View previous topic :: View next topic |
Author |
Message |
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Fri Feb 25, 2011 3:23 am Post subject: another poss new force power... Molasis |
|
|
This force power deveoped by members of the white current, allows them to make the 'air' so thick around targets, it is harder for them to hit enemies/damage them. Their thought was if it was harder to do anything, they would be less likely to continue it and therefore could stop fights before they got out of hand.
When 'engaged' the WCM picks how big a zone is being made. All those in it, get a perception check (or control roll) to resist. If they fail to beat the diff as set by the Alter roll by the WCM, they are affected.
If affected, all melee/brawl attacks along with ranged combat that is physically moved (bow fire, grenades, thrown weapons) suffer a -1d to hit and damage (even if this takes damage below base str) for every 2d of the users alter score. It also reduces the dex of said targets by 1d for every 3d of the user so if they go to 0d they are effectively locked in place.
Explosions (via demo, grenades already used, missiles), blasters, firearms and the like unfortunately do not get affected (other than to hit rolls). And as such if a target being slowed by the White current force user takes damage from any such sources that places them at mortally wounded or dead, they instantly take a Dark side point.
This is a C/S/A power.
Control.
5'sphere - Easy + proximity
10' sphere - Moderate + prox
15' sphere - Diff + prox
20' sphere - V.Diff + prox
25' sphere - Heroic + prox
each additional 5' the sphere is enlarged from here on, add 10 to the target number.
Sense
Difficult + proximity
Alter
As control based on sphere size.
5' = 15+ prox
10' = 20 + prox
15' = 25 + prox
20' = 30+ prox
25' = 35+ Prox.
+10 per additional 5' of sphere.
At no time is the force user who activated the power affected by it.
So what do you all think?
What should be a good name (other than molasis).. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Fri Feb 25, 2011 3:55 am Post subject: |
|
|
Well, for starters, Molasis is a great name considering some of the other weird names the boys at Lucasfilm have come up with for other powers. Maybe just change up a few letters, like Malausys, so that the inside joke remains, but is a little bit more obscure. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Fri Feb 25, 2011 5:36 am Post subject: |
|
|
Hmm.. interesting idea. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
|
Back to top |
|
|
Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
|
Posted: Fri Feb 25, 2011 1:28 pm Post subject: |
|
|
I'm actually surprised it doesn't make it harder for the target to breath... perhaps needing stamina rollse every few rounds of high activity (like combat). _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Fri Feb 25, 2011 6:51 pm Post subject: |
|
|
I was thinking that if i DID include that, then there would also have to be rules for damage and dark side points cause of it. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Fri Feb 25, 2011 7:00 pm Post subject: |
|
|
garhkal wrote: | I was thinking that if i DID include that, then there would also have to be rules for damage and dark side points cause of it. |
It almost sounds like a Slow spell from D&D, except that it affects everything within the field, not just characters. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Fri Feb 25, 2011 11:48 pm Post subject: |
|
|
yup... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Fri Feb 25, 2011 11:55 pm Post subject: |
|
|
Could open up the path for a lot of D&D spells or psi-powers to be used as the basis for Force Powers. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Wed Mar 02, 2011 11:55 am Post subject: |
|
|
crmcneill wrote: | Could open up the path for a lot of D&D spells or psi-powers to be used as the basis for Force Powers. | Coming up next, a Fallanassi prismatic spray power...hmmm. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Wed Mar 02, 2011 12:01 pm Post subject: |
|
|
Bren wrote: | Coming up next, a Fallanassi prismatic spray power...hmmm. |
Within reason, of course. The first time I read the D&D book, my reaction was "Prismatic whaaa...?" _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Wed Mar 02, 2011 12:14 pm Post subject: |
|
|
crmcneill wrote: | Bren wrote: | Coming up next, a Fallanassi prismatic spray power...hmmm. |
Within reason, of course. The first time I read the D&D book, my reaction was "Prismatic whaaa...?" | My first book didn't have that one. That was from those darn new fangled advanced rules.
Would you prefer Qui Gon Jinn's Cantrip of Spirit Trapping or Yoda's Ultimate Shield of Force Deflection?
Seriously, anything can be an inspiration, but great care need be taken. The tone, style, and effect of most Force powers is very different from that of D&D Spells. One of the problems I see with the video game inspired force skills is that they seem more like D&D fireballs than anything from the movies. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Wed Mar 02, 2011 1:30 pm Post subject: |
|
|
Bren wrote: | Seriously, anything can be an inspiration, but great care need be taken. The tone, style, and effect of most Force powers is very different from that of D&D Spells. One of the problems I see with the video game inspired force skills is that they seem more like D&D fireballs than anything from the movies. |
No direct conversions, please. I'd be more interested in using the D&D spells as guidelines for Force powers. Obviously, some are just too powerful. I have no interest in seeing Wish / Miracle / Reality Revision show up as Force powers. Other spells seem like multiple facets or power grades of the same ability, where a Force power would combine them all into one and make the greater power effects dependent on higher difficulty levels, not learning new spells at higher levels. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed Mar 02, 2011 8:23 pm Post subject: |
|
|
What of Tensers transformation!!! _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Wed Mar 02, 2011 9:46 pm Post subject: |
|
|
Or Otto's Irresistible Dance... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
|