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Search found 220 matches |
Author | Message |
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Topic: Missile countermeasures | |
scott2978 Replies: 22 Views: 22151 |
Forum: Official Rules Posted: Wed Mar 11, 2020 6:31 pm Subject: Missile countermeasures |
So let me add something here.
In a game I ran last week, a Z95 pilot fired a concussion missile (using standard RAW) at a capital ship. The cap ship had 4D hull and 3D shields. According to th ... |
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Topic: Missile countermeasures | |
scott2978 Replies: 22 Views: 22151 |
Forum: Official Rules Posted: Mon Mar 09, 2020 3:06 pm Subject: Missile countermeasures |
Are there any RAW rules for common missile countermeasures like flares, chaff, etc? | |
Topic: Rules for knocking out an enemy using melee weapons/brawling | |
scott2978 Replies: 11 Views: 10376 |
Forum: Official Rules Posted: Mon Jan 27, 2020 9:57 pm Subject: Rules for knocking out an enemy using melee weapons/brawling |
So, I am running D6 Star Wars again after a number of years of Pathfinder, and I came up against a situation that has bugged me about Pathfinder too.
The PCs snuck into an "enemy" compou ... |
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Topic: How exactly does the Force Lightning Power work | |
scott2978 Replies: 20 Views: 17757 |
Forum: Official Rules Posted: Thu Dec 06, 2012 2:57 am Subject: How exactly does the Force Lightning Power work |
Ahh the good games gone bad because I used to plan like this....
One thing I've learned over the years is not to plan to take the PCs hostage as a result of an actual battle. If you know they must ... |
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Topic: Fighting with two lightsabers/two bladed lightsabers | |
scott2978 Replies: 17 Views: 16984 |
Forum: Gamemasters Posted: Mon Feb 06, 2012 1:57 pm Subject: Fighting with two lightsabers/two bladed lightsabers |
So, the consensus seems to be that the rule should be simple, should maintain the feel of the rest of the rules, should have some benefit and some cost.
I feel like eliminating 1 map for using a s ... |
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Topic: Stormtrooper Question... | |
scott2978 Replies: 37 Views: 36690 |
Forum: General Star Wars Posted: Mon Feb 06, 2012 1:40 pm Subject: Stormtrooper Question... |
Wow. I must be all alone in my belief that the Stormtroopers were not clones when I watched them when the movies were originally released in theaters. The mention of the Clone Wars and all made me t ... | |
Topic: Fighting with two lightsabers/two bladed lightsabers | |
scott2978 Replies: 17 Views: 16984 |
Forum: Gamemasters Posted: Wed Feb 01, 2012 7:05 pm Subject: Fighting with two lightsabers/two bladed lightsabers |
I like the idea of a second weapon basically negating one multiple action die penalty. I think a perfect balance to that (or else why not always use two?) is to increase the difficulty by +1 level. So ... | |
Topic: Fighting with two lightsabers/two bladed lightsabers | |
scott2978 Replies: 17 Views: 16984 |
Forum: Gamemasters Posted: Wed Feb 01, 2012 5:10 pm Subject: Fighting with two lightsabers/two bladed lightsabers |
I looked around a bit but don't see much on this concept. How do you guys run your games where a force user fights with either two lightsabers or a two bladed lightsaber? What have you done to make it ... | |
Topic: Help with cargo runs | |
scott2978 Replies: 9 Views: 9106 |
Forum: Gamemasters Posted: Wed Oct 26, 2011 10:43 pm Subject: Help with cargo runs |
In my new campaign, the players are sort of freelance spacers, they take jobs for anyone who can pay as well as legit cargo runs. Somewhere I recall finding something that gives general stats on what ... | |
Topic: Really GOOFY question about credits... | |
scott2978 Replies: 16 Views: 21598 |
Forum: Gamemasters Posted: Thu Aug 12, 2010 3:30 am Subject: Really GOOFY question about credits... |
I use this method:
http://www.rancorpit.com/forums/viewtopic.php?p=71777#71777 |
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Topic: How would Bounty Hunters find the characters.. | |
scott2978 Replies: 21 Views: 15363 |
Forum: Gamemasters Posted: Thu Aug 12, 2010 3:13 am Subject: How would Bounty Hunters find the characters.. |
I posted this a while back, this should give you a lot of good clues about how a bounty hunter in Star Wars would operate, and what kind of trouble it is for one to come after you. For all the costs i ... | |
Topic: What are your favourite Jedi takedown techniques? | |
scott2978 Replies: 140 Views: 97732 |
Forum: Gamemasters Posted: Tue Mar 09, 2010 11:45 pm Subject: What are your favourite Jedi takedown techniques? |
Why not just use a jawa ionizer? It can't be deflected, because as soon as the lightsaber connects with it, the lightsaber ceases functioning. | |
Topic: Character impact | |
scott2978 Replies: 4 Views: 5835 |
Forum: Gamemasters Posted: Sat Sep 05, 2009 9:12 pm Subject: Character impact |
Hey guys,
Right now I'm running a D&D 3.5 game, but I figured some of the best game masters I know hang out here, and my question is pretty universal, applying to all RPGs, so why not ask you ... |
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Topic: Skip Ray Blastboats | |
scott2978 Replies: 16 Views: 17032 |
Forum: Gamemasters Posted: Sat Sep 05, 2009 11:39 am Subject: Re: on blastboats |
I never really understood why this ship was supposed to break the mold so much... one would think there's a minimum size for the power plants needed to run all those weapons, and that it would be bigg ... | |
Topic: money and equivalents | |
scott2978 Replies: 16 Views: 13786 |
Forum: Gamemasters Posted: Fri Aug 28, 2009 2:31 am Subject: money and equivalents |
If they're all imprinted with nanochips, aren't they traceable? Maybe I'm not understanding you. I suppose they're less traceable than the electronic accounts but I'd think that's still too much evide ... | |
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