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Search found 787 matches |
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vanir Replies: 217 Views: 166464 |
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I like that actually, I wouldn't have been so bold in my own game off the bat, but now I see it out there presented as an idea it is actually satisfying. I like game stats to reflect what we see in th ... | |
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vanir Replies: 30 Views: 30998 |
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An underbarrel particle beam weapon ignores polymer/ceramic armour.
A concussion gun ignores any armour that isn't sealed or has specific concussion protection (like a concussion helmet). A railgun ... |
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vanir Replies: 7 Views: 10699 |
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Spacecraqft fitted with atmospheric scoops can restock power and fuel consumables by dipping into planetary atmospheres (with molecular converters you basically get water, air, power and fuel from bas ... | |
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vanir Replies: 6 Views: 10358 |
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For ad hoc simplicity in our game, we simply refer to straight up dice value in d6 system, helps in a lot of situations during gameplay so we don't have to stop proceedings and look stuff up during co ... | |
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vanir Replies: 16 Views: 25194 |
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Coming at it from a duelling POV and then moving towards game terms.
Obviously the feature is designed for locking blades, which technically lightsabres shouldn't be able to do because they usually ... |
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vanir Replies: 7 Views: 8771 |
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Oh we typically move onto galactic threat level pretty frequently. It's a bit cartoonish but so is little green puppets running around with lightsabres.
The cylons just occupied 2 regional fleets r ... |
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vanir Replies: 10 Views: 12341 |
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What I'm saying is the spacecraft in star wars do not move anything like gravity being involved other than to provide typical atmospheric flight forces (thrust/drag, lift/weight). The star wars spacec ... | |
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vanir Replies: 10 Views: 12341 |
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The problem is you see, gravity isn't a force anymore, it's curved spacetime. The difference between this and what you're saying is with or without "intertial dampeners" or artificial gravit ... | |
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vanir Replies: 24 Views: 22066 |
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Sure we just did this in our game last session.
We used Z-95C (Rebel version, closer to X-Wing stats), fitted with twin long range concussion missile launchers (2 missiles for each tube), and a var ... |
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vanir Replies: 25 Views: 21470 |
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Particle shielding is used on some conventional real world spacecraft designs for the various space agencies and operators.
It's a combination of systems insulation, redundancies, structural reinforc ... |
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vanir Replies: 29 Views: 25766 |
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+1 for applying scale modifier just once.
I'm also using a HR for shield distribution (ship has it's nominal shield value in all directions), so even Nebulon-B is pretty safe from starfighter scale ... |
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vanir Replies: 29 Views: 25766 |
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Was the Adventure Journal pub. prior to R&E? Because that works under 2E die caps exactly as it should, ie. the damage is capped, the soak isn't scaled up so yes it applies to both (in 2E). | |
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vanir Replies: 37 Views: 39230 |
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Our House interpretation of strict RAW is "2 sets of jump coordinates stored"
Meaning point of origin is irrelevent, these are destinations. Presumably the sensor window takes current astro ... |
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vanir Replies: 14 Views: 15067 |
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Certainly applaud the idea, something more affordable than the yachts and light scouts that basically fill the role.
But cost is affected dramatically by performance, hence light transports are very ... |
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vanir Replies: 31 Views: 32516 |
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Our House rule discussed by our group concluded that we could extrapolate the cargo capacity of the "munitions pod" directly as the passenger capacity of the "shuttle pod" using th ... | |
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