The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 17 matches
The Rancor Pit Forum Index
Author Message
  Topic: Minor Jedi. Has lightsaber. But no skill? What the...
jhilahd

Replies: 15
Views: 16604

PostForum: Official Rules   Posted: Wed Dec 20, 2006 12:11 pm   Subject: Minor Jedi. Has lightsaber. But no skill? What the...
Again, only a template; every template should be customized for a specific character, otherwise you'll just be playing an animated cardboard standee.
The allocation of Force Skills in the templates ...
  Topic: Bringing Jedi Masters into the Rise of the Empire Era
jhilahd

Replies: 4
Views: 6312

PostForum: Gamemasters   Posted: Tue Dec 19, 2006 5:44 pm   Subject: Bringing Jedi Masters into the Rise of the Empire Era
The player doesn't know Kenobi is/was her father. Her husband suggested it, and since our games in no way, shape or form run into canon, I didn't see a problem. Kenobi and Tachi trained together, adve ...
  Topic: Minor Jedi. Has lightsaber. But no skill? What the...
jhilahd

Replies: 15
Views: 16604

PostForum: Official Rules   Posted: Tue Dec 19, 2006 5:18 pm   Subject: Minor Jedi. Has lightsaber. But no skill? What the...
Because I was posting at work without the benefit of the book... le sigh.

in the R&E Minor Jedi are listed with Control of 1D and a Lightsaber.
I agree, it was probably a typo, and I've let my ...
  Topic: Minor Jedi. Has lightsaber. But no skill? What the...
jhilahd

Replies: 15
Views: 16604

PostForum: Official Rules   Posted: Mon Dec 18, 2006 4:15 pm   Subject: Minor Jedi. Has lightsaber. But no skill? What the...
Ok. One of my players brought this up, and I guess I never noticed it.

The Minor Jedi Template has a lightsaber as part of his equipment package. Yet the character himself, does not have the lights ...
  Topic: Bringing Jedi Masters into the Rise of the Empire Era
jhilahd

Replies: 4
Views: 6312

PostForum: Gamemasters   Posted: Mon Dec 18, 2006 1:57 pm   Subject: Bringing Jedi Masters into the Rise of the Empire Era
Ok.
So I have the following Force users:
1) Force-Sensitive character who's father is Obi-Wan Kenobi and her mother is Siri Tachi. She has no idea who her parents are, in character and out of charac ...
  Topic: Question about starting Force Powers: Affect Mind
jhilahd

Replies: 3
Views: 4851

PostForum: Official Rules   Posted: Tue Dec 12, 2006 11:24 am   Subject: Question about starting Force Powers: Affect Mind
LOL


Nice, garhkal, but that isn't what I meant.

Are there any IN GAME examples(showing the mechanic in use). Razz
  Topic: Question about starting Force Powers: Affect Mind
jhilahd

Replies: 3
Views: 4851

PostForum: Official Rules   Posted: Mon Dec 11, 2006 4:51 pm   Subject: Question about starting Force Powers: Affect Mind
Am I missing something in the R&E rules, but can a starting Young Jedi have this ability? I don't see any prereq's that have to be met.

And is there any place that has examples of how this powe ...
  Topic: Starshp Modifications
jhilahd

Replies: 6
Views: 8254

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 11, 2006 2:30 pm   Subject: Starshp Modifications
Wow.

Thanks for the post, and yes... I overlooked the rules in (duh) the rulebook.

I'm still new at GM'ing Star Wars, while I've played the game, this was a situation that never came up. At lea ...
  Topic: Damsel in Distress adventure block
jhilahd

Replies: 5
Views: 6641

PostForum: Gamemasters   Posted: Mon Dec 11, 2006 1:38 pm   Subject: Damsel in Distress adventure block
Well... I decided to go with a bigger idea. I'm leading this adventure into the Black Ice Module. The data pad will have information with regards to its location, security measures(some), and a sugges ...
  Topic: Starshp Modifications
jhilahd

Replies: 6
Views: 8254

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 09, 2006 5:08 pm   Subject: Starshp Modifications
I don't have a copy (and can't seem to find one) of the Tramp Freighters Guide with the rules for ship modifications.

Are there sites/forums where some of these rules are posted or a place that mi ...
  Topic: Damsel in Distress adventure block
jhilahd

Replies: 5
Views: 6641

PostForum: Gamemasters   Posted: Sat Dec 09, 2006 1:06 pm   Subject: Damsel in Distress adventure block
Ok. Hmmm.... adding NPC's is a nice touch. The benefit of leaving it as is, makes the pc's feel alone and on their own.

Destab agent... don't know that one, great idea though. And your right, what ...
  Topic: Damsel in Distress adventure block
jhilahd

Replies: 5
Views: 6641

PostForum: Gamemasters   Posted: Sat Dec 09, 2006 1:59 am   Subject: Damsel in Distress adventure block
So... I'm running a filler game this weekend. We're about 2 adventures into our new gaming group.
Ran Pirates of Prexiar as the first adventure(intro) and followed up with Tatooine Manhunt.

Now I' ...
  Topic: New Player Handout
jhilahd

Replies: 9
Views: 9923

PostForum: Tools   Posted: Sun Dec 03, 2006 10:53 pm   Subject: New Player Handout
Very nice. I like it alot, and am emailing out to my players right now. Several don't have the core book, and this helps out alot. Especially with the advancement. Cool.
  Topic: So your players join the Rebel Alliance
jhilahd

Replies: 9
Views: 9608

PostForum: Gamemasters   Posted: Wed Sep 13, 2006 5:55 pm   Subject: So your players join the Rebel Alliance
Thanks for the great feedback!

I hadn't considered the American Revolution for a resource for SW. Nice. Thanks again!
  Topic: So your players join the Rebel Alliance
jhilahd

Replies: 9
Views: 9608

PostForum: Gamemasters   Posted: Tue Sep 12, 2006 3:33 pm   Subject: So your players join the Rebel Alliance
Do you have them go through basic training and get "enlisted" ranks?
Or do you just start them off as part of the Alliance and dispense with ranks?

Just going through the Alliance sourcebook(still ...
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0