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Types of targets for privateers/pirates?
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Hellcat
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PostPosted: Sat Jun 18, 2011 10:27 pm    Post subject: Reply with quote

Foodstuffs is something to consider, but also consider other things like weapons, computers, luxury goods, etc. And not only on the invisible market can you get more for an item, an equipment chart in the 2nd Edition R&E GM Screen points out that equipment prices vary based on local situations. Looking at Gry's Weapon's stats PDF a thermal detonator sells for 2,000 credits. In GG7 a weapons dealer named Krayson sells them for 4,000 credits at his shop in Mos Eisley. Now if we say a TD weigh 0.5 to 1 kilo (honestly right now I don't know how much they weigh but I doubt it's more than two kilos), then we're talking 2 million to 4 million credits for a meteric ton of them (if I did the math right) at 2,000 a piece or 4 million to 8 million at Krayson's price. Either way you slice it, TDs are a high value item, certainly something a pirate would want to grab and sell (and of course keep a few for themselves).

But what about something like a recording rod? Just 30 credits, not really a hot ticket item. Especially as it's such a readily available item. But go someplace where their dieing for any tech for whatever the reason and you could probably double the price for one. If we say they weigh maybe about as much as a TD, then you could make 60,000 to 120,000 for a meteric ton. That's not terrible. Not as great as a meteric ton of TD's could be, but it would make it worth a little bit to take them.

It's all about where you sell the loot. Pick the right location and you can make a small fortune off even the most readily available items.
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Fallon Kell
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PostPosted: Sun Jun 19, 2011 4:37 am    Post subject: Reply with quote

Hellcat wrote:
Foodstuffs is something to consider, but also consider other things like weapons, computers, luxury goods, etc. And not only on the invisible market can you get more for an item, an equipment chart in the 2nd Edition R&E GM Screen points out that equipment prices vary based on local situations. Looking at Gry's Weapon's stats PDF a thermal detonator sells for 2,000 credits. In GG7 a weapons dealer named Krayson sells them for 4,000 credits at his shop in Mos Eisley. Now if we say a TD weigh 0.5 to 1 kilo (honestly right now I don't know how much they weigh but I doubt it's more than two kilos), then we're talking 2 million to 4 million credits for a meteric ton of them (if I did the math right) at 2,000 a piece or 4 million to 8 million at Krayson's price. Either way you slice it, TDs are a high value item, certainly something a pirate would want to grab and sell (and of course keep a few for themselves).

I wanna meet the guy who's willing to carry thermal detonators by the ton! No smoking...

But yeah, datapads, recording rods, comlinks, clothing, raw materials, livestock, toys, pretty much any cargo except trash is being moved because someone wants it. Usually they'll pay for it. Even if it's trash, the Ugors and the Squibs might want to fight over it.
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PostPosted: Sun Jun 19, 2011 5:20 am    Post subject: Reply with quote

Fallon Kell wrote:
Hellcat wrote:
Foodstuffs is something to consider, but also consider other things like weapons, computers, luxury goods, etc. And not only on the invisible market can you get more for an item, an equipment chart in the 2nd Edition R&E GM Screen points out that equipment prices vary based on local situations. Looking at Gry's Weapon's stats PDF a thermal detonator sells for 2,000 credits. In GG7 a weapons dealer named Krayson sells them for 4,000 credits at his shop in Mos Eisley. Now if we say a TD weigh 0.5 to 1 kilo (honestly right now I don't know how much they weigh but I doubt it's more than two kilos), then we're talking 2 million to 4 million credits for a meteric ton of them (if I did the math right) at 2,000 a piece or 4 million to 8 million at Krayson's price. Either way you slice it, TDs are a high value item, certainly something a pirate would want to grab and sell (and of course keep a few for themselves).

I wanna meet the guy who's willing to carry thermal detonators by the ton! No smoking...

By the ton you say?
The Adventure journal #9 in the adventure Droids defiant has the freighter Argent Lady having two cargo holds each holding 30 barrels of Barradium which is the explosive component of Thermal Dets.
It is supposedly used by miners to blow holes in rocks.
Unfortunately no cost was given but it was mentioned as a commodity sought by privateers.
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garhkal
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PostPosted: Sun Jun 19, 2011 5:44 pm    Post subject: Reply with quote

Strange since it is listed as being unstable.. Wonder what the mishap table would look for it, if things went screwy!
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PostPosted: Sun Jun 19, 2011 8:56 pm    Post subject: Reply with quote

I would imagine these barrels are a bit more protective than just regular metal barrels.

The Hazmat requirements for loading and unloading must be brutal as hell.
Must have to load and unload at a secure site couldn't imagine the size of the blast from 60 barrels of barradium.
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Hellcat
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PostPosted: Mon Jun 20, 2011 1:07 am    Post subject: Reply with quote

Fallon Kell wrote:
Hellcat wrote:
Foodstuffs is something to consider, but also consider other things like weapons, computers, luxury goods, etc. And not only on the invisible market can you get more for an item, an equipment chart in the 2nd Edition R&E GM Screen points out that equipment prices vary based on local situations. Looking at Gry's Weapon's stats PDF a thermal detonator sells for 2,000 credits. In GG7 a weapons dealer named Krayson sells them for 4,000 credits at his shop in Mos Eisley. Now if we say a TD weigh 0.5 to 1 kilo (honestly right now I don't know how much they weigh but I doubt it's more than two kilos), then we're talking 2 million to 4 million credits for a meteric ton of them (if I did the math right) at 2,000 a piece or 4 million to 8 million at Krayson's price. Either way you slice it, TDs are a high value item, certainly something a pirate would want to grab and sell (and of course keep a few for themselves).

I wanna meet the guy who's willing to carry thermal detonators by the ton! No smoking...

But yeah, datapads, recording rods, comlinks, clothing, raw materials, livestock, toys, pretty much any cargo except trash is being moved because someone wants it. Usually they'll pay for it. Even if it's trash, the Ugors and the Squibs might want to fight over it.


The point was that hot ticket items in large quatities can make you rich fairly quickly even if you sell them at the base listed price. Whereas with small ticket items you may have to raise the price and sell in the right area if selling the same quantity as a hot ticket item.

Which actually brings up another question. What are hot ticket items, big ticket items, and small ticket items?
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garhkal
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PostPosted: Mon Jun 20, 2011 6:20 pm    Post subject: Reply with quote

A lot of that would depend on WHERE you are selling..

As an example, One of our sparks modules was called "Traders run: where the goal was to buy and sell as much as poss to make the rebellion money..

We had iirc 6 planets. Each had a time listed for going from and to each other planet.
Outgoing merchandise cost/ton, amt available, and "longevity" (how long the seller would keep its price that way.
Incoming merchandise wish list/ton, amt wanted and 'duration of desire'...

EG.

Trakit
Heavy machinery 800/t, 16 days.
To - halib - 19 hr, Vanhorn -32hr, Ulmiaz-22 hr..
Food stuff generic - 350/t, exquisit - 1090/t,
wine - 500/t
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Hellcat
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PostPosted: Tue Jun 21, 2011 12:38 am    Post subject: Reply with quote

I have to agree and disagree with you garhkal. Agree because we've already been discussing that where an item is sold makes a big difference on how much they can go for. And disagree because I think there could be a baseline on whats a hot ticket, big ticket, or small ticket item that is then adjustable based on location. Like something that's normally available only on the planet of origin might be a small or big ticket item there (depending on how available it is there even, probably lean more towards a big ticket item) but it could be a big or hot ticket item everywhere else. Something like blaster power packs could be hot ticket items even though their realitively inexpensive because of the demand there'd be for them. Illegal items my be hot ticket items just because their illegal and being caught with them could be serious trouble or it might be a combination of their cost and their being illegal.
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PostPosted: Tue Jun 21, 2011 1:10 am    Post subject: Reply with quote

You two seem to be saying the exact same thing to me only Hellcats continued use of "baseline" causes confusion.
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Anakin
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PostPosted: Wed Jun 22, 2011 3:55 am    Post subject: Reply with quote

The Empire has small out posts as well as big ones, and they will need new weapons and ammo from time to time. On these occasions even the Empire might use smaller transports, such as the Tie scout or perhaps even a light freighter.

I often use "Tagge corp" when my players encounter big and corrupt companies. Since they are owned by general Tagge, they are quite closely connected to the Empire but still privately owned, and thus a terrific source of hidden business and covert Imperial dirty stuff. Presenting your players with a Tagge owned target is a good way of entangling them in big and complicated situations... Twisted Evil
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