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Search found 24 matches |
Author | Message |
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Topic: Tactics Skill | |
dic1 Replies: 92 Views: 72806 |
Forum: House Rules Posted: Wed Nov 01, 2017 6:39 pm Subject: Tactics Skill |
As written i find tactics is ambiguous, dependant on the game masters’ knowledge of units and how they work in the Star Wars universe.
As an alternative I suggest the following, the tactics skill ... |
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Topic: Beaning with a grenade | |
dic1 Replies: 9 Views: 10544 |
Forum: House Rules Posted: Sun Sep 04, 2016 5:39 am Subject: Beaning with a grenade |
Better if you set the delay just right they have time to look down to see what hit them just before it goes BOOM. | |
Topic: Pros / Cons of Going Prone or Kneeling | |
dic1 Replies: 43 Views: 41198 |
Forum: House Rules Posted: Sun Sep 04, 2016 5:36 am Subject: Pros / Cons of Going Prone or Kneeling |
Unfortunately, real-world rules may not apply as well in a cinematic universe. A 1D or 2D penalty to Dodge makes the nearest bit of cover look like a fine option for the average mook with a 2D Dex an ... | |
Topic: Using TK to crush/ruin armor | |
dic1 Replies: 11 Views: 13262 |
Forum: Gamemasters Posted: Sun Sep 04, 2016 5:17 am Subject: Using TK to crush/ruin armor |
In our game we haven't targeted armour but we have used TK to freeze some one tike in the force awakens.
Our force user holds the target (TN based off weight and STR roll) then other players subdue t ... |
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Topic: Lifespan of humans? | |
dic1 Replies: 25 Views: 24623 |
Forum: Gamemasters Posted: Sun Sep 04, 2016 5:10 am Subject: Lifespan of humans? |
Maybe human supremacy is just a matter of birth rate.
we just breed so damn fast compared to the other sentient species we win out by numbers. |
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Topic: RAW Ship & Vehicle Weapon Stats are Broken. | |
dic1 Replies: 19 Views: 17951 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Jul 25, 2016 3:18 am Subject: RAW Ship & Vehicle Weapon Stats are Broken. |
as a class vehicles with the scout role should have better sensors
as the job they do is to find things, now I don't know if that should be a range increase or better bonus dice? I'd go with bon ... |
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Topic: Base Difficulty for Starships & Vehicles | |
dic1 Replies: 16 Views: 16245 |
Forum: House Rules Posted: Fri Jul 22, 2016 1:23 am Subject: Base Difficulty for Starships & Vehicles |
What if you link the roll to moves, i.e. at 1 - 2 moves, cautious and cruising speed you just roll terrain difficulty, at high and all out you need to make a piloting roll to get the maneuverability b ... | |
Topic: "Cost: Not available for sale" | |
dic1 Replies: 52 Views: 36786 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Thu Jul 21, 2016 11:34 pm Subject: "Cost: Not available for sale" |
I've always taken "Not Available For Sale" to mean if the original owner / organization / race see you with the item they will do everything to get it back.
Who wants to be caught by a wook ... |
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Topic: Movement Rules-As-Written (and Head Shot) | |
dic1 Replies: 15 Views: 17951 |
Forum: Official Rules Posted: Thu Jul 21, 2016 8:04 am Subject: Movement Rules-As-Written (and Head Shot) |
Our groups house rule is moving is declared as an action and incurs a MAP but the movement is combined with another action.
e.g. i run up and punch the thug, i declare 2 actions and take a -1D MAP bu ... |
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Topic: Advanced Engineering Skill Application | |
dic1 Replies: 17 Views: 19317 |
Forum: Official Rules Posted: Thu Jul 21, 2016 7:56 am Subject: Advanced Engineering Skill Application |
The only times it was used in a game i played in the gm let a player with space transports engineering make a roll (can't remember the tn), success let them reduce the time it took to replace a blown ... | |
Topic: Speed Rules and Ship/Vehicle Actions | |
dic1 Replies: 19 Views: 22954 |
Forum: Official Rules Posted: Thu Jul 21, 2016 7:48 am Subject: Speed Rules and Ship/Vehicle Actions |
In our games we allow vehicles to move at up to high speed (3 moves)
while dodging, basically going as fast as you can in a straight line while bouncing up and down and zig zaging. We also use the d ... |
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Topic: Perception/Search vs Sensors with Macrobinocs | |
dic1 Replies: 7 Views: 9950 |
Forum: Official Rules Posted: Thu Jul 21, 2016 7:27 am Subject: Perception/Search vs Sensors with Macrobinocs |
Maybe the sensors roll represents getting the focus right, using the right lens filter, blocking any glare e.t.c. before you get the bonus.
Bad roll on sensors = you realise the lenses are covered in ... |
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Topic: Space vs Move | |
dic1 Replies: 47 Views: 46943 |
Forum: Official Rules Posted: Thu Jul 21, 2016 6:10 am Subject: Space vs Move |
All plans i have seen of the death star show it to be mostly hollow, and mention sectors or segments made up of structures like city blocks.
If the gravity plates are placed in each deck it would hav ... |
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Topic: Changed Force Rules | |
dic1 Replies: 18 Views: 18174 |
Forum: House Rules Posted: Thu Jul 21, 2016 2:36 am Subject: Changed Force Rules |
How about if you jest run them like attributes and skills.
You get one skill at +1 pip when you first purchase the attribute, Further skills must be learnt from a teacher and are improved individuall ... |
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Topic: Interstellar Journalism | |
dic1 Replies: 27 Views: 30844 |
Forum: Adventures and Campaigns Posted: Wed Jul 20, 2016 3:52 am Subject: Interstellar Journalism |
Interrogation could also be useful, prying information out in an interview, not the thumbscrew and hot pincer variety
The hard hitting journalist who is after the truth asking the hard quest ... |
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