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  Topic: When Do Skill Ratings Become Unwieldy?
Stan Shinn

Replies: 21
Views: 23110

PostForum: Gamemasters   Posted: Mon Dec 18, 2023 10:33 am   Subject: When Do Skill Ratings Become Unwieldy?
Thanks for everyone's feedback!

Here's a house rule I'm considering to minimize getting skills in the 8D or higher range.

If your skill die is 1-6D, increase any skill by one pip by spending CP ...
  Topic: When Do Skill Ratings Become Unwieldy?
Stan Shinn

Replies: 21
Views: 23110

PostForum: Gamemasters   Posted: Fri Dec 15, 2023 5:13 pm   Subject: When Do Skill Ratings Become Unwieldy?
As a GM, what’s the highest die code rating for peak skills your players can get to before it becomes unwieldy? 8D as a peak skill maybe? Something higher?

I'm thinking about long-running campaig ...
  Topic: Dodge Replacing vs. Adding to Difficulty
Stan Shinn

Replies: 2
Views: 7916

PostForum: First Edition and IAG   Posted: Mon Sep 27, 2021 4:24 pm   Subject: Dodge Replacing vs. Adding to Difficulty
Thanks so much for this reply Smile
  Topic: Dodge Replacing vs. Adding to Difficulty
Stan Shinn

Replies: 2
Views: 7916

PostForum: First Edition and IAG   Posted: Sat Sep 25, 2021 9:49 am   Subject: Dodge Replacing vs. Adding to Difficulty
What is the 1st edition rule as written for Dodge -- does it replace the current Difficulty (e.g. 10 for short range) or does it add to it?

I run it as your Dodge roll replaces your Difficulty, but ...
  Topic: Monster Design Guidelines in 1e
Stan Shinn

Replies: 3
Views: 9916

PostForum: First Edition and IAG   Posted: Mon May 18, 2020 3:01 pm   Subject: Monster Design Guidelines in 1e
Thanks for the tip! That's just what I needed Smile
  Topic: Monster Design Guidelines in 1e
Stan Shinn

Replies: 3
Views: 9916

PostForum: First Edition and IAG   Posted: Tue May 05, 2020 4:53 pm   Subject: Monster Design Guidelines in 1e
What are some good 1e resources for (1) having a decent listing of alien monsters, and / or (2) having guidelines on how to create those monsters?

In particular, I'm getting tripped up on how to d ...
  Topic: Wounds as Multiple of 5
Stan Shinn

Replies: 6
Views: 13775

PostForum: First Edition and IAG   Posted: Sat Mar 21, 2020 8:25 am   Subject: Wounds as Multiple of 5
OK, thanks for the feedback! I truly appreciate it Smile
  Topic: Wounds as Multiple of 5
Stan Shinn

Replies: 6
Views: 13775

PostForum: First Edition and IAG   Posted: Fri Mar 20, 2020 9:50 pm   Subject: Wounds as Multiple of 5
Thanks for the feedback! If the current 5s technique I floated is too deadly, what about this chart (everything bumps up by 5):

Damage Roll < Strength Roll = No effect
Damage Roll 0-4 > Stre ...
  Topic: Wounds as Multiple of 5
Stan Shinn

Replies: 6
Views: 13775

PostForum: First Edition and IAG   Posted: Thu Mar 19, 2020 7:12 am   Subject: Wounds as Multiple of 5
Thanks for the feedback! If the current 5s technique I floated is too deadly, what about this chart (everything bumps up by 5):

Damage Roll < Strength Roll = No effect
Damage Roll 0-4 > Stre ...
  Topic: Wounds as Multiple of 5
Stan Shinn

Replies: 6
Views: 13775

PostForum: First Edition and IAG   Posted: Wed Mar 18, 2020 3:54 pm   Subject: Wounds as Multiple of 5
I find that comparing multiples of numbers when determining wound levels sometimes strains my brain. By contrast, I recently played Mutants and Masterminds 3e, and it determines wounds by multiples of ...
  Topic: Splitting Movement
Stan Shinn

Replies: 14
Views: 9443

PostForum: House Rules   Posted: Sat Jan 25, 2020 6:13 pm   Subject: Splitting Movement
In D&D 5e, and in Savage Worlds (which is heavily inspired by Star Wars 2e), you can split your movement (e.g. move 2 squares, take a shot, then move the rest of your movement which might take you ...
  Topic: Layoffs in FFG RPG department
Stan Shinn

Replies: 35
Views: 44075

PostForum: Star Wars Games   Posted: Mon Jan 20, 2020 9:02 pm   Subject: Layoffs in FFG RPG department
I have lots of FFG Star Wars books on my shelves gathering dust.

Being a Star Wars game addict is a benign affliction; I'm blessed (cursed?) with this affliction as well Shocked
  Topic: Tactics for Taking Down a 10D Strength Rancor?
Stan Shinn

Replies: 8
Views: 12486

PostForum: First Edition and IAG   Posted: Sat Jan 18, 2020 8:27 pm   Subject: Tactics for Taking Down a 10D Strength Rancor?
Fantastic strategic advice for players! Thanks so much!!! Very Happy
  Topic: Tactics for Taking Down a 10D Strength Rancor?
Stan Shinn

Replies: 8
Views: 12486

PostForum: First Edition and IAG   Posted: Fri Jan 17, 2020 3:43 pm   Subject: Tactics for Taking Down a 10D Strength Rancor?
Thanks! I believe those are some 2e rules? I'll consider importing some of those into my 1e game Smile
  Topic: Upcoming New Star Wars films/Disney+ series
Stan Shinn

Replies: 121
Views: 184767

PostForum: General Star Wars   Posted: Fri Jan 17, 2020 1:26 pm   Subject: Upcoming New Star Wars films/Disney+ series
I'm actually quite enthused about a non-trilogy structure, which they appear to be moving towards.

Bear in mind that Jon Favreau (who is behind The Mandalorian series) kicked off the Marvel Cinema ...
 
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