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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Apr 20, 2013 10:43 pm Post subject: |
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You're assuming that midiclorines are transferable. What if they are only able to be tested? Conscience cannot be transplanted, maybe its like that but can be quantified. _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 21, 2013 12:24 am Post subject: |
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True.. What if midichlorias are some sort of particle (gamma, beta) that are attracted TO force sensitivity/power.. therefore are not ingrained part of someone's DNA _________________ Confucious sayeth, don't wash cat while drunk! |
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Frandal Lieutenant Commander
Joined: 06 Feb 2013 Posts: 157 Location: Madrid, Spain
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Posted: Sun Apr 21, 2013 4:06 am Post subject: |
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Sorry friends, they say they are "symbiotic micro organism"
Therefore you can clone them even if they are sentient, and then inoculate them into your system for them to live and prosper and be happy like your intestinal bacteria but even smaller if you want.
Today, in real life, they clone virus, bacteria, and mother cells as a regular day basis for research. We are talking of a universe that they are capable of clone human beings, even altering their natural growing and implanting mental hypnotic patterns of thinking. Cloning something like a bacteria or a virus is just piece of cake.
Granted that they could have been something more elaborated but they didn't create them that way. Granted that they still left the gate open for the "energy field" that still exits but it is only thanks to the midiclorians who one can feel it... Then one could go to the market and buy some of the new yogurt with active midiclorians strawberry flavor, and after a week taking just one a day they could go to the nearest Jedi Temple and start their training. |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Sun Apr 21, 2013 12:10 pm Post subject: |
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I once had an idea that midichlorians were simply bacteria that thrived within the bodies of force sensitives. Perhaps they were a sort of microscopic force-mynock, and concentrations of them could be used to measure force sensitivity, but not cause it. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Apr 21, 2013 5:36 pm Post subject: |
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Frandal wrote: | Sorry friends, they say they are "symbiotic micro organism"
Therefore you can clone them even if they are sentient, and then inoculate them into your system for them to live and prosper and be happy like your intestinal bacteria but even smaller if you want.
Today, in real life, they clone virus, bacteria, and mother cells as a regular day basis for research. We are talking of a universe that they are capable of clone human beings, even altering their natural growing and implanting mental hypnotic patterns of thinking. Cloning something like a bacteria or a virus is just piece of cake.
Granted that they could have been something more elaborated but they didn't create them that way. Granted that they still left the gate open for the "energy field" that still exits but it is only thanks to the midiclorians who one can feel it... Then one could go to the market and buy some of the new yogurt with active midiclorians strawberry flavor, and after a week taking just one a day they could go to the nearest Jedi Temple and start their training. |
I think you're oversimplifying it. We have measurable tests that we can't improve on humans; things that can never be improved. For instance, we can test lung capacity and effieciency and see a person's level of fitness, but we can't add more lungs to a person to get this way, they have to exercise.
It could be like blood type where the midichlorines must be compatible. Maybe the only compatible midichlorines are your own.
If what you suggest is true then we would have seen this play out in the books, at least, but we haven't. _________________ Blasted rules. Why can't they just be perfect? |
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Frandal Lieutenant Commander
Joined: 06 Feb 2013 Posts: 157 Location: Madrid, Spain
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Posted: Sun Apr 21, 2013 6:22 pm Post subject: |
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jmanski wrote: |
I think you're oversimplifying it. We have measurable tests that we can't improve on humans; things that can never be improved. For instance, we can test lung capacity and effieciency and see a person's level of fitness, but we can't add more lungs to a person to get this way, they have to exercise.
It could be like blood type where the midichlorines must be compatible. Maybe the only compatible midichlorines are your own.
If what you suggest is true then we would have seen this play out in the books, at least, but we haven't. |
Hmm maybe I am, and don't want to capitalize the thread more than I already have but, what you say about the lungs is the same that I was talking. Following "Episode 1 logic " you just had to have midichlorians in your system then you have to go to the Jedi Temple ( or Sith ) and train.
As I begun here, maybe I am oversimplifying it but it's just that I can't bear with this topic.
Instead I like the idea Dromdarr says... nice point of view thanks! |
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Sun Apr 21, 2013 11:45 pm Post subject: |
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I like to embrace pretty much everything (including Life Day!), though I have not been exposed to everything, so I have to rely on Wookieepedia a lot and trust that I'm not trouncing on what's been established too much.
But, at the same time, I don't want to tell my players that they can't do something, just because it would conflict with something established. I just try to finesse things when the space-time-continuum gets out of whack. |
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Draven Sub-Lieutenant
Joined: 14 Mar 2013 Posts: 69
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Posted: Mon Apr 22, 2013 1:11 am Post subject: |
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I include all published and produced material from Star Wars. I use the full EU as my source material. But I rarely if ever have the players come in contact with the main sotry elements. I often take my stories into the unknown parts of Space where I have considerable freedom from published information. |
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Jerrod Owex Sub-Lieutenant
Joined: 26 Apr 2013 Posts: 56 Location: Iowa, USA
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Posted: Sat Apr 27, 2013 7:08 am Post subject: |
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So I've only read the first three pages of this thread and noticed that one thing has stayed true throughout, mostly, for the things that people use in their own campaigns: OT is canon and most everything else is ripe for the picking.
I have never understood the reasons behind the thrashing that the prequels has gotten, or the SE:OT, except for the fact that i believe i saw an interview where GL himself said he felt it more in character for Han to NOT shoot first, which i think i a load of bull. Being in the life he is Han would most definitely SHOT FIRST. Its a survival of the fittest/kill or be killed world for guys like that, and besides how the heck do you miss point blank?
As far as the EU goes most of the stuff i know is from games and comics, Legacy Series was AMAZING, imo.
Now the prequels, i liked, again not sure what the thrashing is about but people are entitled to their opinions, and fyi, the more i see people hating on Jar Jar and the gungans as a whole, the more i love them, lol.
Now to the point, sorry about all the rambling: When it gets right down to it if i'm running a game i will do whatever i think will be fun, to HFIL (see what I did there, lol) with EVERYTHING, including the OT. If it will make my game enjoyable for the players i am willing to/will throw out anything, or at best compromise.
This has never been a huge issue for my games for 2 reasons.
1) I try to make a grand story around the PCs and put the whole canon stuff in the background rarely, if ever, encountering anything from canon.
2) Most of my group are fans enough to not want to try to massively change the course of what is established.
3) So I guess I lied i have a third reason. As i said before i am unfamiliar with most of the EU so i can't, in my eyes, ruin/ignore something I don't know about. In this regard i am an ostrich, if i didn't see/don't know about it it didn't happen, lol.
Didn't mean to step on anyone's toes, not trying to sound like a jerk, just throwing in my 2 cents and opinions. |
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Jerrod Owex Sub-Lieutenant
Joined: 26 Apr 2013 Posts: 56 Location: Iowa, USA
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Posted: Sat Apr 27, 2013 7:16 am Post subject: |
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Draven wrote: | I often take my stories into the unknown parts of Space where I have considerable freedom from published information. |
I have thought about this but if you are too far out/don't even use the storylines set down already then it's not really star wars, at least that's how i look at it. I have one player who has said that if he ever ran a game he'd set it some crazy number of years into the future so that he could have a story that focuses on the player's not Anakin/Vader, Luke, Han, etc. We have spoken numerous times about this and i think I've gotten him to understand my thoughts about it, which have been previously posted.
I feel that if you have none of the people from the materials already set forth the you are just playing a space combat game, it's not really Star Wars.
i do try to stay away from areas where there are things going on already though, like i would not start a game in Mos Eisley cantina at the time Luke and Obi-Wan are there, before or after though i would most certainly do, then i can influence, slightly, the story up to that point and have some fun ideas for things after that point to work with. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Apr 27, 2013 11:17 am Post subject: |
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Yeah, without any of the SWU stuff it's just some other SciFI setting. THat said, you don't need to bring along everything to keep it Star Wars.
In my Clone Wars campaign, I was planning on ending it with the PCs being sent by Yoda to make contact with a long lost Jedi splinter group that had left the Star Wars Galaxy.The PCs were going to end up being chased by some Imperials on a Jedi hunt.
THis ending would have opened up the campaign considerably, allowing me a lot more freedom when setting up adventures in the post-Republic era, while carrying over enough of the original setting to keep it Star Wars. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 27, 2013 3:33 pm Post subject: |
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Jerrod Owex wrote: | Draven wrote: | I often take my stories into the unknown parts of Space where I have considerable freedom from published information. |
I have thought about this but if you are too far out/don't even use the storylines set down already then it's not really star wars, at least that's how i look at it. |
I have heard that before, same with if you don't allow anyone that wants to be a force user to play one, you are not playing SW. _________________ Confucious sayeth, don't wash cat while drunk! |
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Jerrod Owex Sub-Lieutenant
Joined: 26 Apr 2013 Posts: 56 Location: Iowa, USA
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Posted: Sun Apr 28, 2013 3:59 pm Post subject: |
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garhkal wrote: | ...same with if you don't allow anyone that wants to be a force user to play one... |
I agree with you about the force users, but i don't have this problem when i'm running the game, my players don't really care to be Jedi, or force users at all. Which i think they are missing out on but whatever they want to do, lol.
Usually my problem is when i'm playing and I want to be a Jedi, honestly in my gaming group there are only two of us that can really be a Jedi like a Jedi is supposed to be, if you know what i mean. |
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Quetzacotl Commander
Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Sun Apr 28, 2013 4:11 pm Post subject: |
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Jerrod Owex wrote: | Usually my problem is when i'm playing and I want to be a Jedi, honestly in my gaming group there are only two of us that can really be a Jedi like a Jedi is supposed to be, if you know what i mean. |
Personally, I think there is no "right way" to play a Jedi or even a "like a Jedi is supposed to be". I already don't like this whole generalization they did with the races. They took one or two character traits from the film and made it so that EVERY MEMBER OF THE SPECIES SHARES THIS TRAIT. Every Person is unique. One Person can be the complete opposite of the other even when they are of the same species and grew up together.
Same for Jedi. I mean, look at Obi-Wan, Yoda and Luke from the OT. They are all completely different, the only thing they really share are, that they're "good" (or at least supposed to be good) and that they use the force. Theire characters are completely different and they behave different.
People might have a certain view of "how a Jedi should be", but we have the same believes of "how a police officer should be" or "how a doctor should be", nonetheless, you will rarely see that "ideal" Person who is like that. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed May 01, 2013 4:37 pm Post subject: |
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Finally got done reading all 14 pages (took chunks at a time, so it took me over a week!).
For myself and my/our universe, I do things pretty close to what Draven suggests above, though I reserve the right to ignore stuff I feel is ridiculous (Jedi ripping Star Destroyers from orbit) or silly or aimed at kids (Holiday Special, Ewok Adventures, etc.). So overall I try to stick to what is officially canon (the films, Shadow of the Empire, etc.) and work in the rest based on what I discover on Wookieepedia or other like sources. A big part of what I use for my supplementary materials is the WEG catalog (which influenced the Decipher CCG and other things, like Wookieepedia).
I do very much like the Prequels, though the OT is my favorite. Sure there's stuff that annoys me (like Jar Jar), but for the most part I still love the entire six films. At first I hated the midi-chlorians, but since realizing they're actually just miscroscopic organisms that measure the Force, rather than really being what causes it, it doesn't bother me as much. Like most SW fans, I prefer the original way the Han/Greedo scene was done, but I'm not going to lose any sleep over it.
Overall I have to tell you that I (far and away) appreciate the Special Editions over the originals. Lucas took something great and made it even better (sharper visuals, more cool stuff in the background, better definition of things like the Wampa, etc.). I often don't understand the hate by fandom for the PT or the SEs. I get why people don't like certain things, but to me they don't rise to the level of "throwing the baby out with the bathwater".
Quetz makes an excellent point, and I try to keep that in mind when I portray an alien species. It's kind of silly to think that all of species X wears clothes like this, or behaves like that.
As far as playing a generic sci-fi or space opera, I don't think you have to pull everything from the SWU to make it 'Star Wars'. As long as the players are shooting at their enemies with blasters, flying around in beat-up frieghters, encounter Wookiees, and other bizarre species, interact with droids, and have to worry about Imperial Star Destroyers, they're living in and enjoying the world of SW. And that's just from one time frame. You don't really even need to have Jedi (and lightsabers), though that stuff greatly enhances the feel and allows for even more immersion in the environment. Personally, I think you could play within any timeline and it can still be Star Wars. As long as there's things like datapads, Twi'leks, ferocious creatures, chases, and a rousing John Williams score in the background, it will have the right feel, IMV. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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