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Search found 22 matches |
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udat Replies: 28 Views: 46814 |
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Thanks for doing this, I'm sure it'll be an excellent resource! I've joined your game (Gordon B), but would need permissions to see anything other than the landing screen. If I can get in, I'm sure ... |
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udat Replies: 28 Views: 46814 |
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Didn't want to hijack this thread, so udat, if you want to see how another group handled things, you can read in
Nice! I see you mention Villains and Vigilantes in your sig - I wasn't familiar ... |
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udat Replies: 28 Views: 46814 |
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I built a lot of the maps I used in the Roll20 Engine, rather than importing them from an external source, so I am not sure how to export them.
I have created an extra copy of my game, maybe I can ... |
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udat Replies: 28 Views: 46814 |
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I'm also a Roll20 user, would it be too much to ask to see or share your maps for when my players do Starfall? It's your call, my friend but it would be great to see your maps at least.
I'd be happ ... |
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udat Replies: 28 Views: 46814 |
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I thought that the final session of the Starfall adventure would be very short and easily resolved, but the encounter caused the Rebels some problems.
On paper, it looks pretty trivial - take their ... |
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udat Replies: 28 Views: 46814 |
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With time running out, the Rebels reach the hangar bays of the Star Destroyer. They are one bay above the main bay where the Imperial Shuttle they need to hijack is being prepped for launch.
They l ... |
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udat Replies: 28 Views: 46814 |
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The battered and bleeding Rebel group have temporarily shaken off the pursuing Stormtroopers (who think the Rebels are dead) and gather their wits. They have to head towards the hanger deck, which in ... | |
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udat Replies: 28 Views: 46814 |
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I've been a bit lax in writing up session reports. Which is weird, because I am trapped at home with not a lot else to do!
The Rebels made their way to the engine control core of the stricken Star ... |
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udat Replies: 28 Views: 46814 |
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Last night's session was Episode 2 of Starfall. The Rebels, escorting Wallex Blissex, made their way into the Engineering section of the stricken Star Destroyer, discovered that it was rigged to Self ... | |
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udat Replies: 28 Views: 46814 |
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Maybe that's WHy they made it 'seem deadly', as they knew it WOULDN'T result in anyone's actual death.
The module's text says "Anyone who fails this [test] falls to their deaths." which s ... |
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udat Replies: 28 Views: 46814 |
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Regarding equipment, I'm very much against the 'D&D equipment list', 'treasure-looting' PCs. Star Wars isn't that kind of game. I do not run dungeon crawls and my Star Wars adventures rarely hav ... |
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udat Replies: 28 Views: 46814 |
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Is this the right place to scrawl some notes on a play session?
My board game buddies and I have wrapped up Tatooine Manhunt, and last night we started Starfall. We are playing using Roll20 while ... |
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udat Replies: 12 Views: 10681 |
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I've seen it done it in some groups, as each PLAYER rolls his own perception. Setting an order, then the DM did the same for each baddie or groups of baddies.. IE 5 players, vs 1 squad of imperial ... |
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udat Replies: 12 Views: 10681 |
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I did a derivation of that idea when I was running Star Wars. I had all of the players roll for initiative, and then I rolled for initiative for each "grouping" of enemies.
I recorded ... |
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udat Replies: 12 Views: 10681 |
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The other thing you should consider is that the 2e combat rules work best when taken as a whole. I suggest caution when Frankensteining different edition combat rules together. Your worry about comb ... |
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