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Search found 30 matches |
Author | Message |
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Topic: When Do Skill Ratings Become Unwieldy? | |
Stan Shinn Replies: 21 Views: 23110 |
Forum: Gamemasters Posted: Mon Dec 18, 2023 10:33 am Subject: When Do Skill Ratings Become Unwieldy? |
Thanks for everyone's feedback!
Here's a house rule I'm considering to minimize getting skills in the 8D or higher range. If your skill die is 1-6D, increase any skill by one pip by spending CP ... |
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Topic: When Do Skill Ratings Become Unwieldy? | |
Stan Shinn Replies: 21 Views: 23110 |
Forum: Gamemasters Posted: Fri Dec 15, 2023 5:13 pm Subject: When Do Skill Ratings Become Unwieldy? |
As a GM, what’s the highest die code rating for peak skills your players can get to before it becomes unwieldy? 8D as a peak skill maybe? Something higher?
I'm thinking about long-running campaig ... |
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Topic: Dodge Replacing vs. Adding to Difficulty | |
Stan Shinn Replies: 2 Views: 7916 |
Forum: First Edition and IAG Posted: Mon Sep 27, 2021 4:24 pm Subject: Dodge Replacing vs. Adding to Difficulty |
Thanks so much for this reply | |
Topic: Dodge Replacing vs. Adding to Difficulty | |
Stan Shinn Replies: 2 Views: 7916 |
Forum: First Edition and IAG Posted: Sat Sep 25, 2021 9:49 am Subject: Dodge Replacing vs. Adding to Difficulty |
What is the 1st edition rule as written for Dodge -- does it replace the current Difficulty (e.g. 10 for short range) or does it add to it?
I run it as your Dodge roll replaces your Difficulty, but ... |
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Topic: Monster Design Guidelines in 1e | |
Stan Shinn Replies: 3 Views: 9916 |
Forum: First Edition and IAG Posted: Mon May 18, 2020 3:01 pm Subject: Monster Design Guidelines in 1e |
Thanks for the tip! That's just what I needed | |
Topic: Monster Design Guidelines in 1e | |
Stan Shinn Replies: 3 Views: 9916 |
Forum: First Edition and IAG Posted: Tue May 05, 2020 4:53 pm Subject: Monster Design Guidelines in 1e |
What are some good 1e resources for (1) having a decent listing of alien monsters, and / or (2) having guidelines on how to create those monsters?
In particular, I'm getting tripped up on how to d ... |
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Topic: Wounds as Multiple of 5 | |
Stan Shinn Replies: 6 Views: 13775 |
Forum: First Edition and IAG Posted: Sat Mar 21, 2020 8:25 am Subject: Wounds as Multiple of 5 |
OK, thanks for the feedback! I truly appreciate it | |
Topic: Wounds as Multiple of 5 | |
Stan Shinn Replies: 6 Views: 13775 |
Forum: First Edition and IAG Posted: Fri Mar 20, 2020 9:50 pm Subject: Wounds as Multiple of 5 |
Thanks for the feedback! If the current 5s technique I floated is too deadly, what about this chart (everything bumps up by 5):
Damage Roll < Strength Roll = No effect Damage Roll 0-4 > Stre ... |
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Topic: Wounds as Multiple of 5 | |
Stan Shinn Replies: 6 Views: 13775 |
Forum: First Edition and IAG Posted: Thu Mar 19, 2020 7:12 am Subject: Wounds as Multiple of 5 |
Thanks for the feedback! If the current 5s technique I floated is too deadly, what about this chart (everything bumps up by 5):
Damage Roll < Strength Roll = No effect Damage Roll 0-4 > Stre ... |
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Topic: Wounds as Multiple of 5 | |
Stan Shinn Replies: 6 Views: 13775 |
Forum: First Edition and IAG Posted: Wed Mar 18, 2020 3:54 pm Subject: Wounds as Multiple of 5 |
I find that comparing multiples of numbers when determining wound levels sometimes strains my brain. By contrast, I recently played Mutants and Masterminds 3e, and it determines wounds by multiples of ... | |
Topic: Splitting Movement | |
Stan Shinn Replies: 14 Views: 9443 |
Forum: House Rules Posted: Sat Jan 25, 2020 6:13 pm Subject: Splitting Movement |
In D&D 5e, and in Savage Worlds (which is heavily inspired by Star Wars 2e), you can split your movement (e.g. move 2 squares, take a shot, then move the rest of your movement which might take you ... | |
Topic: Layoffs in FFG RPG department | |
Stan Shinn Replies: 35 Views: 44075 |
Forum: Star Wars Games Posted: Mon Jan 20, 2020 9:02 pm Subject: Layoffs in FFG RPG department |
I have lots of FFG Star Wars books on my shelves gathering dust.
Being a Star Wars game addict is a benign affliction; I'm blessed (cursed?) with this affliction as well |
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Topic: Tactics for Taking Down a 10D Strength Rancor? | |
Stan Shinn Replies: 8 Views: 12486 |
Forum: First Edition and IAG Posted: Sat Jan 18, 2020 8:27 pm Subject: Tactics for Taking Down a 10D Strength Rancor? |
Fantastic strategic advice for players! Thanks so much!!! | |
Topic: Tactics for Taking Down a 10D Strength Rancor? | |
Stan Shinn Replies: 8 Views: 12486 |
Forum: First Edition and IAG Posted: Fri Jan 17, 2020 3:43 pm Subject: Tactics for Taking Down a 10D Strength Rancor? |
Thanks! I believe those are some 2e rules? I'll consider importing some of those into my 1e game | |
Topic: Upcoming New Star Wars films/Disney+ series | |
Stan Shinn Replies: 121 Views: 184767 |
Forum: General Star Wars Posted: Fri Jan 17, 2020 1:26 pm Subject: Upcoming New Star Wars films/Disney+ series |
I'm actually quite enthused about a non-trilogy structure, which they appear to be moving towards.
Bear in mind that Jon Favreau (who is behind The Mandalorian series) kicked off the Marvel Cinema ... |
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