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  Topic: Missile countermeasures
scott2978

Replies: 22
Views: 22151

PostForum: Official Rules   Posted: Wed Mar 11, 2020 6:31 pm   Subject: Missile countermeasures
So let me add something here.

In a game I ran last week, a Z95 pilot fired a concussion missile (using standard RAW) at a capital ship. The cap ship had 4D hull and 3D shields.

According to th ...
  Topic: Missile countermeasures
scott2978

Replies: 22
Views: 22151

PostForum: Official Rules   Posted: Mon Mar 09, 2020 3:06 pm   Subject: Missile countermeasures
Are there any RAW rules for common missile countermeasures like flares, chaff, etc?
  Topic: Rules for knocking out an enemy using melee weapons/brawling
scott2978

Replies: 11
Views: 10376

PostForum: Official Rules   Posted: Mon Jan 27, 2020 9:57 pm   Subject: Rules for knocking out an enemy using melee weapons/brawling
So, I am running D6 Star Wars again after a number of years of Pathfinder, and I came up against a situation that has bugged me about Pathfinder too.

The PCs snuck into an "enemy" compou ...
  Topic: How exactly does the Force Lightning Power work
scott2978

Replies: 20
Views: 17757

PostForum: Official Rules   Posted: Thu Dec 06, 2012 2:57 am   Subject: How exactly does the Force Lightning Power work
Ahh the good games gone bad because I used to plan like this....

One thing I've learned over the years is not to plan to take the PCs hostage as a result of an actual battle. If you know they must ...
  Topic: Fighting with two lightsabers/two bladed lightsabers
scott2978

Replies: 17
Views: 16984

PostForum: Gamemasters   Posted: Mon Feb 06, 2012 1:57 pm   Subject: Fighting with two lightsabers/two bladed lightsabers
So, the consensus seems to be that the rule should be simple, should maintain the feel of the rest of the rules, should have some benefit and some cost.

I feel like eliminating 1 map for using a s ...
  Topic: Stormtrooper Question...
scott2978

Replies: 37
Views: 36690

PostForum: General Star Wars   Posted: Mon Feb 06, 2012 1:40 pm   Subject: Stormtrooper Question...
Wow. I must be all alone in my belief that the Stormtroopers were not clones when I watched them when the movies were originally released in theaters. The mention of the Clone Wars and all made me t ...
  Topic: Fighting with two lightsabers/two bladed lightsabers
scott2978

Replies: 17
Views: 16984

PostForum: Gamemasters   Posted: Wed Feb 01, 2012 7:05 pm   Subject: Fighting with two lightsabers/two bladed lightsabers
I like the idea of a second weapon basically negating one multiple action die penalty. I think a perfect balance to that (or else why not always use two?) is to increase the difficulty by +1 level. So ...
  Topic: Fighting with two lightsabers/two bladed lightsabers
scott2978

Replies: 17
Views: 16984

PostForum: Gamemasters   Posted: Wed Feb 01, 2012 5:10 pm   Subject: Fighting with two lightsabers/two bladed lightsabers
I looked around a bit but don't see much on this concept. How do you guys run your games where a force user fights with either two lightsabers or a two bladed lightsaber? What have you done to make it ...
  Topic: Help with cargo runs
scott2978

Replies: 9
Views: 9106

PostForum: Gamemasters   Posted: Wed Oct 26, 2011 10:43 pm   Subject: Help with cargo runs
In my new campaign, the players are sort of freelance spacers, they take jobs for anyone who can pay as well as legit cargo runs. Somewhere I recall finding something that gives general stats on what ...
  Topic: Really GOOFY question about credits...
scott2978

Replies: 16
Views: 21598

PostForum: Gamemasters   Posted: Thu Aug 12, 2010 3:30 am   Subject: Really GOOFY question about credits...
I use this method:

http://www.rancorpit.com/forums/viewtopic.php?p=71777#71777
  Topic: How would Bounty Hunters find the characters..
scott2978

Replies: 21
Views: 15363

PostForum: Gamemasters   Posted: Thu Aug 12, 2010 3:13 am   Subject: How would Bounty Hunters find the characters..
I posted this a while back, this should give you a lot of good clues about how a bounty hunter in Star Wars would operate, and what kind of trouble it is for one to come after you. For all the costs i ...
  Topic: What are your favourite Jedi takedown techniques?
scott2978

Replies: 140
Views: 97732

PostForum: Gamemasters   Posted: Tue Mar 09, 2010 11:45 pm   Subject: What are your favourite Jedi takedown techniques?
Why not just use a jawa ionizer? It can't be deflected, because as soon as the lightsaber connects with it, the lightsaber ceases functioning.
  Topic: Character impact
scott2978

Replies: 4
Views: 5835

PostForum: Gamemasters   Posted: Sat Sep 05, 2009 9:12 pm   Subject: Character impact
Hey guys,

Right now I'm running a D&D 3.5 game, but I figured some of the best game masters I know hang out here, and my question is pretty universal, applying to all RPGs, so why not ask you ...
  Topic: Skip Ray Blastboats
scott2978

Replies: 16
Views: 17032

PostForum: Gamemasters   Posted: Sat Sep 05, 2009 11:39 am   Subject: Re: on blastboats
I never really understood why this ship was supposed to break the mold so much... one would think there's a minimum size for the power plants needed to run all those weapons, and that it would be bigg ...
  Topic: money and equivalents
scott2978

Replies: 16
Views: 13786

PostForum: Gamemasters   Posted: Fri Aug 28, 2009 2:31 am   Subject: money and equivalents
If they're all imprinted with nanochips, aren't they traceable? Maybe I'm not understanding you. I suppose they're less traceable than the electronic accounts but I'd think that's still too much evide ...
 
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