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  Topic: Advice on Running d6 Star Wars
borithan

Replies: 31
Views: 30627

PostForum: Gamemasters   Posted: Wed Feb 27, 2013 8:50 am   Subject: Advice on Running d6 Star Wars
Thanks for the advice.

We are now into our 5th adventure, after about 12 sessions of gameplay. Seems to be going ok. Players are a crew of a small frieghter (which their pilot managed to fly into ...
  Topic: Lesser Force Shield
borithan

Replies: 5
Views: 6058

PostForum: Official Rules   Posted: Wed Feb 27, 2013 6:32 am   Subject: Lesser Force Shield
Last session a question came up in game regarding the force power Lesser Force Shield. The wording is... well a bit odd, and so we weren't sure on how to apply it.

The text says that it provides St ...
  Topic: To Wild Die or not to Wild Die
borithan

Replies: 46
Views: 28069

PostForum: Gamemasters   Posted: Wed Feb 27, 2013 6:03 am   Subject: To Wild Die or not to Wild Die

Ohhh. i completely forgot about the grenade deviation and ship damage/vehicle damage system.
But that is why i don't see it applying to dark side turning avoidance or mortally wounded survivability ...
  Topic: Advice on Running d6 Star Wars
borithan

Replies: 31
Views: 30627

PostForum: Gamemasters   Posted: Sun Oct 21, 2012 1:59 pm   Subject: Advice on Running d6 Star Wars
Thanks. Thought it would be something like that, but I wasn't sure.

I am thinking I would want to try and get a copy of Tramp Freighters. If it has guides on smuggling and stuff, and has guidance o ...
  Topic: Advice on Running d6 Star Wars
borithan

Replies: 31
Views: 30627

PostForum: Gamemasters   Posted: Fri Oct 19, 2012 9:15 am   Subject: Advice on Running d6 Star Wars
Oh, I wasn't really looking for a formula, just some idea of the rough costs. I thought I had seen prices in other books, but the basic rulebook didn't seem to offer any guidance. The only hints are t ...
  Topic: Advice on Running d6 Star Wars
borithan

Replies: 31
Views: 30627

PostForum: Gamemasters   Posted: Fri Oct 19, 2012 7:37 am   Subject: Advice on Running d6 Star Wars
Thanks for the replies.

The players know I am not very experienced as a GM, even if we are all experienced players. Part of the reason I suggested the system to them was because it looked relativel ...
  Topic: Advice on Running d6 Star Wars
borithan

Replies: 31
Views: 30627

PostForum: Gamemasters   Posted: Tue Oct 16, 2012 9:12 am   Subject: Advice on Running d6 Star Wars
I have already posted here a couple of times, but I am soon quite likely going to be running a Star Wars game, probably with the d6 rules (it is possible I will be using the new FFG ruleset instead, b ...
  Topic: I'm Singing in the rain!... well trying to stay standing.
borithan

Replies: 23
Views: 23351

PostForum: House Rules   Posted: Wed Apr 04, 2012 11:00 am   Subject: I'm Singing in the rain!... well trying to stay standing.
As a player I have to say I always dread the possibility of trying to cross a river. Shooting a man at 200 yeards, through fog, while balancing on a bannister, fine. Getting across a simple ford on a ...
  Topic: Let's revamp bad canon ship designs!
borithan

Replies: 30
Views: 28163

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 15, 2012 4:39 pm   Subject: Let's revamp bad canon ship designs!
Destroyers are escort vessels. Originally termed "torpedo boat destroyers" they were meant to prevent torpedo boats attacking the line of battle. Over time they got steadily larger and were ...
  Topic: Rules for autofire and rate of fire.
borithan

Replies: 21
Views: 22212

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 15, 2012 4:02 pm   Subject: Rules for autofire and rate of fire.
I thought that most automatic weapons had the extra shots taken into account by having a higher damage code? Going by the 1st edition rules the SMG, for example, has a damage of 4d compared to the rif ...
  Topic: Let's revamp bad canon ship designs!
borithan

Replies: 30
Views: 28163

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 15, 2012 3:30 pm   Subject: Let's revamp bad canon ship designs!
Not knowing the system that well, do you think it would be overpowering if I instead either treated the damage as capital scale damage (using the cap dice scale system, rather than the scale dice syst ...
  Topic: Let's revamp bad canon ship designs!
borithan

Replies: 30
Views: 28163

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 15, 2012 1:44 pm   Subject: Let's revamp bad canon ship designs!
Okay well firstly corvette, frigate, destroyer, light and heavy cruiser, battlecruiser, battleship, escort carrier, fleet carrier and flagship are all utilitarian terms. They do not relate to craft sp ...
 
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