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  Topic: What do you consider Metagaming?
krysallokard

Replies: 34
Views: 28507

PostForum: Gamemasters   Posted: Tue Apr 24, 2007 1:41 pm   Subject: What do you consider Metagaming?
Luckily my current group is mature enough not to do such things, not much anyway...

Although we have a running joke about it. Often times a player will suggest something when their character is not ...
  Topic: Telan Shadows
krysallokard

Replies: 31
Views: 26897

PostForum: Adventures and Campaigns   Posted: Sat Apr 14, 2007 1:13 pm   Subject: Telan Shadows
That sounds pretty cool. I'd love to be involved if I had the time, although that would be tricky. Any idea on a playing schedule? Although I guess you wouldn't really know until you have players.
  Topic: WEG Book
krysallokard

Replies: 10
Views: 9939

PostForum: Official Rules   Posted: Sat Apr 14, 2007 1:10 pm   Subject: WEG Book
My wife got my copy as a Christmas gift on eBay, and a new, not used, copy at that. Although my brother got several of the sourcebooks (such as Shadows of the Empire and the Thrawn Trilogy) on amazon. ...
  Topic: Updating the Rules
krysallokard

Replies: 50
Views: 44876

PostForum: House Rules   Posted: Tue Apr 03, 2007 9:21 pm   Subject: Updating the Rules
Looks really good. I'm looking forward to browsing more when I have the time.
  Topic: Using the Force for non-lightsaber weapons
krysallokard

Replies: 15
Views: 17408

PostForum: House Rules   Posted: Tue Apr 03, 2007 9:18 pm   Subject: Using the Force for non-lightsaber weapons
I really like the idea of adding Control to defense and Alter to damage. I'm going to have to consider this.
  Topic: Mooks?
krysallokard

Replies: 16
Views: 16592

PostForum: House Rules   Posted: Tue Apr 03, 2007 9:16 pm   Subject: Mooks?
Well, what I've been doing is just increasing the ST accuracy as the PCs get more powerful. At first they didn't hit much, but as they've gotten more powerful the shots keep getting closer and closer. ...
  Topic: Mooks?
krysallokard

Replies: 16
Views: 16592

PostForum: House Rules   Posted: Sun Apr 01, 2007 9:23 pm   Subject: Mooks?
Well, one thing I've always noted in the rules is that Stormtroopers are particularly powerful according to the rules. Especially if you count their armor at full value (rolling 4D+2 to resist damage ...
  Topic: Using the Force for non-lightsaber weapons
krysallokard

Replies: 15
Views: 17408

PostForum: House Rules   Posted: Sun Apr 01, 2007 1:02 pm   Subject: Using the Force for non-lightsaber weapons
I was just wondering if there has been any thought to a Force user using a weapon other then a lightsaber? Perhaps a sword master or other such melee weapon. Could it be possible to have the character ...
  Topic: Lightsaber Combat as an Advanced Skill
krysallokard

Replies: 13
Views: 12475

PostForum: House Rules   Posted: Wed Mar 28, 2007 9:38 pm   Subject: Lightsaber Combat as an Advanced Skill
This is an interesting spin on that. I might have to considered this...
  Topic: New Fan Sourcebook: Character & Starship Counters
krysallokard

Replies: 8
Views: 11297

PostForum: Tools   Posted: Sat Mar 24, 2007 10:49 am   Subject: New Fan Sourcebook: Character & Starship Counters
These a re pretty cool. I definitely plan to use the ship counters for my game. I use Lego figures for everything character based, which has been lots of fun. But I just don't have the right pieces to ...
  Topic: Scott's crash course in Bounty Hunting 101
krysallokard

Replies: 6
Views: 7680

PostForum: Gamemasters   Posted: Fri Mar 16, 2007 8:57 pm   Subject: Scott's crash course in Bounty Hunting 101
This is really cool. I've already printed it for my own records in my current campaign.
  Topic: *LAME* Star Wars names
krysallokard

Replies: 81
Views: 81384

PostForum: Characters, Droids, and Species   Posted: Mon Mar 12, 2007 9:23 pm   Subject: *LAME* Star Wars names
I always thought that the Imperial Consular on Bothawui had a silly name, Dandamount Pring. I got it from the Shadows of the Empire Planet Guide, so i didn't even make up the name. But ever since he a ...
  Topic: Ship Sensor Upgrades
krysallokard

Replies: 15
Views: 16385

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 08, 2007 12:26 pm   Subject: Ship Sensor Upgrades
I mentioned before that a powerful sensor array was 15-20k but after reviewing the rule I further that was not entirely correct. 15-20k is a reasonably powerful array, but by no means very powerful.
...
  Topic: Ship Sensor Upgrades
krysallokard

Replies: 15
Views: 16385

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 27, 2007 11:19 pm   Subject: Ship Sensor Upgrades
Actually, now that I think about, various points in those rules mention a cost multiplier for larger ships. So perhaps this could be applied to sensors as well and allow the above mentioned point defe ...
  Topic: Ship Sensor Upgrades
krysallokard

Replies: 15
Views: 16385

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Feb 24, 2007 4:20 pm   Subject: Ship Sensor Upgrades
OK, I just checked the rules I had from my previous posts and each level of range costs 40 credits, so a range of 40 units in say, Scan, would cost 1600 credits. I suppose the same could be used to up ...
 
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