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Search found 104 matches |
Author | Message |
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Topic: Phase Tech | |
fogger1138 Replies: 6 Views: 3311 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Wed Nov 27, 2024 2:30 pm Subject: Re: Phase Tech |
Per the Andromeda Wiki, a Nova Bomb disrupts a star's equilibrium by negating its gravity, causing a runaway fusion reaction. This sounds similar in principle to the Resonance Torpedoes
That's almo ... |
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Topic: Humm, Has Anyone Done up some good Junkyard Worlds? | |
fogger1138 Replies: 11 Views: 9056 |
Forum: Planets, Locations, Eras, and Settings Posted: Wed Nov 20, 2024 2:36 pm Subject: Humm, Has Anyone Done up some good Junkyard Worlds? |
I usually make a squib orbital yard. In the orbit of one of the outlying planets in a system, I have a squib merchant set up a junkyard around a gravity generator. Lots of room, doesn't affect the e ... | |
Topic: Dice allocation between general skills and specializations | |
fogger1138 Replies: 16 Views: 2519 |
Forum: Official Rules Posted: Wed Nov 20, 2024 1:35 pm Subject: Dice allocation between general skills and specializations |
Spirit of the rules.
Disagree. As I said WAAAY back in my first post, I imagine this is a common house rule, but it's not the way the rules are explicitly written. I'm not even arguing that the ... |
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Topic: Dice allocation between general skills and specializations | |
fogger1138 Replies: 16 Views: 2519 |
Forum: Official Rules Posted: Mon Nov 18, 2024 11:58 am Subject: Dice allocation between general skills and specializations |
Don't make statements like "So you are wrong!" without a specific citation of evidence (and even then, perhaps it could be worded in a more friendly way).
Your argument evokes what makes ... |
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Topic: Dice allocation between general skills and specializations | |
fogger1138 Replies: 16 Views: 2519 |
Forum: Official Rules Posted: Wed Nov 06, 2024 7:39 pm Subject: Dice allocation between general skills and specializations |
Did you read further?
The Specialization can not be LESS than the base skill, this is why it states that once the base skill is equal (or higher) the caharacter is not specilaized. I have rea ... |
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Topic: Dice allocation between general skills and specializations | |
fogger1138 Replies: 16 Views: 2519 |
Forum: Official Rules Posted: Wed Nov 06, 2024 9:45 am Subject: Dice allocation between general skills and specializations |
Once the base skill is equal or higher the character is no longer specilaized, BOTH are in fact RAW, the quote you made here is until the base skill is higher.
I think that's a misreading of what ... |
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Topic: Dice allocation between general skills and specializations | |
fogger1138 Replies: 16 Views: 2519 |
Forum: Official Rules Posted: Tue Nov 05, 2024 6:42 pm Subject: Dice allocation between general skills and specializations |
According to RAW (2nd R&E at least), the basic skill can be higher than the specialization. The idea that the specialization goes away if the skill is raised above it is not in RAW and is contradi ... | |
Topic: When Do Skill Ratings Become Unwieldy? | |
fogger1138 Replies: 21 Views: 24360 |
Forum: Gamemasters Posted: Wed Oct 30, 2024 9:46 pm Subject: When Do Skill Ratings Become Unwieldy? |
Wait, the "what" rule? I don't remember this one.
“If a non-Force-sensitive character earns more than his maximum of Force Points “Star Wars, The Roleplaying Game”, Second Edition ... |
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Topic: When Do Skill Ratings Become Unwieldy? | |
fogger1138 Replies: 21 Views: 24360 |
Forum: Gamemasters Posted: Wed Oct 30, 2024 11:41 am Subject: When Do Skill Ratings Become Unwieldy? |
I also grandfathered and expanded the 1 Force Point = 3 Character Points rule from Second Edition. I allow my players to make change whenever they want. Need a FP and have none? Spend 3 CP as a FP. Do ... | |
Topic: Taxation and enforcement in the galaxy | |
fogger1138 Replies: 15 Views: 5757 |
Forum: General Star Wars Posted: Wed Aug 28, 2024 2:22 pm Subject: Re: Taxsation and enforcement in the galaxy |
The heading says it all....
How do Star Wars civilizations, like the Empire and republic collect and tax the citizens, businesses and the like...... We see rich people and we see poor people in ... |
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Topic: Ebay score! | |
fogger1138 Replies: 9 Views: 6335 |
Forum: Star Wars Games Posted: Thu Mar 28, 2024 8:18 pm Subject: Ebay score! |
And another one!
2E Revised Gamemaster Screen - perfect condition - $25! I missed that one by about 30 minutes - I got the notice but you'd already bought it. |
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Topic: The Bad Batch [Spoilers Allowed] | |
fogger1138 Replies: 56 Views: 71600 |
Forum: General Star Wars Posted: Thu Feb 29, 2024 6:56 pm Subject: The Bad Batch [Spoilers Allowed] |
I liked that we saw some of those child clones we were talking about a year ago. | |
Topic: Absorb/dissipate energy and sonic weapons | |
fogger1138 Replies: 15 Views: 7218 |
Forum: House Rules Posted: Thu Feb 29, 2024 6:55 pm Subject: Re: Absorb/dissipate energy and sonic weapons |
Can this force power be used with sonic weapons? We see sonic weapons used against he Jedi at the battle of Geonosis and we can see lightsabers can’t parry it and we see Jedi get knocked back…
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Topic: After The R&R Project | |
fogger1138 Replies: 7 Views: 4450 |
Forum: Tools Posted: Sun Jan 28, 2024 11:57 am Subject: After The R&R Project |
Perhaps a more productive project for me would be to create WEG style templates... It's more my strong suit than writing original works. Like a 1E, 2E and 2E R&E style word template so that creato ... | |
Topic: After The R&R Project | |
fogger1138 Replies: 7 Views: 4450 |
Forum: Tools Posted: Sun Jan 28, 2024 9:16 am Subject: Re: After The R&R Project |
I've been working on the stat conversion part of it for this: Oh, cool, will have to check that out. |
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