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  Topic: Vehicle Movement
pwcroft

Replies: 15
Views: 10847

PostForum: Official Rules   Posted: Tue Jul 13, 2010 5:01 pm   Subject: Vehicle Movement

I suggest not tying youself to a set scale, but instead use whatever scale seems best under the circumstances. The 20m/space scale is fine for speeder bikes, walkers, and landspeeders, but you will ...
  Topic: New Campaign
pwcroft

Replies: 7
Views: 8586

PostForum: Adventures and Campaigns   Posted: Fri Jul 09, 2010 12:48 am   Subject: New Campaign
I like the Manhunt adventure, but it doesn't quite fit with this group of characters or the time frame.

I'm thinking I'll open the game in media res, with the Jedi and the Twi'lek escaping the slav ...
  Topic: Fire-linked?
pwcroft

Replies: 13
Views: 9888

PostForum: Official Rules   Posted: Thu Jul 08, 2010 8:34 pm   Subject: Fire-linked?
Ahhh...

So, in the alternative rules above -- if fire-link were disengaged, then each laser cannon would have an added fire control rating of +1D, but reduced damage of -1D. Yeah?
  Topic: Fire-linked?
pwcroft

Replies: 13
Views: 9888

PostForum: Official Rules   Posted: Thu Jul 08, 2010 1:51 pm   Subject: Fire-linked?
So, according to R&E -- 4 combined lasers would do an additional 1D+1 damage, correct?
  Topic: Vehicle Movement
pwcroft

Replies: 15
Views: 10847

PostForum: Official Rules   Posted: Wed Jul 07, 2010 8:45 pm   Subject: Vehicle Movement
I've decided on dividing vehicles Moves by 20, and round off for "spaces". So, the 160 move vehicle moves 8 spaces.

That means each square is about 20m, I think.
  Topic: Fire-linked?
pwcroft

Replies: 13
Views: 9888

PostForum: Official Rules   Posted: Wed Jul 07, 2010 8:42 pm   Subject: Fire-linked?
Wouldn't the damage bonus for 4 linked lasers only be 1D+1, per the R&E rules? I full die for each 3 combined elements, and a pip per extra.
  Topic: New Campaign
pwcroft

Replies: 7
Views: 8586

PostForum: Adventures and Campaigns   Posted: Wed Jul 07, 2010 7:32 am   Subject: New Campaign
Well, I haven't got that far yet. Smile

Some sort of bounty gig on Tatooine.
  Topic: New Campaign
pwcroft

Replies: 7
Views: 8586

PostForum: Adventures and Campaigns   Posted: Wed Jul 07, 2010 6:09 am   Subject: New Campaign
Well, I'm finally starting up a campaign. Thus far I have 3 players.

One is a bounty hunter, a grizzled veteran. He served under General Kota as a Mandalorian mercenary, many years ago, before Ko ...
  Topic: Jet Packs & Movement
pwcroft

Replies: 27
Views: 16946

PostForum: Official Rules   Posted: Tue Jul 06, 2010 11:45 am   Subject: Jet Packs & Movement
Well, I could rule that any repulsorlift that small isn't not only much more expensive than a jet pack, but not as fast.
  Topic: Jet Packs & Movement
pwcroft

Replies: 27
Views: 16946

PostForum: Official Rules   Posted: Mon Jul 05, 2010 3:12 pm   Subject: Jet Packs & Movement
Given that characters can only shift two levels of speed per round, if they're traveling at All-Out, they'd need an extra round to come to a full stop. This could make for entertaining landing attemp ...
  Topic: Jet Packs & Movement
pwcroft

Replies: 27
Views: 16946

PostForum: Official Rules   Posted: Mon Jul 05, 2010 2:41 pm   Subject: Jet Packs & Movement
We still have the problem of figuring out in game movement per round. Or do these things simply have non-combat value.


I'm going to say the character can move up to a maximum allotted per char ...
  Topic: Fire-linked?
pwcroft

Replies: 13
Views: 9888

PostForum: Official Rules   Posted: Mon Jul 05, 2010 5:32 am   Subject: Fire-linked?
But there's no fire rate on them to start with.
  Topic: Fire-linked?
pwcroft

Replies: 13
Views: 9888

PostForum: Official Rules   Posted: Mon Jul 05, 2010 1:38 am   Subject: Fire-linked?
Maybe the simplest advantage being that if one laser gets destroyed, there are others remaining -- reduced damage per the combined action rules.
  Topic: Jet Packs & Movement
pwcroft

Replies: 27
Views: 16946

PostForum: Official Rules   Posted: Mon Jul 05, 2010 1:04 am   Subject: Jet Packs & Movement
Hm... the book also says rocket packs are "considerably faster" than jet packs. And the stats for a "rocket pack" are 70m vertical and 160m horizontal for a single charge.

I'm ...
  Topic: Jet Packs & Movement
pwcroft

Replies: 27
Views: 16946

PostForum: Official Rules   Posted: Mon Jul 05, 2010 12:08 am   Subject: Jet Packs & Movement
While a movement of 500m per round for a jet pack has definite comedic value -- are there any recommendations on how movement should work for jet packs?
 
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