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  Topic: Starting off campaign/adventure
Theodrim

Replies: 16
Views: 19713

PostForum: Adventures and Campaigns   Posted: Fri Sep 01, 2017 5:00 pm   Subject: Starting off campaign/adventure
Also, that sounds like an awesome gaming session (or however many it took to complete). Seems like something best completed in one sitting, though.

Sorry for the month-late response, but it was ve ...
  Topic: Starting off campaign/adventure
Theodrim

Replies: 16
Views: 19713

PostForum: Adventures and Campaigns   Posted: Sun Aug 06, 2017 11:16 am   Subject: Starting off campaign/adventure
Speaking of hyperspace malfunctions, one of the more fun SWD6 sessions I played in involved one.

The party found a distress beacon when we popped out of hyperspace to make a routine course correcti ...
  Topic: When party separation and wild die 1's go horribly...right?
Theodrim

Replies: 10
Views: 13599

PostForum: Adventures and Campaigns   Posted: Tue May 23, 2017 12:55 am   Subject: When party separation and wild die 1's go horribly...right?
Fare enough.. And as for that run+ dodge, that's an interesting rule i might have to adapt..

Word of forewarning, results can and will be mixed. Especially when you start factoring in MFTAS and co ...
  Topic: When party separation and wild die 1's go horribly...right?
Theodrim

Replies: 10
Views: 13599

PostForum: Adventures and Campaigns   Posted: Mon May 22, 2017 11:38 am   Subject: When party separation and wild die 1's go horribly...right?
Dodging is at most a full move action (so 10m normal).. And i've never seen running used as a reaction check. But that said, all popping FPs to do so... heroic.. Thumbs up!

HU?? Soaking a TD a ...
  Topic: When party separation and wild die 1's go horribly...right?
Theodrim

Replies: 10
Views: 13599

PostForum: Adventures and Campaigns   Posted: Sun May 21, 2017 11:54 pm   Subject: When party separation and wild die 1's go horribly...right?
Thanks, folks. Glad you enjoyed it.

I do so love outrageous stories of die roll hysterics..

Though dodging out of the blast radi of a thermal detonator?? HOW?

I was using a bit of shorthand ...
  Topic: When party separation and wild die 1's go horribly...right?
Theodrim

Replies: 10
Views: 13599

PostForum: Adventures and Campaigns   Posted: Sun May 21, 2017 1:45 pm   Subject: When party separation and wild die 1's go horribly...right?
This happened just last night, and was so bizarre I had to share it.

Setup: the party was meeting a contact on Ord Mantell to exchange intel. Due to having some massive bounties on their heads, the ...
  Topic: Tie-Fighter Pilot stats
Theodrim

Replies: 14
Views: 15801

PostForum: Gamemasters   Posted: Tue Dec 27, 2016 12:46 pm   Subject: Tie-Fighter Pilot stats
Probably, but I use the NPC template to reflect veteran/elite pilots as if it were a variable stat block akin to Stormtroopers'.

Then again, in my games I put the Stormtrooper effect in play for do ...
  Topic: Odd question about Jedi students.
Theodrim

Replies: 9
Views: 12335

PostForum: Gamemasters   Posted: Wed Jun 15, 2016 1:11 am   Subject: Odd question about Jedi students.
From what's written, the earliest point a would-be Jedi is mustered out of the path to knighthood is failing the Initiate trials, being selected as a Padawan, or (conjecturally on my part) volunteerin ...
  Topic: Backpack full of explosives, and it goes off??!!
Theodrim

Replies: 33
Views: 33143

PostForum: Gamemasters   Posted: Wed Jun 15, 2016 12:35 am   Subject: Backpack full of explosives, and it goes off??!!
As a general rule, I go with "somewhat realistic" as others said: it depends on the type of ordnance in question.



"Low-tech" munitions and volatiles I'll give that chance, b ...
  Topic: Star Wars Rebels, Star Destroyers and new players
Theodrim

Replies: 31
Views: 30774

PostForum: Gamemasters   Posted: Mon May 16, 2016 4:38 pm   Subject: Star Wars Rebels, Star Destroyers and new players
I play it as a complete crapshoot, depending on shift, day, location, and the like. Not every Imperial customs officer is a complete moron, but on the other hand they're not going to put their most at ...
  Topic: Comlink usage... cell phone or hand held radio?
Theodrim

Replies: 13
Views: 16208

PostForum: Gamemasters   Posted: Mon May 16, 2016 4:28 pm   Subject: Comlink usage... cell phone or hand held radio?
I take a "best/worst of both worlds" approach.

There's always the Holonet, which functions as the internet and modern digital communications, all the way up to trunks that exist along hyp ...
  Topic: Music in Star Wars
Theodrim

Replies: 126
Views: 268638

PostForum: Gamemasters   Posted: Wed Apr 13, 2016 11:44 am   Subject: Music in Star Wars
I play music quite frequently in my game sessions. On top of the normal SW theatrical fare, I throw in the Shadows of the Empire soundtrack (for when the PC's are dealing with Black Sun) and the KoTOR ...
  Topic: Dumb Newbie Question about Lightsaber Combat
Theodrim

Replies: 31
Views: 31522

PostForum: Gamemasters   Posted: Sat Apr 09, 2016 9:54 pm   Subject: Dumb Newbie Question about Lightsaber Combat
To me, if it makes sense for said NPC, i might take that option. BUT if say in a situation where the party has consistently thwarted him, killed his loyal underlings etc, i can't see ANY logic in why ...
  Topic: Dumb Newbie Question about Lightsaber Combat
Theodrim

Replies: 31
Views: 31522

PostForum: Gamemasters   Posted: Sat Apr 09, 2016 5:55 pm   Subject: Dumb Newbie Question about Lightsaber Combat
True, there is the Option to do a maiming attack vice killing, but i see far too often people take that option as a "requirement"..

Well, I'm not exactly saying every PC and named NPC in ...
  Topic: Dumb Newbie Question about Lightsaber Combat
Theodrim

Replies: 31
Views: 31522

PostForum: Gamemasters   Posted: Sat Apr 09, 2016 10:36 am   Subject: Dumb Newbie Question about Lightsaber Combat
What exactly are you saying there?? Treat the NPC's stats as normal, till they slice up a non force user, so just 'fudge' it so the pc doesn't die/??

To be fair, with LSC being able to reduce dama ...
 
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