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Search found 5 matches |
Author | Message |
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Topic: Characters and Carrying capacity | |
taylor Replies: 21 Views: 24853 |
Forum: Tools Posted: Sun Feb 26, 2017 1:38 pm Subject: Characters and Carrying capacity |
At times characters are trying to carry too much weight. To my knowledge there is no limit to how many guns they can have - has any one found a good way to limit a pc walking around with an arsenal? | |
Topic: Firearms and force users | |
taylor Replies: 115 Views: 91657 |
Forum: House Rules Posted: Fri Feb 17, 2017 8:40 pm Subject: Firearms and force users |
Is it an unfair burden to the force users to expect they defend against firearms with dodge instead of an LSC parry? The issue results that I have a character, or a couple, realizing the "lo ... | |
Topic: Firearms and force users | |
taylor Replies: 115 Views: 91657 |
Forum: House Rules Posted: Fri Feb 17, 2017 6:30 pm Subject: Firearms and force users |
I now see that even creating a parry vs slugs is a wider ranged topic than I expected. I had forgotten about full auto sprays, the spread of a shot gun and that each pellet is it's own moving target, ... | |
Topic: Firearms and force users | |
taylor Replies: 115 Views: 91657 |
Forum: House Rules Posted: Fri Feb 17, 2017 4:59 pm Subject: Firearms and force users |
I can see that as a response. My goal here was the prevent force users from being one trick invulnerable ponies. As they put up light saber combat and it is very difficult for ranged attacks to ever ... | |
Topic: Firearms and force users | |
taylor Replies: 115 Views: 91657 |
Forum: House Rules Posted: Fri Feb 17, 2017 3:16 pm Subject: Firearms and force users |
So a hot debate I am in regards the narrow definition of lightsaber combat and firearms.
Strictly by the LSC description can parry blaster bolts, not slugs. Thus my force users are looking fo ... |
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