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  Topic: Fake ids, and not being in a system?
Tinman

Replies: 6
Views: 10553

PostForum: Gamemasters   Posted: Sun Jul 24, 2016 4:42 am   Subject: Fake ids, and not being in a system?
And are those systems interlinked? So if i make a fake ID on say Tattoine at Mos eisley, then travel say to Bespin, that ID pings as good cause its in system? Or is their system not pulling data fro ...
  Topic: Fake ids, and not being in a system?
Tinman

Replies: 6
Views: 10553

PostForum: Gamemasters   Posted: Fri Jul 15, 2016 11:09 pm   Subject: Fake ids, and not being in a system?
Some information on this is available in Platt's Smuggler's Guide (WEG40141, pg. 38-39) and deals mainly with BoSS and documentation for spacers. It also explains how different spaceports get their in ...
  Topic: Home (not house) rules you use when hosting
Tinman

Replies: 26
Views: 29484

PostForum: Gamemasters   Posted: Thu Jul 14, 2016 7:49 pm   Subject: Home (not house) rules you use when hosting

Yes, they are real swords. A couple of them are valuable antiques, and are only there to be looked at, not touched.


I take it someone tried, and got cut??

No. A couple people have asked if t ...
  Topic: Too Much?
Tinman

Replies: 7
Views: 9632

PostForum: Gamemasters   Posted: Thu Jul 14, 2016 12:02 am   Subject: Too Much?
It depends on the nature of the campaign. When it comes to more gritty sorts of stories, such as groups playing tramp traders, privateers or intelligence operatives, sometimes it's in the nature of ce ...
  Topic: Home (not house) rules you use when hosting
Tinman

Replies: 26
Views: 29484

PostForum: Gamemasters   Posted: Wed Jul 13, 2016 11:08 pm   Subject: Home (not house) rules you use when hosting
Do not give the dog food items he isn't supposed to have. (He will claim rights to anything which gets dropped though.)

Phones away at the game table. If you need to call/text someone, or answer a ...
  Topic: Infectious bites of zombies
Tinman

Replies: 9
Views: 10021

PostForum: House Rules   Posted: Sun Jul 03, 2016 9:39 pm   Subject: Infectious bites of zombies
I've seen six examples of things which might be referred to as zombies, or zombie-like, in WEG or other published Star Wars material.

The reanimated dead created by Nightsister dark magic, and the ...
  Topic: The Implications of Doppleganger
Tinman

Replies: 18
Views: 22971

PostForum: Official Rules   Posted: Fri Jun 24, 2016 10:08 pm   Subject: The Implications of Doppleganger
I've wondered about this myself, though it's a Force power which hasn't ever been used in any game I've been involved in. My impression, in regards to the duplicate created, is that there's something ...
  Topic: The Psychology of Droids
Tinman

Replies: 126
Views: 85225

PostForum: Characters, Droids, and Species   Posted: Tue Jun 21, 2016 12:39 am   Subject: The Psychology of Droids
3. Without preventative controls in place, any droid becomes suspect. If independence were to be spread, a droid revolution could take place. See: World of Dune, World of Warhammer 40k, Skynet. Also s ...
  Topic: Killing a Jedi
Tinman

Replies: 88
Views: 72710

PostForum: Characters, Droids, and Species   Posted: Sun Jun 12, 2016 11:27 pm   Subject: Killing a Jedi
That's taken directly from Survivor's Quest (also a Zahn Novel, and also featuring Mara Jade and Luke Skywalker) and the same effect is noted again in Dark Nest III: The Swarm War, by Troy Denning. Ch ...
  Topic: Killing a Jedi
Tinman

Replies: 88
Views: 72710

PostForum: Characters, Droids, and Species   Posted: Sun Jun 12, 2016 4:55 pm   Subject: Killing a Jedi
Well, since those 'novels' are now legends, not canon, i can easily see CRM saying that point doesn't exist anymore..

Hmmm, what level of canon do games published by LucasArts occupy? I'm not someo ...
  Topic: Killing a Jedi
Tinman

Replies: 88
Views: 72710

PostForum: Characters, Droids, and Species   Posted: Sun Jun 12, 2016 6:09 am   Subject: Killing a Jedi
There's a Chiss weapon called a Charric, which fires an unusual sort of particle beam which is notable for lightsabers blades not being able to deflect it. In fact, it apparently interacts in such a w ...
  Topic: The Force and Droids
Tinman

Replies: 10
Views: 11496

PostForum: Official Rules   Posted: Sun Jun 12, 2016 5:49 am   Subject: The Force and Droids
Danger Sense would seem to apply perfectly well where droids are concerned.

Injure/Kill and Telekinetic Kill appear to focus on the disruption of biological processes, based on their prerequisites. ...
  Topic: Killing a Jedi
Tinman

Replies: 88
Views: 72710

PostForum: Characters, Droids, and Species   Posted: Wed Jun 08, 2016 11:30 pm   Subject: Killing a Jedi
There's a Chiss weapon called a Charric, which fires an unusual sort of particle beam which is notable for lightsabers blades not being able to deflect it. In fact, it apparently interacts in such a w ...
  Topic: The Psychology of Droids
Tinman

Replies: 126
Views: 85225

PostForum: Characters, Droids, and Species   Posted: Sat Jun 04, 2016 3:28 am   Subject: The Psychology of Droids
Apropos counterpoint.

http://www.smbc-comics.com/index.php?id=4124

Heh! I imagine protocol droids, which are designed around interaction with sentient organics as their primary function, might d ...
  Topic: Hyperspace
Tinman

Replies: 62
Views: 64803

PostForum: Official Rules   Posted: Sat Jun 04, 2016 3:11 am   Subject: Hyperspace
Did you call it fred??

Nope, Grim. It seemed like a fitting enough name. We brought it aboard and just never got around to capitalizing on it as a sample of Charon biotechnology. It pretty much lis ...
 
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