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Search found 285 matches |
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Tupteq Replies: 10 Views: 7992 |
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I have this in my house rules and it worked well:
Force Power Specialization A Jedi may specialize in particular Force powers. It works similar to a Skill Bonus Special Ability from D6 Space. F ... |
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Tupteq Replies: 18 Views: 15682 |
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I'm using Force attribute for a long time. It works perfectly, although I'm limiting it's maximum to something around 1D+2 (All Jedi players take maximum anyways). This allows to create a sensible sta ... | |
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Tupteq Replies: 18 Views: 22534 |
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I'm rolling initiative every round. It makes combat more dynamic (chaotic and unpredictable). It often opens new tactical options ("if I win initiative this time I'll do ...") and makes comb ... | |
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Tupteq Replies: 7 Views: 8656 |
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I'm rarely draw any map up front. Only for important encounters (e.g. very tactical fights) or for dungeon crawling adventures. On the other hand we often use ad-hoc hand written maps with PCs and NPC ... | |
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Tupteq Replies: 33 Views: 25807 |
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I'm using just one table table, no matter what STR value is, in other words it's absolute, not relative.That's what I thought, but I wanted to be sure.
Given that, it comparison to what I proposed ... |
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Tupteq Replies: 7 Views: 9753 |
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How do you handle controls ionized vehicle/starship hit effect? Following RAW is usually far more severe than light damage. Why? Because most players fly some light freighters with no or minimal maneu ... | |
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Tupteq Replies: 33 Views: 25807 |
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I did something similar in my HRs, but in slightly simpler and more brutal way.Is your table one size fits all, i.e. a 2D STR character and a 5D STR character each takes the same number of stuns?
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Tupteq Replies: 33 Views: 25807 |
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Stun Damage > Stamina Roll = Effect 0-3 = 1 Stun 4-8 = 2 Stuns 9-12 = 3 Stuns; character is unconscious for 2D minutes. 13-16 = 4 Stuns; as above plus character is Wounded. 17-20 = 5 Stun ... |
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Tupteq Replies: 83 Views: 50388 |
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In our games we are using flat -3D to all actions onboard the ship, while it's making a full dodge or runs all-out. Pilot can do other things, but with -3D penalty plus MAP.
I thought I took it fr ... |
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Tupteq Replies: 27 Views: 25951 |
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You may take a look at Hideouts & Strongholds - many of base modules can be easily adapted to a starship. With Galaxy Guide 6 and D6 conversion of Starships of the Galaxy your players should easil ... | |
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Tupteq Replies: 19 Views: 16752 |
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A fair critique, but I'll offer that avoiding being shot at point blank range would be much easier than at close or medium range: the closer you are, the larger a movement the shooter has to make to ... | |
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Tupteq Replies: 18 Views: 13904 |
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I had a HR for playing kids for 10 years or so, but nobody played a kid, so I deleted it. Anyways, it was something like that:
Being a kid is a trait that is rated (1, 2, 3...), higher the level, s ... |
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Tupteq Replies: 14 Views: 29209 |
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Until recently I didn't pay much attention to taxes. I assumed they are included in items' prices or paid by other side of transaction. But currently I'm GMing a campaign in TFA times and First Order ... | |
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Tupteq Replies: 19 Views: 16752 |
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You bumped the topic, so let me criticize your idea ![]() IMO good shooting skill doesn't mean you just hit the exact point, but you are also trained in prediction of possible opponent moves (i.e. dod ... |
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Tupteq Replies: 41 Views: 38312 |
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That's one way to do it, but short of some house rule method of spending CPs to "buy" Special Abilities, there's no real way to add this to an existing character, only to make it part of the ... | |
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