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  Topic: Question about Mon Calamari Shipyards
hongxiquan

Replies: 28
Views: 43408

PostForum: Adventures and Campaigns   Posted: Wed Dec 03, 2014 2:40 am   Subject: Question about Mon Calamari Shipyards
how did they convert their shipyards into building warships within the year? Also how does that world have a gigantic shipyard?
  Topic: d6 ship stats source?
hongxiquan

Replies: 5
Views: 9749

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Dec 02, 2014 4:26 pm   Subject: d6 ship stats source?
Aah cool beans man thanks. I'm doing a lot of stuff in my game that requires me to format spaceship stuff. Do you need an extra keyboard in fiddling around with these statsheets?
  Topic: d6 ship stats source?
hongxiquan

Replies: 5
Views: 9749

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Dec 02, 2014 1:26 pm   Subject: d6 ship stats source?
Well there's just weird things (and I don't remember the originals so I don't know how off reservation things are)

1) I was wrong about the victory and I apologize, your site is the only one with s ...
  Topic: d6 ship stats source?
hongxiquan

Replies: 5
Views: 9749

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Dec 02, 2014 12:20 pm   Subject: d6 ship stats source?
The more I look into the stats for ships put up on D6 Holocron, the more I find that some of their stats make no sense. There are also other archives present like on rpggamer.org which sometimes make ...
  Topic: Back Story for Mon Cal Cruisers
hongxiquan

Replies: 56
Views: 57256

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Nov 30, 2014 1:39 am   Subject: Back Story for Mon Cal Cruisers
the idea that you can convert a liner into a decent warship is pretty much insane.

you must remember the mon cals had a certain "paranoia" about pirates hence there liners were more durab ...
  Topic: Back Story for Mon Cal Cruisers
hongxiquan

Replies: 56
Views: 57256

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Nov 30, 2014 12:25 am   Subject: Back Story for Mon Cal Cruisers
the idea that you can convert a liner into a decent warship is pretty much insane.
  Topic: Starfighter/Capital Modification?
hongxiquan

Replies: 18
Views: 15873

PostForum: Official Rules   Posted: Fri Nov 07, 2014 2:18 pm   Subject: Starfighter/Capital Modification?
Yes. Instead of direct upgrades to the system, I was hoping for rules for replacement systems, and miscellaneous upgrades.The Starship Construction System in my signature can be used as a baseline for ...
  Topic: Capital Ships and Capital Missiles - a great Combination?
hongxiquan

Replies: 23
Views: 19487

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Nov 07, 2014 1:58 pm   Subject: Capital Ships and Capital Missiles - a great Combination?
But there are canon capital ships with missiles? Also why can fighters use torpedoes and concussion missiles and that's legit?
  Topic: New Scale System
hongxiquan

Replies: 244
Views: 253384

PostForum: House Rules   Posted: Fri Oct 17, 2014 2:16 pm   Subject: New Scale System
Couldn't you determine what scale a capital ship is in just on their length stat?

Also problematic with a dreadnaught class capital ship is that the only canon ship that fits that weight class is ...
  Topic: Scale Difference with Starship Weapons
hongxiquan

Replies: 68
Views: 48616

PostForum: Official Rules   Posted: Fri Oct 17, 2014 1:09 pm   Subject: Scale Difference with Starship Weapons
For this whole capital gun on a starfighter scale ship, isn't the best option to run a capital ship class ion cannon then run a stunlock scenario on a larger capital ship, or shut down specific subsys ...
  Topic: How is sensor jamming ruled in the core rules?
hongxiquan

Replies: 5
Views: 7207

PostForum: Official Rules   Posted: Tue Oct 14, 2014 2:38 pm   Subject: How is sensor jamming ruled in the core rules?
Will do, putting up my rules on my wiki so thoughts, opinions etc are welcomed.

My goal with the way star wars fighter combat is to shake out is that its' basically sci-fi WW2 with random actual hi ...
  Topic: How is sensor jamming ruled in the core rules?
hongxiquan

Replies: 5
Views: 7207

PostForum: Official Rules   Posted: Tue Oct 14, 2014 1:48 pm   Subject: How is sensor jamming ruled in the core rules?
Oh good. Integrating this into starfighter combat is going to be either really cool or really annoying.
  Topic: How is sensor jamming ruled in the core rules?
hongxiquan

Replies: 5
Views: 7207

PostForum: Official Rules   Posted: Tue Oct 14, 2014 12:35 pm   Subject: How is sensor jamming ruled in the core rules?
So other than the targeting jammer the A wing has, how is sensor jamming dealt with in the D6 system?
  Topic: Rules for Fighter combat?
hongxiquan

Replies: 12
Views: 11180

PostForum: House Rules   Posted: Tue Oct 07, 2014 1:20 pm   Subject: Rules for Fighter combat?
http://utrpg.memethief.com/Space_Combat_Mechanics


Well this is what I have so far. Thanks for the rebellion sourcebook info, that gives me a better idea for phase flow. Let me know what you guy ...
  Topic: Rules for Fighter combat?
hongxiquan

Replies: 12
Views: 11180

PostForum: House Rules   Posted: Wed Oct 01, 2014 4:43 pm   Subject: Rules for Fighter combat?
Welcome to the Rancor Pit, hongxiquan! Are you going with 2E, or 2R&E?

@Whill: Thanks for the reminder about that Star Warriors game. I might have to go grab me one of those! If nothing else ...
 
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