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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Fri Feb 04, 2011 6:45 pm Post subject: |
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Reaper63 Lieutenant
Joined: 30 Jul 2003 Posts: 81 Location: Northern NJ, USA
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Posted: Sat Feb 05, 2011 1:07 am Post subject: |
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that rocks man, thanks.
now, if you don't mind, I got a few Trek drawings I'd love to have colored.
They should be done like this one was -
here is the first one
Department color should be red.
department color should be gold
and finally
also with a gold department shirt
thanks man _________________ http://www.boomspeed.com/reaperden/ErcID.jpg |
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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Sat Feb 05, 2011 12:54 pm Post subject: |
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Where those are still kinda in the sketch department, colorization is sort of difficult. I don't know if you drew them or not (if you did, congrats), but the lines are to faint to really do a proper coloring job. If you can make the lines a little clearer, then I can do a fairly decent job, I think. |
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Reaper63 Lieutenant
Joined: 30 Jul 2003 Posts: 81 Location: Northern NJ, USA
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Posted: Sat Feb 19, 2011 1:47 am Post subject: |
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sorry, missed your reply. I didn't do don't worry about it, was worth a try though lol the drawings, they are concept art from the oriignal Elite Forces Game. Was worth a try though _________________ http://www.boomspeed.com/reaperden/ErcID.jpg |
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Reaper63 Lieutenant
Joined: 30 Jul 2003 Posts: 81 Location: Northern NJ, USA
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Henrik.Balslev Commander
Joined: 22 Apr 2006 Posts: 278 Location: Denmark
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Posted: Thu Mar 10, 2011 7:37 am Post subject: |
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ok I'm fairly new to the board, but if you have the time I would appreciate a rendering of my character Quin-Tain Zoh a miralukan Jedi
I imagine him looking something like this:
but ofcourse he would not have any eyes, and his lightsaber would be of the extended handle varitey with a grip of around 5 feet, also the armor he wears only covers chest (front/back), upper legs (front), and lower arms). I'd like the armour in a dark grey tone if that is possible ? _________________ -
It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong.
G. K. Chesterton (1874 - 1936)
Last edited by Henrik.Balslev on Sun Mar 13, 2011 4:12 pm; edited 1 time in total |
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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Sun Mar 13, 2011 3:50 pm Post subject: |
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Hey guys, I'll get around to both of those ASAP. Most of my "Star Wars time" has been taking up with converting another system to work within the Star Wars universe, but I'm taking a little breather from it right now so I should have time to work on your pictures. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 13, 2011 4:02 pm Post subject: |
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hazardchris wrote: | Hey guys, I'll get around to both of those ASAP. Most of my "Star Wars time" has been taking up with converting another system to work within the Star Wars universe, but I'm taking a little breather from it right now so I should have time to work on your pictures. |
What system? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Reaper63 Lieutenant
Joined: 30 Jul 2003 Posts: 81 Location: Northern NJ, USA
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Henrik.Balslev Commander
Joined: 22 Apr 2006 Posts: 278 Location: Denmark
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Posted: Sun Mar 13, 2011 4:11 pm Post subject: |
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no rush at all just happy that you are willing to do this _________________ -
It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong.
G. K. Chesterton (1874 - 1936) |
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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Sun Mar 13, 2011 4:52 pm Post subject: |
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crmcneill wrote: | hazardchris wrote: | Hey guys, I'll get around to both of those ASAP. Most of my "Star Wars time" has been taking up with converting another system to work within the Star Wars universe, but I'm taking a little breather from it right now so I should have time to work on your pictures. |
What system? |
The Cortex System (The Serenity and Battlestar RPG's both use it). |
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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Sun Mar 13, 2011 4:54 pm Post subject: |
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Henrick, do you want me to just take that picture and tweak it? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 13, 2011 4:56 pm Post subject: |
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hazardchris wrote: | The Cortex System (The Serenity and Battlestar RPG's both use it). |
Hmm. I have Serenity, and have co-opted some of their ideas for D6. Are you converting Cortex to D6 / vice versa or just doing Stat conversions? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Henrik.Balslev Commander
Joined: 22 Apr 2006 Posts: 278 Location: Denmark
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Posted: Sun Mar 13, 2011 5:17 pm Post subject: |
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hazardchris wrote: | Henrick, do you want me to just take that picture and tweak it? |
I'll leave that up to you really, but I do envision my character a little slimmer that the guy in the picture. more athletic, and less bodybuilder _________________ -
It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong.
G. K. Chesterton (1874 - 1936) |
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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Sun Mar 13, 2011 5:25 pm Post subject: |
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crmcneill wrote: |
Hmm. I have Serenity, and have co-opted some of their ideas for D6. Are you converting Cortex to D6 / vice versa or just doing Stat conversions? |
If anything, I'm doing a D6 to Cortex with a handful of the elements of Saga Edition sprinkled in it. It's pretty close to being in a playtest stage. I'll link to it then. Right now, I'm churning through the Force Powers. |
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