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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Feb 22, 2012 2:44 am Post subject: Corellian Corvette |
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So, has anyone seen some set in stone configurations for the Corellian Corvette? This talk of expensive ships has lead me to look them up and for crew & passengers it has variable numbers based on configuration. I personally have not seen any actual configs for them and was wondering if anyone else has. If so, could they post them here with their source?
As per usual, thanks in advance! _________________ RR
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thedemonapostle Commander
Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Feb 22, 2012 4:22 pm Post subject: |
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The Dark Stryder boxed set has a customized Corellian Corvette converted into a starfigher light carrier. I don't recall if they give the pricing for the customization, but there are deckplans and detailed information. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 22, 2012 5:59 pm Post subject: |
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I think the configs are based on mission profile, not actual ship changes. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Feb 22, 2012 6:37 pm Post subject: |
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garhkal wrote: | I think the configs are based on mission profile, not actual ship changes. | Whereas I think they are different models of the corvette built on the same ship frame and engine package. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Wed Feb 22, 2012 8:24 pm Post subject: |
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Yeah, but what's the difference in crew for? Is there really going to be that big of a disparity in crew for a ship with the same interior layout?
I'd like to see several different versions (say, cargo, passenger, scientific, etc.) and see how the cargo, passenger, and crew ratings change. _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 22, 2012 8:28 pm Post subject: |
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You mean something like the various configurations for the Imperial Taskforce Support Cruiser, as listed in the Dark Empire Sourcebook? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Feb 22, 2012 8:30 pm Post subject: |
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I guess I was just wondering if the corvette could be configured to minimum crew standards + maximum passenger & cargo, or does the passenger total come out of the cargo or what? They don't seem to have any set rules for the multi configurations.
Gry's Starship stats has the multiple versions of the YT-1300 with stats reflected accordingly. I was just wondering if someone needed to calculate cargo cost for each passenger. Or, does the crew requirements change based on other configurations? I figure crew should be a fairly fixed number and gunners would change based on the config, but not the other way around. I noticed that the craft doesn't list gunner requirements. _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 22, 2012 8:42 pm Post subject: |
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Well, in the Star Wars Sourcebook, the Corellian Corvette lists crew, passengers and cargo capacity as number sets (as in x-y) instead of set numbers. This was in keeping with the write-up stating that the Corvette could be modified to individual preferences. The only fixed stat variants I have seen are the privateer corvette and the Far Orbit from the Darkstryder campaign. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Feb 22, 2012 9:25 pm Post subject: |
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Thanks mcneill & everyone else for replying. I'll do some more digging/calculating. _________________ RR
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Feb 23, 2012 10:35 am Post subject: |
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Raven Redstar wrote: | They don't seem to have any set rules for the multi configurations. | No I am pretty sure they don't have set rules.
Raven Redstar wrote: | Or, does the crew requirements change based on other configurations? I figure crew should be a fairly fixed number and gunners would change based on the config, but not the other way around. | I assume it does change based on configuration. For example, a diplomatic vessel may not have the extra crew required for 24-7 full shifts at all stations and to allow for casualties, while a military configuration may carry extra crew to allow full watches round the clock and some redundancies - plus a troop complement. A corvette designed to carry cargo needs extra crew for cargo loading but little crew for ameneties while a corvette designed to carry passengers may need less crew for cargo, but needs extra cooks, waiters, stewards, cleaning & maintenance, and entertainment personnel.
Raven Redstar wrote: | I noticed that the craft doesn't list gunner requirements. | I presume that varies based on number and type of guns. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Feb 23, 2012 12:22 pm Post subject: |
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I was wracking my brain trying to figure out some sort of baseline for which to build configurations on and using Matthias777's list of positions on a warship I came to the conclusion that the bare minimum required to simply operate a corvette would be 16.
1 Commander
7 Bridge Crew
8 Engineers (in engineering)
I came to the number of approximately 8 engineers when I took into account how many engineers are on duty in main engineering on the Enterprise in Star Trek. This being one of the only "capital scale" vessels that I've seen portrayed in some form of media. This doesn't necessarily mean that the ship will be ready for long missions or anything of the sort, but perhaps to taxi it while it's being worked on, or perhaps a quick jaunt in system.
Any additional crew for the ship would be extra crew watches, and some of the other fluff which gets added in, science teams, medical staff, armorers, etc... Gunners would be counted on a different listing based on the number required to actually operate every cannon placed on the ship, this would be pulled from additional crew and would perhaps have it's own pool of crewmen.
Anyway, if I get around to coming up with my own hard baseline, I will post it here. _________________ RR
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 23, 2012 4:12 pm Post subject: |
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Bren wrote: | I assume it does change based on configuration. For example, a diplomatic vessel may not have the extra crew required for 24-7 full shifts at all stations and to allow for casualties, while a military configuration may carry extra crew to allow full watches round the clock and some redundancies - plus a troop complement. A corvette designed to carry cargo needs extra crew for cargo loading but little crew for ameneties while a corvette designed to carry passengers may need less crew for cargo, but needs extra cooks, waiters, stewards, cleaning & maintenance, and entertainment personnel.. |
Hence why i said it varies on the owners use of the ship.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Feb 23, 2012 4:44 pm Post subject: |
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garhkal wrote: | Hence why i said it varies on the owners use of the ship.. | Sorry, I was not clear. What I meant was that the frame of the ship is the same. The engines are the same. But the interior would be customized for the specific intended use and the weapons load out would fit the use (and danger associated with the region of space the ship operates in).
A military configuration for a corvette will be configured differently in it's interior and portions of the exterior from a diplomatic vessel. The military vessel will have barracks and armories, a troop assembly room, small or shared quarters using bunk beds or even hot bunking for a large military crew and very small quarters (again likely shared) for officers with only the captain and maybe the XO having single rooms. On the exterior the vessel will mount heavy weapons.
A diplomatic vessel will have large, luxurious accomodations for diplomats and guests, a large conference room and at least two smaller conference rooms for meetings and breakout sessions for each side. Crew space will probably be more luxurious than a military vessel as well. Weapons are light to moderate.
A cargo configuration will have extra space for cargo holds rather than passengers. Accomodations will be simple, possibly more in line with military quarters than diplomatic. Weapons are light.
A passenger vessel might have many double guest rooms similar to the small, but nice 2-person rooms with their own fresher like one would find on a real world Cruise Ship. Cargo space is devoted to passenger luggage, sports items for entertainment downside, and extra luxury foodstuffs. Weapons are light. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 24, 2012 2:12 am Post subject: |
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Ah.. other than # passengers/crew/cargo/consumables, no change in the outward stats.. Gotcha _________________ Confucious sayeth, don't wash cat while drunk! |
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