The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Ideas for sw dungeon crawl
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> Ideas for sw dungeon crawl Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Wed Dec 21, 2011 2:07 pm    Post subject: Reply with quote

vanir wrote:
other way around according to my WH40K enthusiast friends, copyright on the rp is before aliens was written they say, never looked it up myself.


Genestealers turn up in the first Rogue Trader game book. Dont know if they were trademarked then though. In any case its after Alien.

In any case Tyranids has evolved heavily as part of a rather complicated collective organism, much like a locus swarm eating everything in its way. Only thing is that 'anything' are whole planets... Laughing
_________________
My Biggest Beard Retard award goes to: The Admiral of course..
Back to top
View user's profile Send private message AIM Address
Gamer
Lieutenant Commander
Lieutenant Commander


Joined: 20 May 2010
Posts: 125

PostPosted: Wed Dec 21, 2011 4:42 pm    Post subject: Reply with quote

I've got first ed. books and Zzaphod is correct, the Genestealer when it was first introduced was several years after "Alien" and the gene stealer didn't actually look like it does now.
Tyrannids are actually based/inspired (what ever word play you'd like to use) on Gargers work (the "alien" designer) so they said.

Have done a space hulk style dungeon crawl many years ago.
since I had many genestealers mini's -thanks to several boxes of space hulk- I used the genestealer miniatures as a sith creation in an ancient battlewagon.
anyway back to topic at hand.
If you want traps to not only aggrivate your players but really peeve them get the Grimtooth traps collection of books, they are great and a humorous read, there are no game mechanics in the books it just tells you how they are operate and the level of lethality is left to you.
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Dec 22, 2011 1:14 am    Post subject: Reply with quote

And the good thing is many can be done in a SW setting easily.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Pel
Line Captain
Line Captain


Joined: 10 May 2006
Posts: 983
Location: Texas

PostPosted: Thu Dec 22, 2011 1:52 pm    Post subject: Reply with quote

Some great suggestions providing lots of material to build on. Here are a few more:

Beast Riding - no one improves this and you can get some great laughs in the process.

Jetpack/Rocketpack Operation - maybe they find an antique rocketpack and must use it to get out of a trap/dilemma.

Search - for secret doors. Um, I mean concealed passages!

The various repair skills already mentioned - you can really get a ton of mileage out of these, especially if your players encounter ancient tech.

Oh, and don't forget the creatures! Even Kowakian Monkey Lizards are dangerous in large numbers.
_________________
Aha!
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Dec 22, 2011 6:10 pm    Post subject: Reply with quote

And to top it off, use an archaic ship, repulsor vehicle (HOVER) or other such item, to show the 'age' of the place..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
MacRauri
Ensign
Ensign


Joined: 26 Nov 2011
Posts: 47
Location: Twin Cities MN

PostPosted: Thu Dec 22, 2011 7:31 pm    Post subject: Reply with quote

Pel wrote:


Oh, and don't forget the creatures! Even Kowakian Monkey Lizards are dangerous in large numbers.


My Cyberwokian Monkey Lizard has a new goal in life...
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0