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Search found 25 matches |
Author | Message |
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Topic: Vehicle Movement | |
pwcroft Replies: 15 Views: 11691 |
Forum: Official Rules Posted: Tue Jul 13, 2010 5:01 pm Subject: Vehicle Movement |
I suggest not tying youself to a set scale, but instead use whatever scale seems best under the circumstances. The 20m/space scale is fine for speeder bikes, walkers, and landspeeders, but you will ... |
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Topic: New Campaign | |
pwcroft Replies: 7 Views: 8881 |
Forum: Adventures and Campaigns Posted: Fri Jul 09, 2010 12:48 am Subject: New Campaign |
I like the Manhunt adventure, but it doesn't quite fit with this group of characters or the time frame.
I'm thinking I'll open the game in media res, with the Jedi and the Twi'lek escaping the slav ... |
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Topic: Fire-linked? | |
pwcroft Replies: 13 Views: 10467 |
Forum: Official Rules Posted: Thu Jul 08, 2010 8:34 pm Subject: Fire-linked? |
Ahhh...
So, in the alternative rules above -- if fire-link were disengaged, then each laser cannon would have an added fire control rating of +1D, but reduced damage of -1D. Yeah? |
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Topic: Fire-linked? | |
pwcroft Replies: 13 Views: 10467 |
Forum: Official Rules Posted: Thu Jul 08, 2010 1:51 pm Subject: Fire-linked? |
So, according to R&E -- 4 combined lasers would do an additional 1D+1 damage, correct? | |
Topic: Vehicle Movement | |
pwcroft Replies: 15 Views: 11691 |
Forum: Official Rules Posted: Wed Jul 07, 2010 8:45 pm Subject: Vehicle Movement |
I've decided on dividing vehicles Moves by 20, and round off for "spaces". So, the 160 move vehicle moves 8 spaces.
That means each square is about 20m, I think. |
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Topic: Fire-linked? | |
pwcroft Replies: 13 Views: 10467 |
Forum: Official Rules Posted: Wed Jul 07, 2010 8:42 pm Subject: Fire-linked? |
Wouldn't the damage bonus for 4 linked lasers only be 1D+1, per the R&E rules? I full die for each 3 combined elements, and a pip per extra. | |
Topic: New Campaign | |
pwcroft Replies: 7 Views: 8881 |
Forum: Adventures and Campaigns Posted: Wed Jul 07, 2010 7:32 am Subject: New Campaign |
Well, I haven't got that far yet.
Some sort of bounty gig on Tatooine. |
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Topic: New Campaign | |
pwcroft Replies: 7 Views: 8881 |
Forum: Adventures and Campaigns Posted: Wed Jul 07, 2010 6:09 am Subject: New Campaign |
Well, I'm finally starting up a campaign. Thus far I have 3 players.
One is a bounty hunter, a grizzled veteran. He served under General Kota as a Mandalorian mercenary, many years ago, before Ko ... |
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Topic: Jet Packs & Movement | |
pwcroft Replies: 27 Views: 18018 |
Forum: Official Rules Posted: Tue Jul 06, 2010 11:45 am Subject: Jet Packs & Movement |
Well, I could rule that any repulsorlift that small isn't not only much more expensive than a jet pack, but not as fast. | |
Topic: Jet Packs & Movement | |
pwcroft Replies: 27 Views: 18018 |
Forum: Official Rules Posted: Mon Jul 05, 2010 3:12 pm Subject: Jet Packs & Movement |
Given that characters can only shift two levels of speed per round, if they're traveling at All-Out, they'd need an extra round to come to a full stop. This could make for entertaining landing attemp ... | |
Topic: Jet Packs & Movement | |
pwcroft Replies: 27 Views: 18018 |
Forum: Official Rules Posted: Mon Jul 05, 2010 2:41 pm Subject: Jet Packs & Movement |
We still have the problem of figuring out in game movement per round. Or do these things simply have non-combat value.
I'm going to say the character can move up to a maximum allotted per char ... |
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Topic: Fire-linked? | |
pwcroft Replies: 13 Views: 10467 |
Forum: Official Rules Posted: Mon Jul 05, 2010 5:32 am Subject: Fire-linked? |
But there's no fire rate on them to start with. | |
Topic: Fire-linked? | |
pwcroft Replies: 13 Views: 10467 |
Forum: Official Rules Posted: Mon Jul 05, 2010 1:38 am Subject: Fire-linked? |
Maybe the simplest advantage being that if one laser gets destroyed, there are others remaining -- reduced damage per the combined action rules. | |
Topic: Jet Packs & Movement | |
pwcroft Replies: 27 Views: 18018 |
Forum: Official Rules Posted: Mon Jul 05, 2010 1:04 am Subject: Jet Packs & Movement |
Hm... the book also says rocket packs are "considerably faster" than jet packs. And the stats for a "rocket pack" are 70m vertical and 160m horizontal for a single charge.
I'm ... |
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Topic: Jet Packs & Movement | |
pwcroft Replies: 27 Views: 18018 |
Forum: Official Rules Posted: Mon Jul 05, 2010 12:08 am Subject: Jet Packs & Movement |
While a movement of 500m per round for a jet pack has definite comedic value -- are there any recommendations on how movement should work for jet packs? | |
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