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Search found 7 matches |
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bislab Replies: 5 Views: 22704 |
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I'm looking to fill a few seats in my Roll20 game using the Classic Adventures/1st edition rules. We play every other Friday evening (9:30pm Eastern). Any interest? | |
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bislab Replies: 25 Views: 29994 |
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No sir. That's not correct, if using First Edition straight out of the rulebook. pg 14 under Dodges 'You must decide whether or not you're dodging before the attacker makes his skill roll' |
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bislab Replies: 25 Views: 29994 |
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Or, he can go as I outlined above, using the rules as written, not declaring Dodge at all, but still using Dodge if needed.
Rules As Written ALSO states that you MUST declare your dodge BEFORE the ... |
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bislab Replies: 25 Views: 29994 |
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OK. Now I get it. I see why you are asking. This is a result of the way 1E doesn't have a separate roll for initiative and its rules on stun. I see two options for how to handle it.
Thank you! Yes I ... |
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bislab Replies: 25 Views: 29994 |
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Bren, thanks for the feedback but that still doesn't quite answer things for me. I'm taking this from 'Classic Adventures':
'Dodges are reaction skills; you don't have to declare dodges at the beg ... |
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bislab Replies: 25 Views: 29994 |
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Initiative in Star Wars Classic Adventures/1st edition
Welcome to the Pit, bislab! Thank you! |
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bislab Replies: 25 Views: 29994 |
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I'm having a heck of a time figuring out how initiative is supposed to work in SW Classic Adventures/1st edition.
From what I can determine, dropping a D from actions in the round only happen if yo ... |
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