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  Topic: New Campaign idea for my teen and his friends
raithyn

Replies: 5
Views: 856

PostForum: Adventures and Campaigns   Posted: Wed Aug 20, 2025 7:04 am   Subject: New Campaign idea for my teen and his friends
Do their dark side totals still add to their Force dice once they fall? I'd assume they have to do increasingly bad actions to get more if so.

Something like killing a hostile enemy pragmatically ...
  Topic: What Happened To The Jedi Agricultural Corps After Order 66?
raithyn

Replies: 5
Views: 3708

PostForum: Planets, Locations, Eras, and Settings   Posted: Sat Jun 28, 2025 11:23 pm   Subject: What Happened To The Jedi Agricultural Corps After Order 66?
Wasn't the agri corps those who FAILED their jedi training/had little knowledge/capacity for the force? If anything i'd see palps seeing them as 'unworthy of wasting time on'.

Many if them did fai ...
  Topic: What do YOUR players do with captured prisoners?
raithyn

Replies: 5
Views: 13053

PostForum: Star Wars Games   Posted: Wed Jun 11, 2025 7:52 am   Subject: What do YOUR players do with captured prisoners?
Like ThrorII, I run cinematic games. My players are usually adults but I've had all the way down to 2nd grade kids. (I highly recommend playing with elementary school kids but do know if the kids' mot ...
  Topic: Minos Cluster Campaign
raithyn

Replies: 20
Views: 46460

PostForum: Tools   Posted: Wed May 14, 2025 7:00 am   Subject: Minos Cluster Campaign
I made up a couple for my game but haven't fleshed that info out enough for a public resource document. I'm sure they'll get renamed for that. I pulled them out of thin air at the table and reference ...
  Topic: Disruptor Weapons
raithyn

Replies: 12
Views: 19366

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 10, 2025 2:43 pm   Subject: Disruptor Weapons
I liked how Telsij handled disruptors with his write-up of the Amban pulse rifle:

On any Mortally Wounded damage result or greater (13+ difference between damage roll and resistance), target is co ...
  Topic: Balancing the Concentration Force Power
raithyn

Replies: 12
Views: 13002

PostForum: Gamemasters   Posted: Fri Apr 25, 2025 11:43 pm   Subject: Balancing the Concentration Force Power
Two pieces of advice that you're probably already doing:

1. Only call for roles if the outcome is interesting. If the players are looking for info in an archive, don't roll to see if they pull the ...
  Topic: Telling time and distances.
raithyn

Replies: 9
Views: 11233

PostForum: Gamemasters   Posted: Sun Apr 20, 2025 5:37 am   Subject: Telling time and distances.
I tend to focus more on a cinematic experience than detailed tracking. When time matters, I still tend to talk in hour or 30 minute chunks because what I'm communicating is "you have X actions be ...
  Topic: Structures and procedures matter: Comments Thread
raithyn

Replies: 27
Views: 31278

PostForum: Gamemasters   Posted: Mon Apr 07, 2025 7:52 am   Subject: Re: Structures and procedures matter
Virtually the entire RPG hobby is built on three core structures:

1. Dungeoncrawl (often genericized to location-crawl)

2. Combat

3. Railroad

I'd pretty strongly disagree with this outside ...
  Topic: Tactical nuke stats
raithyn

Replies: 17
Views: 20202

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Apr 03, 2025 1:35 pm   Subject: Tactical nuke stats
I would expect most spaceships, especially those designed for combat, could withstand an EMP burst better than a direct hit from a nuclear explosion. They're already shielded against space radiation a ...
  Topic: Minos Cluster Campaign
raithyn

Replies: 20
Views: 46460

PostForum: Tools   Posted: Sun Mar 30, 2025 11:03 pm   Subject: Minos Cluster Campaign
I'm still working through how to effectively communicate my campaign ideas but I have added another tool: generic tokens.

These are ostensibly for PCs and NPCs but can be used for a variety of thin ...
  Topic: Structures and procedures matter: Comments Thread
raithyn

Replies: 27
Views: 31278

PostForum: Gamemasters   Posted: Sun Mar 30, 2025 10:52 pm   Subject: Structures and procedures matter: Comments Thread
I think my foremost comment would have to be an echo of your conclusion:

System Matters.

We probably mean different things by that though. I tend to hate overly procedural rules. That's part of ...
  Topic: Non Force sensitive "jedi" instructor?
raithyn

Replies: 16
Views: 24120

PostForum: Gamemasters   Posted: Sun Feb 02, 2025 7:28 pm   Subject: Non Force sensitive "jedi" instructor?
I'm not sure I made my point clearly but here's my personal take:

The Force flows through all living things and *wants* to be used. The requirement for a tutor is a game balancing mechanic born fro ...
  Topic: Non Force sensitive "jedi" instructor?
raithyn

Replies: 16
Views: 24120

PostForum: Gamemasters   Posted: Sun Feb 02, 2025 1:07 pm   Subject: Non Force sensitive "jedi" instructor?
Who has access to the Force?

That may sound simple but it's an important metaphysical question you should start with. Does knowledge of how to use the Force impart ability (the Force does flow thro ...
  Topic: New GM - what edition, your thoughts?
raithyn

Replies: 15
Views: 25948

PostForum: Gamemasters   Posted: Mon Jan 27, 2025 5:28 pm   Subject: New GM - what edition, your thoughts?
It also depends on whether one wants the ease of how 1st edition was, vs the additional mechanics 2e added to the game (such as wild dice and such).

I fully agree with garhkal. 1e is wonderfully si ...
  Topic: ={SWTOR}= The Gravestone
raithyn

Replies: 7
Views: 15581

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jan 10, 2025 1:44 pm   Subject: Re: SWD6 Legend Frank Bonura
My recommendation: Figure out the biggest ship that can fit/land inside the Gravestone. Make sure that ship is the right size first and then only make the Gravestone big enough to fit that ship. This ...
 
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