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Search found 93 matches |
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Soniv Replies: 34 Views: 32074 |
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Well, it would depend on which is easier. The walker would get x1/4 if it was modified directly against the PC's dodging. If we were applying it to the PC's roll to dodge, they would just get x4. I ... | |
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Soniv Replies: 34 Views: 32074 |
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To handle odd scaling, I would say do something like this:
For example, a Starfighter attacks a Walker. The Starfighter gets to multiply its damage by four however that is handled, and the walker ... |
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Soniv Replies: 34 Views: 32074 |
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So a capital scale weapon that hits a starship scale object rolls multiplies the damage it rolls by four (the difference between 4x and 8x) but a starship scale weapon that hits a walker doesn't modif ... | |
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Soniv Replies: 6 Views: 6705 |
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How about Coruscant? There could be a plethora of reasons why a person needs to go to the Imperial City, and the Underworld is just as good a place as any to lay low while they work on their mission. ... | |
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Soniv Replies: 18 Views: 16254 |
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I understand what you are attempting. Perhaps, if you went with a modification of your first line to something like, "A pilot can only benefit from a maximum number of maneuverability dice equal ... | |
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Soniv Replies: 18 Views: 16254 |
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Hey guys, Soniv here again. It's been a long while, but I've started GMing a campaign, and the thought of ship and vehicle maneuverability came to me; namely, that simply adding maneuverability dice ... | |
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Soniv Replies: 10 Views: 11284 |
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In my opinion, no; part of the Empire's modus operandi was to strike fear into the hearts of people with its massive strike forces. Take for example the Death Stars, Star Destroyers, AT-ATs, etc; ste ... | |
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Soniv Replies: 33 Views: 42840 |
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I've given some thought to putting some of Dumas' works in the Tapani Sector. With slight alterations, they could very well work. Granted, that's literature, not movies, but they did make films of s ... | |
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Soniv Replies: 8 Views: 9549 |
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I like to think of it as "book knowledge". For instance, a person with high Scholar: Starfighter Engineering could tell you all about which system goes best with which fighter, how to get t ... | |
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Soniv Replies: 10 Views: 10682 |
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First of all, this seems like it ought to be in the House Rules section, as such a rule, to my knowledge, doesn't exist; the closest thing I can think of is the Rules of Engagement damage pool rule, b ... | |
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Soniv Replies: 55 Views: 48993 |
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I think, in general, once a trooper is killed by conventional means, by D6 rules, the armor is destroyed.
Now, one could make a set of armor by using called shots, unless it was power armor or simi ... |
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Soniv Replies: 41 Views: 42927 |
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I'll post 400 credits on D_Jackson being a spambot.
Edit: And another 400 in WilliamGarcia being one, too |
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Soniv Replies: 51 Views: 66521 |
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I think he meant romantic languages. The romantic actually means in that case that it was derived from Latin, as that came from Rome. So basically languages which get their origin from Latin, as opp ... | |
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Soniv Replies: 245 Views: 151802 |
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Hmm. Perhaps Calm Another? Force Pacify? Not entirely sure what to call it myself. | |
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Soniv Replies: 18 Views: 19159 |
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A character can start out Force-sensitive without penalty; it takes 20cp for a character previously insensitive to "gain" Force-sensitivity. | |
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