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Search found 78 matches |
Author | Message |
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Topic: Starting off campaign/adventure | |
Theodrim Replies: 16 Views: 19713 |
Forum: Adventures and Campaigns Posted: Fri Sep 01, 2017 5:00 pm Subject: Starting off campaign/adventure |
Also, that sounds like an awesome gaming session (or however many it took to complete). Seems like something best completed in one sitting, though.
Sorry for the month-late response, but it was ve ... |
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Topic: Starting off campaign/adventure | |
Theodrim Replies: 16 Views: 19713 |
Forum: Adventures and Campaigns Posted: Sun Aug 06, 2017 11:16 am Subject: Starting off campaign/adventure |
Speaking of hyperspace malfunctions, one of the more fun SWD6 sessions I played in involved one.
The party found a distress beacon when we popped out of hyperspace to make a routine course correcti ... |
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Topic: When party separation and wild die 1's go horribly...right? | |
Theodrim Replies: 10 Views: 13599 |
Forum: Adventures and Campaigns Posted: Tue May 23, 2017 12:55 am Subject: When party separation and wild die 1's go horribly...right? |
Fare enough.. And as for that run+ dodge, that's an interesting rule i might have to adapt..
Word of forewarning, results can and will be mixed. Especially when you start factoring in MFTAS and co ... |
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Topic: When party separation and wild die 1's go horribly...right? | |
Theodrim Replies: 10 Views: 13599 |
Forum: Adventures and Campaigns Posted: Mon May 22, 2017 11:38 am Subject: When party separation and wild die 1's go horribly...right? |
Dodging is at most a full move action (so 10m normal).. And i've never seen running used as a reaction check. But that said, all popping FPs to do so... heroic.. Thumbs up!
HU?? Soaking a TD a ... |
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Topic: When party separation and wild die 1's go horribly...right? | |
Theodrim Replies: 10 Views: 13599 |
Forum: Adventures and Campaigns Posted: Sun May 21, 2017 11:54 pm Subject: When party separation and wild die 1's go horribly...right? |
Thanks, folks. Glad you enjoyed it.
I do so love outrageous stories of die roll hysterics.. Though dodging out of the blast radi of a thermal detonator?? HOW? I was using a bit of shorthand ... |
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Topic: When party separation and wild die 1's go horribly...right? | |
Theodrim Replies: 10 Views: 13599 |
Forum: Adventures and Campaigns Posted: Sun May 21, 2017 1:45 pm Subject: When party separation and wild die 1's go horribly...right? |
This happened just last night, and was so bizarre I had to share it.
Setup: the party was meeting a contact on Ord Mantell to exchange intel. Due to having some massive bounties on their heads, the ... |
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Topic: Tie-Fighter Pilot stats | |
Theodrim Replies: 14 Views: 15801 |
Forum: Gamemasters Posted: Tue Dec 27, 2016 12:46 pm Subject: Tie-Fighter Pilot stats |
Probably, but I use the NPC template to reflect veteran/elite pilots as if it were a variable stat block akin to Stormtroopers'.
Then again, in my games I put the Stormtrooper effect in play for do ... |
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Topic: Odd question about Jedi students. | |
Theodrim Replies: 9 Views: 12335 |
Forum: Gamemasters Posted: Wed Jun 15, 2016 1:11 am Subject: Odd question about Jedi students. |
From what's written, the earliest point a would-be Jedi is mustered out of the path to knighthood is failing the Initiate trials, being selected as a Padawan, or (conjecturally on my part) volunteerin ... | |
Topic: Backpack full of explosives, and it goes off??!! | |
Theodrim Replies: 33 Views: 33143 |
Forum: Gamemasters Posted: Wed Jun 15, 2016 12:35 am Subject: Backpack full of explosives, and it goes off??!! |
As a general rule, I go with "somewhat realistic" as others said: it depends on the type of ordnance in question.
"Low-tech" munitions and volatiles I'll give that chance, b ... |
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Topic: Star Wars Rebels, Star Destroyers and new players | |
Theodrim Replies: 31 Views: 30774 |
Forum: Gamemasters Posted: Mon May 16, 2016 4:38 pm Subject: Star Wars Rebels, Star Destroyers and new players |
I play it as a complete crapshoot, depending on shift, day, location, and the like. Not every Imperial customs officer is a complete moron, but on the other hand they're not going to put their most at ... | |
Topic: Comlink usage... cell phone or hand held radio? | |
Theodrim Replies: 13 Views: 16208 |
Forum: Gamemasters Posted: Mon May 16, 2016 4:28 pm Subject: Comlink usage... cell phone or hand held radio? |
I take a "best/worst of both worlds" approach.
There's always the Holonet, which functions as the internet and modern digital communications, all the way up to trunks that exist along hyp ... |
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Topic: Music in Star Wars | |
Theodrim Replies: 126 Views: 268638 |
Forum: Gamemasters Posted: Wed Apr 13, 2016 11:44 am Subject: Music in Star Wars |
I play music quite frequently in my game sessions. On top of the normal SW theatrical fare, I throw in the Shadows of the Empire soundtrack (for when the PC's are dealing with Black Sun) and the KoTOR ... | |
Topic: Dumb Newbie Question about Lightsaber Combat | |
Theodrim Replies: 31 Views: 31522 |
Forum: Gamemasters Posted: Sat Apr 09, 2016 9:54 pm Subject: Dumb Newbie Question about Lightsaber Combat |
To me, if it makes sense for said NPC, i might take that option. BUT if say in a situation where the party has consistently thwarted him, killed his loyal underlings etc, i can't see ANY logic in why ... | |
Topic: Dumb Newbie Question about Lightsaber Combat | |
Theodrim Replies: 31 Views: 31522 |
Forum: Gamemasters Posted: Sat Apr 09, 2016 5:55 pm Subject: Dumb Newbie Question about Lightsaber Combat |
True, there is the Option to do a maiming attack vice killing, but i see far too often people take that option as a "requirement"..
Well, I'm not exactly saying every PC and named NPC in ... |
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Topic: Dumb Newbie Question about Lightsaber Combat | |
Theodrim Replies: 31 Views: 31522 |
Forum: Gamemasters Posted: Sat Apr 09, 2016 10:36 am Subject: Dumb Newbie Question about Lightsaber Combat |
What exactly are you saying there?? Treat the NPC's stats as normal, till they slice up a non force user, so just 'fudge' it so the pc doesn't die/??
To be fair, with LSC being able to reduce dama ... |
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