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| Search found 41 matches |
| Author | Message |
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Topic: Looking for Help - SW D6 and Fantasy Grounds |
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| mcbobbo Replies: 0 Views: 4873 |
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| Hey guys, long time, no post. I put this up on reddit as well, but...
If you're skilled in Fantasy Grounds, know how to play WEG D6 games, and have time to test something, please message me direct ... |
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Topic: "Cost: Not available for sale" |
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| mcbobbo Replies: 53 Views: 79674 |
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| This came up in my game last night around 'how much does a mercanary earn each month'. I went with 8,000 'for a good one', but had to base that on a Google search.
There probably should be some ki ... |
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Topic: Odd question about Jedi students. |
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| mcbobbo Replies: 9 Views: 14235 |
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| If the player desires one, make it the object of an adventure. In that era I assume they would be relatively easy to come by. | |
Topic: Player criticism |
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| mcbobbo Replies: 10 Views: 11258 |
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| Here's my .02 credits...
I'm going to dice this up a bit so we can go point by point. Not trying to be argumentative, just trying to isolate things... I have made the decision not to GM with my ... |
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Topic: Any Guidance on Stellar Density? |
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| mcbobbo Replies: 9 Views: 12434 |
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| If you check out the [url=http://www.rancorpit.com/forums/viewtopic.php?t=5365]other thread, it seems the '50 interesting systems in a 25x25 hex grid' metric works pretty well.
I started off wonder ... |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| The numbers for trip times are too small to read...
That is because they are classified! Trooprrs, take this man in for questioning! lol I intended it for printing on 8.5x11. They seem okay ... |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| Okay, here's an astrogation view of the map with rolled values as suggested:
http://i.imgur.com/SZCfKOel.png I did use 2D and rerolled only a few. I also used GIMP to invert the colors, and ... |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| That's fair. Looks awesome.
I had a question about nebulas, though. It's my understanding that nebulas are hazardous to navigate through, as far as the RAW is concerned. Are the actual destinatio ... |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| What are you using to create the maps (hex and so on)? Are you using Photoshop or Gimp or something else?
I went ahead and purchased Hexographer - http://www.hexographer.com/ (And in fact I bought ... |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| I spent the rest of this evening getting the sector map to display on my wiki, with image links for each of the sectors...
http://livingdungeon.net/dokuwiki/doku.php?id=starwars:sotisectormap Wh ... |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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The only other thing I would suggest is that the hyperspace route generation table can be treated as a guideline rather than a hard rule, and that if you see a route that could or should connect, bu ... |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| Okay, so that wasn't as hard as it sounded at first. Here's what I rolled for hyperspace lanes...
http://i.imgur.com/ChpiGovl.png |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| Hyperspace routes?
Yes, please? Can you describe how you'd use the die table you posted above? |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| Here's a copy of the Google Sheet
https://docs.google.com/spreadsheets/d/1DhOJIwZ8oNB9lHFRkPmQ6efYf9-tp7OYCAxabM-GuQs/edit?usp=sharing |
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Topic: Sector Generation... |
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| mcbobbo Replies: 31 Views: 61870 |
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| And here it is with labels and backed by a starfield...
[url=http://i.imgur.com/aTvMralh.png]CLICK HERE FOR LARGE IMAGE Tomorrow I'll tackle those hyperspace lanes. I'll need to read up on it f ... |
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