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Subject1157 Cadet
Joined: 15 Oct 2011 Posts: 4
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Posted: Thu Oct 20, 2011 10:22 pm Post subject: Star Wars Invasion Comic Series? |
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I wanted to know if anybody happen to know what is the starship that Jaina & Jacen Solo fly in the Star wars invasion comics??
the one that looks sort of like a E ??
if you do know then can you provide the stats for it if there is any?? |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Oct 20, 2011 11:22 pm Post subject: |
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Do you happen to know the name of the ship 1157?
Unfortunately, I haven't gotten past the first trade due to lack of funding.
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Subject1157 Cadet
Joined: 15 Oct 2011 Posts: 4
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Posted: Sun Nov 04, 2012 7:57 pm Post subject: |
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[img]http://imageshack.us/photo/my-images/440/jediship.jpg/[/img]
finally got a picture of the ship was looking for information on. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 04, 2012 10:16 pm Post subject: |
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Very interesting ship. I've never seen it before, and it's unlikely that anyone has statted it yet. You are more than welcome to write up some of your own and we can help you with it.
Based just on the image, I can make a guess that it has room for 2-3 crew and very little cargo space, along with middle-to-high speed. There isn't any really obvious weaponry apart from what could be weapons on either side of the boarding ramp on the forward edge. I would suggest making it either an armed scout or a blastboat of some kind. Based on some visual similarities with KDY's A-9 Vigilance Interceptor, you could potentially make it a KDY product. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sun Nov 04, 2012 11:51 pm Post subject: |
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crmcneill wrote: | Very interesting ship. I've never seen it before, and it's unlikely that anyone has statted it yet. You are more than welcome to write up some of your own and we can help you with it.
Based just on the image, I can make a guess that it has room for 2-3 crew and very little cargo space, along with middle-to-high speed. There isn't any really obvious weaponry apart from what could be weapons on either side of the boarding ramp on the forward edge. I would suggest making it either an armed scout or a blastboat of some kind. Based on some visual similarities with KDY's A-9 Vigilance Interceptor, you could potentially make it a KDY product. |
I'd be more inclined to say armed scout than blast boat.
It appears as though it might be fast, but not nimble; 1-2 crew, maybe 3 passengers, not much for cargo space... _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 05, 2012 1:49 pm Post subject: |
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Ankhanu wrote: | I'd be more inclined to say armed scout than blast boat.
It appears as though it might be fast, but not nimble; 1-2 crew, maybe 3 passengers, not much for cargo space... |
I don't agree on the agility. Having the engines out at the edges of the ship actually facilitates lateral turns (cut thrust for a fraction of a second to one or the other and the entire ship spins on its axis). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Mon Nov 05, 2012 8:12 pm Post subject: |
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Widely spaced engines also raises combat damage resistance (hull rating, not due to armour plating but due to structural layout).
Being distant post Endor EU as well means it's in E-Wing/Vigilance era where starships in general have a higher performance marque than the Rebel era. So I'd say, quite fast, tough, 1-2 crew and 3 passengers sure, looks about right. Engines that big in a package that small probably doesn't have massive consumables, so an armed short range scout (not deepspace scout) with 1-2 months consumables.
It looks like it's got a pair of heavy twin cannon mounts either side of the ramp with an extensive sensor array between them, so high stats on those too. Hyperdrive is probably quick, x1 or better considering who owns it. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 05, 2012 8:34 pm Post subject: |
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5-6 people would be pretty cramped in a hull that size. It's small enough to be a single crew ship with two passenger berths, and the passengers could man the sensors, shields or weapons as needed. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue Nov 06, 2012 1:17 am Post subject: |
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crmcneill wrote: | Having the engines out at the edges of the ship actually facilitates lateral turns... | Agreed. Additionally, large engines imply quick acceleration, which in turn speaks well of a ship's agility in a vacuum. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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