View previous topic :: View next topic |
Author |
Message |
Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
|
Posted: Wed Mar 30, 2011 3:59 pm Post subject: Starship, Vehicle, Weapon Spreadsheet |
|
|
I'm in the process of taking Gry's statbooks and putting them into spreadsheet format.
I dunno if other folks have spent hours like I have searching/paging thru the PDFs looking for stuff. But I'm taking the stat blocks and parsing them in a spreadsheet (aka the poor man's database) and making it so you can sort/filter by the different stats.
Would anyone be interested in this when I'm done? _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
|
Back to top |
|
|
Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
|
Posted: Wed Mar 30, 2011 4:20 pm Post subject: |
|
|
Yes I would. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
|
Back to top |
|
|
TyCaine Captain
Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
|
Posted: Wed Mar 30, 2011 4:44 pm Post subject: |
|
|
Can I hear a 'hell yeah'?
Would appreciate that very much, love Gry's sourcebook, but something that can be filtered would be great!
T.C. |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Wed Mar 30, 2011 4:52 pm Post subject: |
|
|
Count me third. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Wed Mar 30, 2011 4:55 pm Post subject: |
|
|
Yes, please. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
|
Posted: Wed Mar 30, 2011 5:40 pm Post subject: |
|
|
i will be doign that with my website
but can use your help getting it into my website!
i was waiting to do this until gry came out with his next version though. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
|
Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
|
Posted: Thu Mar 31, 2011 9:39 am Post subject: |
|
|
I'm up to the ARC-170... here's a link to the draft:
https://spreadsheets.google.com/ccc?key=0AgRbB64B-3uCdDdJeDN0cDJpeWlPbEpBWkZtVWlMakE&hl=en&authkey=CJCaurMI
Some notes:
The name is the name EXACTLY as it appears in Gry's statbook so the spreadsheet and the statbook can be easily cross-referenced.
Type will be the rough categories as laid out in Gry's statbook (e.g: Starfighter, Freighter, Bulk Freighter, Shuttle, Yacht, etc.)
There are some stats which have had inconsistent values, and I've done what I can to "normalize" those values for better sorting/filtering. (e.g. Corellian Engineering vs. Corellian Engineering Corp, I picked one and went with it.)
I haven't quite figured out how to list the sensors or weapons and retain any degree of sorting/filtering.
Any feedback is appreciated. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
Posted: Thu Mar 31, 2011 10:42 am Post subject: Re: Starship, Vehicle, Weapon Spreadsheet |
|
|
Rerun941 wrote: | I'm in the process of taking Gry's statbooks and putting them into spreadsheet format.
I dunno if other folks have spent hours like I have searching/paging thru the PDFs looking for stuff. But I'm taking the stat blocks and parsing them in a spreadsheet (aka the poor man's database) and making it so you can sort/filter by the different stats.
Would anyone be interested in this when I'm done? |
Sure.
If I still had the HDDs I'd built mine on way back in the day (and if those file formats were supported by modern apps), I'd pass them on. Alas, they've been lost to hardware fatigue and a lack of backups, or backups that last longer than a 3.5" floppy _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
Posted: Thu Mar 31, 2011 10:45 am Post subject: |
|
|
Rerun941 wrote: | I'm up to the ARC-170... here's a link to the draft:
https://spreadsheets.google.com/ccc?key=0AgRbB64B-3uCdDdJeDN0cDJpeWlPbEpBWkZtVWlMakE&hl=en&authkey=CJCaurMI
Some notes:
The name is the name EXACTLY as it appears in Gry's statbook so the spreadsheet and the statbook can be easily cross-referenced.
Type will be the rough categories as laid out in Gry's statbook (e.g: Starfighter, Freighter, Bulk Freighter, Shuttle, Yacht, etc.)
There are some stats which have had inconsistent values, and I've done what I can to "normalize" those values for better sorting/filtering. (e.g. Corellian Engineering vs. Corellian Engineering Corp, I picked one and went with it.)
I haven't quite figured out how to list the sensors or weapons and retain any degree of sorting/filtering.
Any feedback is appreciated. |
Good idea.
Really, depending on how you set up your spreadsheet, it could easily be imported into a database.
I'd say for sensors, just list them in separate columns for each mode, C1 - range, C2 - die code. That way you can sort based on each sensor mode for either range or bonus. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
|
Back to top |
|
|
Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
|
Posted: Thu Mar 31, 2011 3:17 pm Post subject: |
|
|
Ankhanu wrote: | Good idea.
Really, depending on how you set up your spreadsheet, it could easily be imported into a database.
I'd say for sensors, just list them in separate columns for each mode, C1 - range, C2 - die code. That way you can sort based on each sensor mode for either range or bonus. |
New version posted:
https://spreadsheets.google.com/ccc?key=0AgRbB64B-3uCdC1FQjY3Sm1EdnhQc1JmZkM0X3lwelE&hl=en&authkey=CPiAnbUM#gid=0
I've included your suggestion for Sensors and worked up the Weapons block. It's starting to scroll out to the right a bit far, though. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
|
Azai Lieutenant Commander
Joined: 05 Jul 2010 Posts: 248
|
Posted: Tue Apr 05, 2011 7:00 pm Post subject: |
|
|
This make actually kinda be against what the spreadsheet is trying to accomplish.
But maybe to reduce the scroll the spreadsheet is broken up into Eras?
Or maybe large Affiliations(Rebel, Empire) |
|
Back to top |
|
|
Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
|
Posted: Wed Apr 06, 2011 1:10 pm Post subject: |
|
|
112 Starships so far... I'm up to page 54 in the statbook, Alliance Starfighters
https://spreadsheets.google.com/ccc?key=0AgRbB64B-3uCdGREWmpnWDRxTjEwbVQyUHVQOXNmSVE&hl=en&authkey=CMqagOgJ#gid=0
As for limiting the list, I think I'll leave that to the individual. My default list will be the Master list and then folks can filter and save as separate sheets in the workbook. (Believe me, I will be doing that with my own personal copy.)
Once I get done with the Starships, I'll tackle Vehicles and Weapons. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
|
|