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Search found 96 matches |
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dph Replies: 39 Views: 36426 |
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https://rancorpit.com/forums/viewtopic.php?p=193321#193321
I'm actually quite astonished and upset by that response. |
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dph Replies: 39 Views: 36426 |
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I was kind of hoping to find some information or experiences on using armour without hit location rather than introducing more (or modified) rules, but I guess as I have supposed, it's one of those 'h ... | |
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dph Replies: 39 Views: 36426 |
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Despite being an 'optional rule' it seems that the default model for armour is to include hit locations.
I've always used hit locations and I actually like that level of detail, particularly as it ... |
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dph Replies: 39 Views: 24640 |
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One thing I've always found interesting is that despite being so vanilla, humans have always been a popular race in my Star Wars games (both ran and played in by me).
In fact one of the things I'v ... |
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dph Replies: 36 Views: 69464 |
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My core set are small (10mm), squarish, dotted die, red with a black (of the same design) Wild die.
NO idea where or when I got them but have always used them... I feel like they're hot (with what ... |
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dph Replies: 14 Views: 13427 |
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I get that in certain situations/venues/systems, that a dice tray is a good idea, but personally I've never needed or seen the need for one. I'm certainly not against tools/props for gaming as long as ... | |
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dph Replies: 14 Views: 13203 |
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At home by preference, but I've just starting playing another game at my FLGS. It can be noisy, but you get use to it, though I wouldn't like to play in anything but a 'casual' game. | |
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dph Replies: 27 Views: 25974 |
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he core rules cover the basics but I believe either (or both) Platt's Guide or Pirates and Privateers had a lot of information too. | |
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dph Replies: 32 Views: 18645 |
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In combat, like most other games I ignore facing, but in certain situations where a player's POV is restricted it would depend on all the usual factors, what other senses can be used, how restricted I ... | |
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dph Replies: 14 Views: 13206 |
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I find that, much better than generic, broad questions, ask provocative ones that go deep into the true nature of the character, what they're about and how you as a GM can find hooks to use in game. ... | |
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dph Replies: 132 Views: 241817 |
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I'm not not sure what 'commentary' I can offer but my name is Damien and I'm responsible for Vagabond, The Adventure Journal's first comic.
I'm a professional Graphic Artist and illustrator with a ... |
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dph Replies: 132 Views: 241817 |
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Please let us know what you think.
You should publish the new issue in a separate post! |
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dph Replies: 29 Views: 28041 |
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My default is the 'take the 1 and highest' unless I or the player have a good complication idea...
Yes, the player! My player's LOVE ruining their own day and always come up with something a lot ... |
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dph Replies: 19 Views: 21142 |
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3, a freighter, scout ship and fighter. | |
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dph Replies: 10 Views: 14149 |
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I don't really stat my NPCs except for one or two skills or attributes that are likely to be important.
Much easier just to wing it- which D6 allows! If you find they're under or over powered, a ... |
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