|
Search found 87 matches |
Author | Message |
---|---|
Topic: The Wild die when not using CPs to boost rolls.. | |
adamlumina93 Replies: 49 Views: 30981 |
Forum: House Rules Posted: Sat Jan 22, 2011 3:09 am Subject: The Wild die when not using CPs to boost rolls.. |
I don't always assume that a one on the wild is a botch, I have players just subtract the 1 and the highest die and add their total from there. Usually I will call it a botch if the difficulty is miss ... | |
Topic: GMing Question | |
adamlumina93 Replies: 56 Views: 41913 |
Forum: Gamemasters Posted: Sat Jan 22, 2011 3:00 am Subject: GMing Question |
So things aren't as bad as maybe expected. GM wishes player would come back but player isn't very interested in returning to this particular campaign anymore. The group size has now gone from 5 to 3 a ... | |
Topic: GMing Question | |
adamlumina93 Replies: 56 Views: 41913 |
Forum: Gamemasters Posted: Thu Jan 20, 2011 8:48 pm Subject: GMing Question |
The group is meeting again tonight, I will put an update later as to all the happenings. Thanks again to everyone for their comments, suggestions and thoughts. | |
Topic: GMing Question | |
adamlumina93 Replies: 56 Views: 41913 |
Forum: Gamemasters Posted: Mon Jan 17, 2011 8:47 pm Subject: GMing Question |
Ok, some more details about the encounter. The party was a group of 4 who were in an area that they were not very well liked. The prior weeks session the party had encountered some bad guys with a new ... | |
Topic: GMing Question | |
adamlumina93 Replies: 56 Views: 41913 |
Forum: Gamemasters Posted: Sun Jan 16, 2011 1:52 am Subject: GMing Question |
I am glad to see that a lot of other people feel the same way I do. A player character that is not present in my games always does background work and would only be put into harms way if it was a very ... | |
Topic: GMing Question | |
adamlumina93 Replies: 56 Views: 41913 |
Forum: Gamemasters Posted: Sat Jan 15, 2011 1:01 pm Subject: GMing Question |
Had a situation occur the other night where one of our normal players was absent for the evening. The GM allowed another player at the table to play this character. A combat broke out and the missing ... | |
Topic: First ship | |
adamlumina93 Replies: 13 Views: 13276 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Wed Sep 09, 2009 6:10 pm Subject: First ship |
that is correct, per the rules the ship drops back to real space and then they get so many rounds to get into survival gear and escape | |
Topic: First ship | |
adamlumina93 Replies: 13 Views: 13276 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Wed Sep 09, 2009 1:45 pm Subject: First ship |
This is going to be the groups second ship, their first one only lasted 3 gaming sessions. They got caught being poor smugglers and a dirty imperial officer asked to meet them out in empty space. He o ... | |
Topic: First ship | |
adamlumina93 Replies: 13 Views: 13276 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Tue Sep 08, 2009 9:41 pm Subject: First ship |
Anyone have any good suggestions on a space transport to start my players with for a smuggler campaign that isnt a Ghtroc or a YT1300 | |
Topic: Character impact | |
adamlumina93 Replies: 4 Views: 5834 |
Forum: Gamemasters Posted: Sat Sep 05, 2009 11:12 pm Subject: Character impact |
Well for my Underground RPG I created a newspaper where I would print articles about the players last adventure and the impact. Doesn't work for D&D, so you could always have NPCs talking in a bar ... | |
Topic: Initiative | |
adamlumina93 Replies: 9 Views: 9791 |
Forum: House Rules Posted: Sat Sep 05, 2009 9:52 pm Subject: Initiative |
the order of maintaining was for speeding up play, the whole 1d6+1 was just a spontaneous thought that popped in my mind. Maybe I can work tactics into the game that way and then let that apply since ... | |
Topic: Initiative | |
adamlumina93 Replies: 9 Views: 9791 |
Forum: House Rules Posted: Sat Sep 05, 2009 7:10 pm Subject: Initiative |
Ok let me try to clarify. Players A, B, & C are fighting Bad Guys 1 and 2.
Player A rolls 17 Player B rolls 12 Player C rolls 14 Bad Guy 1 rolls 15 Bad Guy 2 rolls 12 I roll a 1d6+1 and ... |
|
Topic: Full Dodge | |
adamlumina93 Replies: 18 Views: 14372 |
Forum: Official Rules Posted: Sat Sep 05, 2009 5:23 pm Subject: Full Dodge |
Anyone think full dodge rule is way over powering in this game. I had a group of munchkin players try to go full dodge in their space transports, arguing that they could still shoot at the bad guys at ... | |
Topic: Initiative | |
adamlumina93 Replies: 9 Views: 9791 |
Forum: House Rules Posted: Sat Sep 05, 2009 5:19 pm Subject: Initiative |
Was thinking about implementing a new house rule in my game. The side that wins initiative will keep that say for 1d6+1 rounds before rerolling. In ground combat I let every player roll and we count d ... | |
Topic: Skip Ray Blastboats | |
adamlumina93 Replies: 16 Views: 17013 |
Forum: Gamemasters Posted: Sat Sep 05, 2009 5:12 pm Subject: Skip Ray Blastboats |
You know how bad @$$ a blast boat carrier would be, I really do love those little guys. They are planning to give my players some wrath in my smuggler campaign | |
All times are GMT - 4 Hours |