|
Search found 6 matches |
Author | Message |
---|---|
![]() |
|
naash Replies: 15 Views: 10243 |
![]() |
Physical and mental : that's exactly what I intend to do.
Regarding the Force, I play with non sensitive caracters so I don't have to care about this. Thanks again for sharing. |
|
![]() |
|
naash Replies: 15 Views: 10243 |
![]() |
Thanks for sharing.
Your houserule is simple stupid,and it's exactly what I'm looking for. I might just Split it in 2 caracteristics: - fatigue /exhaustion : due to physical efforts - stress / ... |
|
![]() |
|
naash Replies: 15 Views: 10243 |
![]() |
Thanks mates
I was talking about combat stress. How being shot at should interfere with PCs ? I'm thinking of a system : - +1 stress point each time someone shoot at you (+ if the weapon has a ... |
|
![]() |
|
naash Replies: 15 Views: 10243 |
![]() |
Juste returning to SW D6 since so many years...
Is there any rules to manage stress during combats or stressful situations ? I dig in willpower rules but looks like it is not really for combat sit ... |
|
![]() |
|
naash Replies: 3 Views: 20822 |
![]() |
I really like your skill list.
I'm working on a similar system in order to regroup some skills (like melee / parry). I plan to use a similar system that need to specialise if the player wants better ... |
|
![]() |
|
naash Replies: 24 Views: 29730 |
![]() |
I like your job, it gives a good background to upgrade weapons.
Finding the right weapon specialist could be an adventure by itself in a campaign... |
|
All times are GMT - 4 Hours |