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Search found 30 matches |
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Stan Shinn Replies: 21 Views: 39968 |
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Thanks for everyone's feedback!
Here's a house rule I'm considering to minimize getting skills in the 8D or higher range. If your skill die is 1-6D, increase any skill by one pip by spending CP ... |
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Stan Shinn Replies: 21 Views: 39968 |
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As a GM, what’s the highest die code rating for peak skills your players can get to before it becomes unwieldy? 8D as a peak skill maybe? Something higher?
I'm thinking about long-running campaig ... |
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Stan Shinn Replies: 2 Views: 13353 |
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Thanks so much for this reply ![]() |
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Stan Shinn Replies: 2 Views: 13353 |
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What is the 1st edition rule as written for Dodge -- does it replace the current Difficulty (e.g. 10 for short range) or does it add to it?
I run it as your Dodge roll replaces your Difficulty, but ... |
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Stan Shinn Replies: 3 Views: 15807 |
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Thanks for the tip! That's just what I needed ![]() |
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Stan Shinn Replies: 3 Views: 15807 |
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What are some good 1e resources for (1) having a decent listing of alien monsters, and / or (2) having guidelines on how to create those monsters?
In particular, I'm getting tripped up on how to d ... |
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Stan Shinn Replies: 6 Views: 19785 |
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OK, thanks for the feedback! I truly appreciate it ![]() |
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Stan Shinn Replies: 6 Views: 19785 |
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Thanks for the feedback! If the current 5s technique I floated is too deadly, what about this chart (everything bumps up by 5):
Damage Roll < Strength Roll = No effect Damage Roll 0-4 > Stre ... |
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Stan Shinn Replies: 6 Views: 19785 |
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Thanks for the feedback! If the current 5s technique I floated is too deadly, what about this chart (everything bumps up by 5):
Damage Roll < Strength Roll = No effect Damage Roll 0-4 > Stre ... |
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Stan Shinn Replies: 6 Views: 19785 |
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I find that comparing multiples of numbers when determining wound levels sometimes strains my brain. By contrast, I recently played Mutants and Masterminds 3e, and it determines wounds by multiples of ... | |
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Stan Shinn Replies: 14 Views: 11569 |
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In D&D 5e, and in Savage Worlds (which is heavily inspired by Star Wars 2e), you can split your movement (e.g. move 2 squares, take a shot, then move the rest of your movement which might take you ... | |
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Stan Shinn Replies: 35 Views: 64012 |
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I have lots of FFG Star Wars books on my shelves gathering dust.
Being a Star Wars game addict is a benign affliction; I'm blessed (cursed?) with this affliction as well ![]() |
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Stan Shinn Replies: 8 Views: 18976 |
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Fantastic strategic advice for players! Thanks so much!!! ![]() |
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Stan Shinn Replies: 8 Views: 18976 |
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Thanks! I believe those are some 2e rules? I'll consider importing some of those into my 1e game ![]() |
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Stan Shinn Replies: 123 Views: 247696 |
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I'm actually quite enthused about a non-trilogy structure, which they appear to be moving towards.
Bear in mind that Jon Favreau (who is behind The Mandalorian series) kicked off the Marvel Cinema ... |
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