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Search found 18 matches |
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Space Coyote Replies: 7 Views: 7213 |
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Thanks for all of the advice, everyone. There's some good stuff in there. I've made some mental notes on what to watch for with the players, and I just might work in "Sleemo the one-armed Rodia ... | |
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Space Coyote Replies: 7 Views: 7213 |
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I'm new to gamemastering, so I welcome the feedback of all the veterans on The Pit. Here goes:
I ran my (nearly) first adventure for some friends this winter, as an open-ended one-shot that could ... |
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Space Coyote Replies: 13 Views: 12943 |
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So, it sounds like a free action on a vibroblade because the switch is where you can flip it with your "grip-hand" without releasing your grip, and a regular action with a blaster because yo ... | |
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Space Coyote Replies: 13 Views: 12943 |
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I've also read (or a former GM declared) that there is a switch to turn vibroblades on and off, and that most of the sheaths/scabbards are designed to flip the switch on when the weapon is drawn, and ... | |
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Space Coyote Replies: 8 Views: 9329 |
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I'm a fan of the Bulk Cruiser from the Rebel Alliance Sourcebook--it's not a great ship by any means, but its uniquely Star Wars profile appeals to me.
They're clunky old ships that are probably ch ... |
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Space Coyote Replies: 2 Views: 6369 |
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As a new guy, I've spent some time looking at the announcements, including this one:
http://www.rancorpit.com/forums/viewtopic.php?t=2134 Looks like it's just a discontinued feature, and nothing ... |
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Space Coyote Replies: 25 Views: 24089 |
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With most of the gaming i have done int he past 10 or so years of SW, a full module equates to 1 month of game time, when travel etc is taken into acount.
That sounds reasonable to me for a general ... |
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Space Coyote Replies: 25 Views: 24089 |
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No. Just off the lsit of what the character is considered 'learned' at. Since you can still do the skill even without having it listed, it is just defaulting to the attribute, but as asked and answere ... | |
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Space Coyote Replies: 25 Views: 24089 |
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Thanks, garhkal--I guess I had a lot to say.
I'm not sure I follow you. Are you talking about atrophying a skill to below the attribute level? |
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Space Coyote Replies: 25 Views: 24089 |
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I've been thinking about it, and sense a long post coming up. Forgive me, and brace yourselves...
REALISM: True, it is realistic that skills would atrophy over long periods of disuse, but I th ... |
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Space Coyote Replies: 25 Views: 24089 |
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I agree--I don't think it's necessary. While there is some responsibility on the player to bend the story around so they can bring the skills they want into play, I think atrophying skills in the mid ... | |
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Space Coyote Replies: 18 Views: 19672 |
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That's about what I figured. I haven't played enough myself to have it happen from either side of the GM screen.
Of the few adventures I've designed, it's really only been recently that I've given ... |
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Space Coyote Replies: 39 Views: 31257 |
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As has been pointed out, it's a tough call. There's a lot of bleed over between Str and Dex as it is, and Acrobatics seems to sit right on the line. I personally like it under Str, since it's more m ... | |
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Space Coyote Replies: 27 Views: 26974 |
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This project would work, but might come out more like a list of common travel times, rather than a formula.
I remember the 2nd Ed rulebook (Vader cover) bringing this up briefly. There was even a ... |
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Space Coyote Replies: 39 Views: 34928 |
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I view Computer Programming/Repair as a skill that could become unbalancing at high levels because it has so many applications. I'd be more inclined to try to get the slicer to spread his character p ... | |
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