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  Topic: Alternate Space Combat Rules
notmalcolypse

Replies: 227
Views: 110930

PostForum: House Rules   Posted: Thu Feb 24, 2011 11:51 am   Subject: Alternate Space Combat Rules
:[/quote]
Sokay. I took it that you were rightly pointing out the discussion had reached a point of diminishing returns and I assumed you were using "you" in the plural sense or as a southe ...
  Topic: What WAY to much time on your hands can do.....
notmalcolypse

Replies: 3
Views: 5716

PostForum: Tools   Posted: Tue Feb 15, 2011 8:19 pm   Subject: What WAY to much time on your hands can do.....
Well played Falcon79. Well played indeed.
  Topic: Index Card NPC Sheets
notmalcolypse

Replies: 15
Views: 31719

PostForum: Tools   Posted: Wed Feb 02, 2011 8:02 pm   Subject: Index Card NPC Sheets
Nice. I like it.
  Topic: Extreme weirdness
notmalcolypse

Replies: 8
Views: 10793

PostForum: Adventures and Campaigns   Posted: Wed Feb 02, 2011 1:27 am   Subject: Extreme weirdness
Ok, this one gets some story background to it, so my apologies for being long-winded, but I really liked this game so I'm going to use my response to this thread to get it up here for posterity while ...
  Topic: Reaction times
notmalcolypse

Replies: 23
Views: 24919

PostForum: Adventures and Campaigns   Posted: Tue Feb 01, 2011 11:24 pm   Subject: Reaction times
I think the best answer to this could be lifted from J. Michael Straczynski's response to a Babylon 5 fan asking him how fast a starfury could fly.

His response was that it moved "at the speed ...
  Topic: How would you fight the Hutts?
notmalcolypse

Replies: 25
Views: 20091

PostForum: Gamemasters   Posted: Thu Dec 23, 2010 11:05 pm   Subject: How would you fight the Hutts?
"We use only the finest baby Klatooine paddy frogs, dew picked and flown from Sluis Van, cleansed in finest quality spring water, lightly killed, and then sealed in a succulent Zeltronian quintup ...
  Topic: How would you fight the Hutts?
notmalcolypse

Replies: 25
Views: 20091

PostForum: Gamemasters   Posted: Tue Dec 21, 2010 2:08 am   Subject: How would you fight the Hutts?
Gifts of 1 ton to each hutt of crunchy frog surprise laced with neurotoxins.
  Topic: Funny Stories
notmalcolypse

Replies: 89
Views: 84703

PostForum: Adventures and Campaigns   Posted: Tue Dec 14, 2010 3:36 pm   Subject: Sometimes, you should consider your audience.
Ok, when just about everyone in my gaming group was about 15, we had a game that has haunted the GM ever since.

We were playing a group of jedi learners. During an adventure, one of the found what ...
  Topic: Being creeped out can be a good thing.
notmalcolypse

Replies: 36
Views: 39206

PostForum: Adventures and Campaigns   Posted: Fri Nov 05, 2010 7:43 pm   Subject: Being creeped out can be a good thing.
green pork
  Topic: Being creeped out can be a good thing.
notmalcolypse

Replies: 36
Views: 39206

PostForum: Adventures and Campaigns   Posted: Tue Nov 02, 2010 7:39 pm   Subject: Being creeped out can be a good thing.
Does eating a member of of another sapient species count as cannibalism? Exo-cannibalism? Xeno-cannibalism?
  Topic: Being creeped out can be a good thing.
notmalcolypse

Replies: 36
Views: 39206

PostForum: Adventures and Campaigns   Posted: Mon Nov 01, 2010 1:13 am   Subject: Being creeped out can be a good thing.
Firstly, this is very long winded. Sorry about that. Secondly, spooky stories can fit well in a Star Wars game, and I'd like to put out the call to get others to share any experiences they've had.

...
  Topic: Melee Damage Caps - a possibly new take
notmalcolypse

Replies: 45
Views: 29985

PostForum: House Rules   Posted: Thu Oct 21, 2010 12:03 am   Subject: Melee Damage Caps - a possibly new take
I kinda like this idea.

I hate the idea of damage caps set in dice, because of the wookiee dilema you pointed out.

I will implement this in the game I'm preparing and post up any results tha ...
  Topic: Planetary Shields
notmalcolypse

Replies: 88
Views: 58945

PostForum: Gamemasters   Posted: Tue Oct 19, 2010 5:38 pm   Subject: Planetary Shields

Well the Torpedo Sphere has a fairly plausible explantion as to why it can do it. It has hundreds of scanners that analyse shields looking for a week spot and when it finds them it focuses it's torp ...
  Topic: Making 'em beg...
notmalcolypse

Replies: 13
Views: 11702

PostForum: Adventures and Campaigns   Posted: Sun Oct 10, 2010 11:38 am   Subject: Making 'em beg...
To garhkal: yes, very much about being the bad guys.

At least that's my take on it, the party may have other ideas. Two of my players have discussed Firefly with me while talking about the game, s ...
  Topic: Making 'em beg...
notmalcolypse

Replies: 13
Views: 11702

PostForum: Adventures and Campaigns   Posted: Sat Oct 09, 2010 11:36 pm   Subject: Making 'em beg...
I'm wanting the players to be able to get out from under the debt in 4-6 sessions.

My goal for the campaign is that the characters will end up as famous pirates in their own right. I hope that they ...
 
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