me my character was instantly obliterated. No saves, no chance of survival, no recourse, that character was done. It infuriated me soo much that I've never forgotten the situation and it has shaped the way I've game mastered ever since.

Also, Thermal detonators are 10D damage and inflicting anything higher than that on a character seems excessive to me.

Anakin survived a swim in lava, so I'd like to think that it's actually doable for a PC spending 5CP around to survive, at least a round, so other players have a chance of pulling them out.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Feb 13, 2014 12:10 am    Post subject: Reply with quote

Technicality: Anakin didn't go swimming in lava; he caught fire just by being near it.
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Feb 13, 2014 3:12 am    Post subject: Reply with quote

Centinull wrote:

I once played a RPG where there was a door way to "Oblivion". Assuming it was a magical portal of some sort my character stepped through. The DM told me my character was instantly obliterated. No saves, no chance of survival, no recourse, that character was done. It infuriated me soo much that I've never forgotten the situation and it has shaped the way I've game mastered ever since.


To me that 'doorway to oblivion' type situation should be allowed to exist. Such as in ADND stepping into a disintegration chamber or sphere of annihilation. Or for SW, stepping out of the airlock of a ship flying through hyperspace etc.
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Centinull
Lieutenant Commander
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Joined: 30 Sep 2013
Posts: 156
Location: The Outer Rim Territories

PostPosted: Thu Feb 13, 2014 11:35 am    Post subject: Reply with quote

Both a sphere of sphere of annihilation and the disintegrate spell both allow saves.

Tournament play kills off character to thin the pack, and D&D 1st edition was full of PC Murder. A lot of it's modules were originally written for tournament play. It's not something you see in the Stars universe of movies, comics, novels, etc... and I don't feel it belongs in the Star Wars RPG.

I respect your opposing opinion on the subject, but I just can't see how it benefits the players.
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DougRed4
Rear Admiral
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Joined: 18 Jan 2013
Posts: 2286
Location: Seattle, WA

PostPosted: Thu Feb 13, 2014 3:30 pm    Post subject: Reply with quote

Though I am okay with PC death, I believe it should be reserved for extremely dangerous and most especially foolish/stupid choices on the players' parts.

As a general rule I view this much more like Centinull. I like the possibility of death (or other major, horrible consequences) to keep the thrill of risk in the game. But it should be exceedingly rare and difficult, especially for certain genres (and my main two campaigns are space opera and 4-color supers).
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