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Search found 79 matches |
Author | Message |
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Topic: Animals / Creatures / Beasts - Attacks | |
slaughterj Replies: 23 Views: 17354 |
Forum: Official Rules Posted: Tue Jan 22, 2008 12:21 pm Subject: Animals / Creatures / Beasts - Attacks |
Even with frothing wookies, I seriously doubt your typical SW game varies from what I stated.
Further, most PCs recognize that a Wookie can have 7D of Brawling at the start, and to have a chance ag ... |
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Topic: Animals / Creatures / Beasts - Attacks | |
slaughterj Replies: 23 Views: 17354 |
Forum: Official Rules Posted: Thu Jan 10, 2008 1:20 pm Subject: Animals / Creatures / Beasts - Attacks |
Not particularly. The bulk of combat ends up being ranged (and lightsabers), and therefore it is only logical for the propensity of defensive points to get spent on Dodge rather than both Melee Parry ... | |
Topic: Official Rules on Evading Attacks | |
slaughterj Replies: 33 Views: 25579 |
Forum: Official Rules Posted: Mon Jan 07, 2008 4:05 pm Subject: Official Rules on Evading Attacks |
The ruling we use in our game is that you CAN use dodge against Melee Combat or Brawling, but it means you're not evading a blow, while still remaining in the fight (like a boxer would) but you are di ... | |
Topic: Animals / Creatures / Beasts - Attacks | |
slaughterj Replies: 23 Views: 17354 |
Forum: Official Rules Posted: Mon Jan 07, 2008 4:01 pm Subject: Animals / Creatures / Beasts - Attacks |
Generally, when dealing with these powerful creatures, I've always taken the approach of maintaining distance to avoid getting hit...
Sounds good, but the Tatooine Manhunt adventures basically for ... |
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Topic: Animals / Creatures / Beasts - Attacks | |
slaughterj Replies: 23 Views: 17354 |
Forum: Official Rules Posted: Mon Jan 07, 2008 3:58 pm Subject: Animals / Creatures / Beasts - Attacks |
One option WEG had at its disposal to circumvent this is to use Scales.
Sounds like a good solution, but I am loathe to go through a restat the necessary creatures - easier just to plot device the ... |
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Topic: Animals / Creatures / Beasts - Attacks | |
slaughterj Replies: 23 Views: 17354 |
Forum: Official Rules Posted: Mon Jan 07, 2008 3:56 pm Subject: Animals / Creatures / Beasts - Attacks |
since characters usually only have some boosted Dodge, and not much boosted Brawling Parry
Kinda brings the idea of rounding out characters to the forefront, doesn't it? Not particularly. T ... |
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Topic: Official Rules on Evading Attacks | |
slaughterj Replies: 33 Views: 25579 |
Forum: Official Rules Posted: Fri Jan 04, 2008 3:04 pm Subject: Official Rules on Evading Attacks |
On a related note, I have been bothered by the split between selecting to parry (melee or brawl) or dodge. It seems that if someone is actively "dodging" (in a real/general sense, not game- ... | |
Topic: Animals / Creatures / Beasts - Attacks | |
slaughterj Replies: 23 Views: 17354 |
Forum: Official Rules Posted: Fri Jan 04, 2008 2:55 pm Subject: Animals / Creatures / Beasts - Attacks |
So, what attribute/skill do animals, etc. use to make attacks with their natural weapons? Is it DEX, STR, or what?
DEX is the base for Melee, not Brawl (which is based on STR), and most games cons ... |
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Topic: Spending Character Points to Boost Rolls | |
slaughterj Replies: 45 Views: 30480 |
Forum: Official Rules Posted: Mon Nov 19, 2007 4:16 pm Subject: Spending Character Points to Boost Rolls |
I agree that heroism can occur at "different" levels, but the over-the-top events in the movies (e.g., successfly flying down the tunnel on the Death Star while under attack and accurately f ... | |
Topic: -1D for keeping powers "up" | |
slaughterj Replies: 82 Views: 46323 |
Forum: Official Rules Posted: Mon Nov 19, 2007 4:13 pm Subject: -1D for keeping powers "up" |
It's quite a useful rule to impliment in some groups. Stops people from putting all their starting dice in one attribute and just assuming they're awesome in everything to do with that attribute.
T ... |
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Topic: Spending Character Points to Boost Rolls | |
slaughterj Replies: 45 Views: 30480 |
Forum: Official Rules Posted: Tue Nov 13, 2007 2:42 pm Subject: Spending Character Points to Boost Rolls |
Being badass with just your own skills is much more satisfying. I feel being badass with a FP cheapens it a little.
I dont think so. I use FP to do stuff my chr on his own would be impossible to d ... |
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Topic: Spending Character Points to Boost Rolls | |
slaughterj Replies: 45 Views: 30480 |
Forum: Official Rules Posted: Tue Nov 13, 2007 2:42 pm Subject: Spending Character Points to Boost Rolls |
Spending a FP lets a character be a truly heroic badass for a round, which is something most PCs would relish
I've been pretty badass without Force Points though Just takes some oblique thinkin ... |
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Topic: Spending Character Points to Boost Rolls | |
slaughterj Replies: 45 Views: 30480 |
Forum: Official Rules Posted: Tue Nov 13, 2007 2:37 pm Subject: Spending Character Points to Boost Rolls |
Quite right. The only difference is what "from time to time" means to each of us. For some it might be every other adventure, for some every other year.
That goes back to my Premise No. 2 ... |
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Topic: -1D for keeping powers "up" | |
slaughterj Replies: 82 Views: 46323 |
Forum: Official Rules Posted: Tue Nov 13, 2007 2:34 pm Subject: -1D for keeping powers "up" |
Even without a master available to help them avoid the double cost? I find that no one is willing spend the double cost, so they only increase force skills when a means for increasing them is avail ... |
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Topic: -1D for keeping powers "up" | |
slaughterj Replies: 82 Views: 46323 |
Forum: Official Rules Posted: Tue Nov 13, 2007 2:30 pm Subject: -1D for keeping powers "up" |
And if training is good, why shouldn't a character choose to do some training in any given skill during down time between adventures, increasing that skill with XP?
I don't have a problem with downti ... |
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