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Search found 24 matches |
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jamz Replies: 36 Views: 59182 |
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I always use progressions with nice round numbers that can be scaled easily. For increasing numbers I use:
1 3 +1D 10 +2D then repeat 30 +3D 100 +4D 300 +5D 1000 +6D ... Or ... |
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jamz Replies: 13 Views: 10593 |
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If you base your assumptions on the Atlas, one particularly big contradiction is the travel times from Endor to Bespin and Endor to Dagobah. Bespin lies in the middle of the way between Endor and Dago ... | |
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jamz Replies: 11 Views: 18022 |
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I have a mostly complete house rule that gives ships Endurance Dice in place of Consumables. The rule is structured to treat the need to refuel more cinematically, in the sense that all of the math ... |
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jamz Replies: 13 Views: 10593 |
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Sometimes I think the values in the Gazetteer are just made up, other times I think they used some way to derive them. Anyway, it is also possible to use the grid system. Just counting grids, no matte ... | |
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jamz Replies: 11 Views: 18022 |
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Oh that's interesting. Is there a rule somewhere for the restricted operational range of starfighters? I think most players wouldn't play it like this. But with the original table and hyperspace trave ... | |
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jamz Replies: 13 Views: 10593 |
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You're welcome, Whill! | |
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jamz Replies: 13 Views: 10593 |
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Okay after some additional expanding the spreadsheet and tinkering with the values, I see two set of numbers which work well. A perfect match with the table is not possible, since it was designed, bef ... | |
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jamz Replies: 11 Views: 18022 |
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Yeah, I totally agree. It could work for the films, but the feeling for the scale and geography of the galaxy diminishes, if travel is too fast. It even happens with the super fast hyperroutes. The or ... | |
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jamz Replies: 11 Views: 18022 |
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Does anyone know how travel times were treated generally? The were reset from days to hours earyl on, but then we have a map like here with explicitly stated days of travel time. Is this supposed to b ... | |
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jamz Replies: 13 Views: 10593 |
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I love the idea of using Daniel Strains map, and I think I've found a way how to use it.
The thing is, I see two problems with it. Even if counting hexes, it still feels superficial. It just isn ... |
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jamz Replies: 11 Views: 18022 |
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For a little background to this problem:
Recently CRMcNeill thankfully posted Daniel Strains Galaxy Map in this thread Attempts have been made in the past to bridge the expanse between the overla ... |
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jamz Replies: 11 Views: 18022 |
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I recently compared the map from Twin Stars of Kira to what we see in the essential atlas, and there is a big difference.
WEG:https://static.wikia.nocookie.net/starwars/images/e/e2/Twin_Stars_of_K ... |
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jamz Replies: 4 Views: 5195 |
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As a table for the complications that may arise I use one like in the operational costs fan supplement: https://www.dropbox.com/s/dmxlp2hkofwfnkv/EotE%20-%20Homebrew%20-%20Operational%20Costs%20v1.pdf ... | |
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jamz Replies: 2 Views: 11237 |
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I think there is a disconnection between what we saw (and still see) on the screen, and what we see in computer games and have in the extended universe and in weg d6 contents, e.g. in otherspace and d ... | |
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jamz Replies: 56 Views: 112326 |
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Like any franchise, layers and layers backstory and other new continuity kept getting added to Dune over time. Talking about Dune isn't all or nothing. I've noticed that you are heavily invested in th ... | |
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