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The Rancor Pit Forum Index
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  Topic: Max actions per round
impfrontier

Replies: 17
Views: 18356

PostForum: Official Rules   Posted: Thu Mar 09, 2006 12:28 pm   Subject: Max actions per round
You are correct.
  Topic: Use of the Maim rule..
impfrontier

Replies: 9
Views: 9076

PostForum: House Rules   Posted: Wed Mar 08, 2006 12:12 am   Subject: Use of the Maim rule..
Split-second control has nothing to do with the damage chart result.

The maim option is simply a means to keep the heroes alive or for the heroes to keep from killing their foe -- note that a mai ...
  Topic: Max actions per round
impfrontier

Replies: 17
Views: 18356

PostForum: Official Rules   Posted: Tue Mar 07, 2006 12:04 am   Subject: Max actions per round
You can make it easier to be hit by rolling a bad dodge. The explanation according to the rulebook is that you "zigged when you should have zagged."

If your range difficulty to hit is a 10 but y ...
  Topic: Max actions per round
impfrontier

Replies: 17
Views: 18356

PostForum: Official Rules   Posted: Mon Mar 06, 2006 11:19 am   Subject: Max actions per round
That's if they dodge. It's better to dodge at short range. Stand there and take the difficulty number if its long range. Wink
  Topic: Starship ‘dodges’ and gunners?
impfrontier

Replies: 11
Views: 9051

PostForum: Official Rules   Posted: Sat Feb 25, 2006 6:57 pm   Subject: Starship ‘dodges’ and gunners?
You can also interpret a full dodge as draining so much of the ship's power that the weapons can't be fired. I've always treated Full Dodge and All-Out Speed in a similar manner. But my preference is ...
  Topic: Martial arts and brawling
impfrontier

Replies: 14
Views: 11937

PostForum: Official Rules   Posted: Sat Feb 25, 2006 6:53 pm   Subject: Martial arts and brawling
Rules of Engagements also has an option of requiring basic punch, etc. before any of the other techniques can be learned. The basic skills aren't on the chart but the next page over.
  Topic: GG6 Supply & Demand
impfrontier

Replies: 25
Views: 18705

PostForum: Official Rules   Posted: Sat Feb 25, 2006 6:50 pm   Subject: GG6 Supply & Demand
In cases like this, you'd pick another planet with the same base price (usually one that has the item as one of its Major Imports). You won't break even because ultimately it's your Bargain skill rol ...
 
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